
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game surprised me because one i do not usually like FPS games im more of a 3rd person action game dude, but this one is really fun. Its got enough aim assist in it to make you feel like you still have to land your shots, but also to where you feel like your not missing all the time. its just fun to play, accuracy is important because hitting a critical weak spot like heads or glowing orbs or whatever will give you much more damage. Ive found the bolt action rifles to be really good, and a weapon at level 0 might be awful, but once max level that awful weapon can literally clear entire rooms without needing to reload. So this game just feels awesome to me and has alot of replayability. its the game i fall into when i get stuck scrolling through my steam library wondering what to play.
想要联机和好友一起玩!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра версии 0.9.5, ранее не играл. Шутер с прокачкой, давно я с таким наслаждением в шутеры не играл. В меру сложный, локации интересные, многоуровневые, много пушек (они разные, чувствуются по разному, имеют уникальные особенности), разнообразные способности, есть билдостроение (какие-то умения и экипировка синергируют с друг с другом, а какое-то прям мешает). 25ч прям в кайф, жду релиза 1.0, надеюсь будут сюрпризы и подвезут что-то новенькое. А пока продолжаю прокачиваться и изучать локации. Рекомендую к покупке. Разработчикам удачи, у вас отлично получается!
I am tired of roguelike games.
+ highly addictive game loop, a lot of well designed takes on familiar mechanics, satisfying gunplay, immersive atmosphere. - i wish magic was designed/tuned so it's less restrictive in the beginning (too long cooldowns vs fun/value). The arcana table could be even more ambitious in total it's a really well made game. should be fantastic when it's fully released
Настало время поделиться своим мнением по поводу этой игры, только бы ничего не упустить. Игра отлично подойдет тем, кто знает что такое Painkiller и хотели поиграть во что-то такое же, но новое. Так вот эта игра отвечает на этот запрос, превосходя и переиначивая все аспекты старой игры в лучшую сторону. Локации. Каждая из них - это шедевр фотограмметрии и игрового дизайна, сделанный с любовью к каждой детали, отполированный и выверенный. Каждая локация несет в себе что-то новое, необычное, самобытное, будь то головоломка или история этого места, особые противники и конечно индивидуальные боссы. События во время игры отлично размешивают планомерный игровой процесс. Бедствие - это вообще отличная идея и реализация. Колокол, предупреждающий скорое начало большой беды - вообще отдельная песня. Оружия в игре каждое запоминается, оно по звуку, анимациям, свойствам и особенностям настолько индивидуально, что не отличимо от игры в игре, не говоря о прокачке оружия, где, о хвала небесам, это не увеличение параметров, а наделение новых уникальных свойств. В целом чувствуется, что игру делают мастера, которые горят проектом, которые хотят сделать игру отличной.
Шикарный и атмосферный роглайк шутан, крайне рекомендую
This is a sweaty game, but it does chaos so well that it always feels just about manageable. I've had more extremely close and satisfying extractions than frustrating deaths. If you like solo shooters, this is a must-play imo
枪械手感真的好,子弹体积很大不怕打不中人,猎鲨对决玩家狂喜,一个独立小工作室能制作出如此精良的作品,未来可期
Too mean, too weird, too many hoops to jump through in order to progress. Locked systems, locked doors, locked tools everywhere. Getting stronger doesn't feel like getting stronger. You have to invest before you can try something, and if you invest in a gun or spell or tool that you don't like, well, sucks to be you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.6K | 562 | 81% | $10.99 | |
| $28.9K | 65 | 80% | $16.99 | |
| $18.3K | 50 | 92% | $13.99 | |
| $14.9K | 38 | 68% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 77K | 65% | $12.49 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |