
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 701 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра топ жаль нету коопа, Рекомендую игру
Jedna z najlepszych strzelanin w jaką kiedykolwiek grałem. Bronie i przeciwnicy różnią się czymś więcej niż tylko obrażeniami / ilością zdrowia. Poruszanie się jest dobrze wyważone: jest dynamicznie, szybko, ale nadynamiczniejsze ruchy są do pewnego stopnia ograniczone przez staminę więc nie można nimi spamować w nieskończoność, dzięki czemu gra nie zatraca taktycznego elementu. Od strony wizualiów jest dobrze, czuć klimat, odgłosy w grze są ostre, charakterystyczne, zapadają w pamięć. Sporo bajerów związanych z rozwojem postaci, gra ewidentnie wspiera różne stylu rozgrywki, można sobie dobrać wyposażenie do mielenia wrogów z bliska, można stawiać bardziej na walkę z odległości itp. itd.
>the main antagonist is a witch >there is a lot of fire 10/10
Despite being early access this game has a lot of content. I'm looking forward to 1.0 The few complaints I have at this point in time is Gnosis does not properly warn you of just how difficult it is and some new players may grind to late gnosis too early and get themselves soft locked. The other is that I wish there was a way to disable auto-reloading when the mag is empty. There are some guns (such as echo that reload on slide) which can interrupt your flow if you start a reload animation when you aren't intending to. It's been most relevant for the echo. The hangfire for example, does not auto-reload (most likely due to it's mechanic of exploding rounds on reload). I think there should be a toggleable option to disable auto-reload.
fire
peak gameplay, peak theme, never crashed
FPS+高速战斗 玩的时候有点想起Doom Eternal,鼠疫暗潮大概也算近似,不过目前还是纯单机 Roguelike玩法对我来说是扣分项,不过还好这游戏的局外养成影响大于局内(重要性大概7:3-8:2左右?) grinding heavy不过游戏地图本身也会随着进度而增加玩法,大概20~30小时进入游戏中期的样子 目前为止从战斗,养成,玩法深度和多样性个人感觉都是好评,对快节奏FPS有兴趣的话非常值得一试
Fantastique. Le jeu est prenant, le gampelay super au point, la progression est très bien gérée, toujours des trucs à faire ! Ce jeu est une bombe et mérite un grand succès.
有成为神作的潜力,枪械的打击感很棒,期待正式版
Хорошая игра
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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