
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The devs are balancing the game towards whatever weekly broken build they find posted on the game's subreddit. You can even check it yourself on the devs vlogs. They are literally posting screenshot of said posts. You can't get more cringey than that. The game started with a good balance of combat and exploration. It's Single player extraction shooter after all!. Why did you have to rebalance the game towards the 1% ADHD turbo GenZ players?
Witchfire is outrageously good. It is essential that you buy it and make sure it's successful enough that they do more. I could waste 25,000 words bleating on about every single aspect of it and it would all be secondary to the gun that plays an extremely loud bell sound when you land a perfect shot and then goes up an octave when you land another. All of the things you care about - levels, mechanical depth, replayability, performance, narrative - are incredible and hugely compelling, but they are not why I turn it back on. I turn it back on to make the licentious bell go bwonggggg.
Искусственный хардкор и неуважение к игроку. По трейлерам игра выглядит как бодрый, красивый экшен с хорошей стрельбой. С аимом тут проблем нет — обычные рядовые враги отлетают бодро и без проблем, стрелять в них приятно. Но общая структура игры — это душный соулс-лайк рогалик. Главная проблема в том, что игра вообще ничего не объясняет и ломает баланс. В самой первой локации вас сразу швыряют на летающего босса, который выносит с двух ударов. И вместо того, чтобы дать нормально переиграть этот бой, игра заставляет вас, как идиота, заново бежать трусцой через всю карту до места гибели. Если вы ждёте честного динамичного боевика в духе DOOM — проходите мимо. Бессмысленная беготня после смертей портит всё удовольствие. Оформил возврат через 26 минут игры. Не рекомендую.
It's fun until you fight 2+ Warrior Priests especially on Torment IV or go to Witch Mountain.
Что бы тут не писали, роняя слюни, но - Первого нормального босса игры прошло 35% игроков. Сложность душная, а не сложная. Просто быстро надоедает однообразие. Много гринда, просто по кругу 2 карты гонять. Билды не интересные от слова совсем. Роглайт элементы из разряда - последний элексир будет мощнее, от авторов +3% к огненному урону видимо. Ваш стиль игры и ее восприятие вобще не меняются от прокачки на вылазке. Ганплей хороший, движения хорошие, визуал приятный...короче все что просто про беги и стреляй хорошее, но не сам игровой луп. Увы. Были большие надежды.
Great art and design, but poor execution. Game feels like its intentionally trying to kill you in ways that dont make sense and slow your progression. Really frustrating when you are super deep in a run and get one shot in the back of the head. Coop would remedy this and allow for revives etc. Sure balancing would be work, but your game would be better for it if you made it multiplayer. Don't waste your money until they choose to open it up to multiplayer.
十分面白くはある、だが中盤以降は理不尽要素が強くなって爽快感も緊張感もなくなる。 序盤は銃が遠距離武器と思えないほど射程が短い事以外は楽しい、徐々に銃や魔法が揃ってくると楽しさは増してくるが敵の攻撃の理不尽さが比例してくる。敵の近接攻撃が明らかに目測以上に長いことは序の口で毒のエフェクトが消えた後も判定が残っていたり、ステージに入った直後目の前に敵集団がいて視界が明ける前に攻撃されたり、大型の敵が使ってくる飛びかかり攻撃は衝撃の判定が広く回避一回では避けきれないその割に回避のスタミナが重くあまり連発できない上にスタミナの回復が遅い。 ステージに配置される魔女の罠のほとんどは痕跡が分かりやすくちょうどよく警戒できるが、番人だけはつまらない対応する色に光っているときに攻撃する必要があるが情報が無さ過ぎて攻略サイトを見ないとわからなかった。 敵の近くに浮く黒点を撃つと敵がスタンするシステムは面白いが被弾すると使えなくなるのが良くない、ゲームのシステムが無被弾を前提で作られてるのに被弾時発動の能力やスタミナが減って回避すら困難になるのがビルドの幅も狭めていると思う。 最もひどいのはトーメントシステムで戦闘方法に制限をかけられた状態でステージの全滅を求められるが、ただでさえ難しい状態なのに凄まじい速度で敵が湧いてくるので敵から離れた状態じゃないとダメージが通らないようにされた上に倒した敵からホーミングステルス毒ミサイルが複数飛び出し湧いてくる敵の中には中ボスも混じるようになったりする。うへぇ。 エルデンリングナイトレインが簡単に感じていてFPSもいける人はやってもいいかもしれません。 追記 最終ステージは分身できて、地形を回避する多連追尾ミサイルを放ち、範囲近接もでき、テレポートして仲間を蘇生できる敵が複数出ます、もちろん蘇生できる仲間を蘇生できるので蘇生しあって戦いが終わらなくなります。ぶっ壊れているので買うのは控えた方が良いです。
punishing experience no fun
one shot mechanics are dumb
This Early Access Game is more complete and fun than any AAA game you can buy these days! I wait every day for when I can finally go and play it, which shows how enjoyable it is.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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