
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 701 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When developers decide they want to turn a beautiful game into a failed one… the game starts off great, with challenges that make you love it, but once you enter the harder challenges, winning becomes impossible. In challenge VII, for example, you can’t pick up ammo, yet enemies have no limit — they spawn from everywhere, their health keeps increasing nonstop, and you have limited ammunition. Even critical hits do nothing. If you want to add a difficult challenge, then put strong weapons in the game. In high‑level challenges, you can only win by luck — luck only, not skill.
總分 : 95/100 優點: -------------------------------------------------------------------- - 武器跟技能非常有趣,透過升級整個玩法都變不一樣 - 完素跟遺物的搭配,變化蠻多的,有高手向也有新手向的打法 - 有魂系的感覺,怪物跟王的設計壓迫感十足 - 有 RPG 設計 - 配點跟夥伴系統 缺點: -------------------------------------------------------------------- - 一開始難度真的很高隨便都會暴斃,但拿到特定重法術之後變的超強 (就是在講你 rotten fiend) - 只有單人 這是目前我玩過最好玩的魂系撤離射擊遊戲,希望未來會有更多的內容
Best FPS Roguelite on the market probably. Really great system design (with exception of the Fallen Preyer system, too much permanency from the decisions you can make - and while the reward is good, it adds into the Rosary system which is already strained for space. So I just never judged the Preyers), fantastic arsenal of various weapons that all come with meaningful gameplay loops, and a well written story. Highly recommend giving this a chance, even if the beginning feels pretty unforgiving.
Really good game
norm
Gem of a game... Buy it and suffer as I have...
I am not into extraction shooters, so I can not compare Witchfire to other games in the genre, The main difference to me is that Witchfire is a 100% single player game and most extraction shooters are not. As I don't play online multiplayer this suits my taste very much. The gameplay loop is very satisfying, even dying the 10th time in a map does make me want to jump right in again not only to get my stuff back, but also to solve the task. The shooter mechanics are very polished and work very well in tandem with the upgrade mechanisms. But even when the game is a shooter first and foremost is also has tons of storytelling in the form of enviromental storytelling that give each map really a lot of depth and a lot of details to explore. I bought the game in the EA phase at version 0.96 and I am really looking forward to 1.0.
能不能做下路径引导,地图上标注的点,但实际上不知道在哪,有可能在城堡里,有可能在地下,还有可能在天上,到地方根本找不到啊,找一圈晃得脑子疼,还找不到地方
Amazing game , its like Doom + The Witcher
Игра топ жаль нету коопа, Рекомендую игру
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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