
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 685 reviews with recorded playtime.
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8 hours in, great game so far. Despite having terrible standard specs, the game is running real fine with very few stutterings. It feels like a high tempo halo game with Valorant gun precision. I was reluctant on getting this before 1.0, but with the sale I decided to hell with it, it looks like a great game. And now I see why they never went lower with the pricing, this game looks like it required some really high effort game coding. Wish it just was advertised as an expensive game, rather than an indie, would probobly bought it a lot earlier then. But there's a few cons I would like I give feedback on. Lack of Cinematics and voice acting is in serious need it gathering. Just gathering some water from the waterfall of one of the starting quests, or putting down salt in a line, needed a cinematic. I also don't like having to look down to the 'chat commands' to see what just happened when I followed a trail, or when an event happened. Like it took me a great deal of time to understand what getting cursed is because of the lack of guiding sound/voice acting. I felt like when you get cursed, you should have a sound effect with like the Witch laughing at you, and an angelic voice saying 'divine fortune for the faithful' or something like that, while also indicating what changed, with a red/white symbol appearing on your left. Lastly, cinematic when you open the santuary gate. Like serious, its a big moment. That you just click it and it just opens with no sound or anything feels terrible.
понапридумывали бреда, игрок справляйся как хочешь. не играйте тупее шутана не играл в жизни.
재밌어여
fun
Unenjoyable due to the difficulty later on, pure stress, if you are into that like 90% of the others boys, good for you
好玩,上瘾,目前来说除了偶尔卡顿之外没有缺点,希望以后能加入联机功能。
Best FPS Roguelite on the market probably. Really great system design (with exception of the Fallen Preyer system, too much permanency from the decisions you can make - and while the reward is good, it adds into the Rosary system which is already strained for space. So I just never judged the Preyers), fantastic arsenal of various weapons that all come with meaningful gameplay loops, and a well written story. Highly recommend giving this a chance, even if the beginning feels pretty unforgiving.
射擊手感跟玩法真的不錯,最佳化也很好,SD上也挺順的,但對我而言主要的缺點就是....整體氛圍真的是太恐怖了,那一堆蜘蛛竄出來或突然女村民瞬到面前時,我真的要嚇死,另一個就是缺點就是要農槍有點煩,尤其是有幾把槍真的是不好用(尤其是槓桿步槍,還有打到了50等還是感覺局外成長沒什麼實感,不然整體真的很不錯 8.5/10
时长加上约20小时才是实际游玩时长,目前灵知5等级70,所有地图基本都收集得差不多,正在搬潜伏宝珠 总体而言是个很不错的FPS游戏,内核是个刷子,但是不是靠随机掉落词条的方式,而是通过飞升这种类似魂游升级加点的方式优化基础性能,并通过装备上的秘艺任务这种仅需一两局就能完成并获取明显提升的方式消解了刷子可能存在的、刷完一把几乎没有提升的问题,这点对我个人而言是极大的加分项 在此基础上它还拥有十分优秀的枪械手感和动画,丰富的构筑体系,大量不同的用于避免重复刷图枯燥感的随机内容和事件,作为构筑的一部分能给出相当明显的增益、且可做到相当程度上可控的局内肉鸽机制,设计优秀且充满秘密使得探索起来趣味十足的地图,精美且氛围感十足的画面和美术设计,总体而言在它应当做好的地方都相当地令人满意 问题当然也是有的,首先是维镇这张图作为萌新第三张图难度过于抽象了,难度曲线在这张图基本断崖式上涨导致萌新初见在这张图卡半天是常有的事,后续的铁堡女巫山沼泽都没有那么剧烈的难度提升,虽然目前感受下来维镇大概是最优秀的一张图但是确实作为第三关有些难了;其次是堆怪问题,这其实是在鼓励使用完整构筑,一套完整的构筑只会嫌弃怪太少不够打,但在萌新期尚未获取成型构筑之前堆怪始终是个问题,几个萌新友好武器基本都是不依赖完整构筑就能有不错击杀效率的 但是这游戏还在EA,而且目前的问题基本都是小问题,但该优秀的地方是真的很优秀,总体而言确实很不错
Rarely leave reviews, but this is my favorite game ive played this year. Its just so good Ive actually had this sitting in my library for over a year waiting for 1.0 release before giving it a shot since ive been burned out on early access releases, but i really wish id played this sooner. The difficulty is just right: not too punishing, but certainly not easy. Each Gnosis level gives you a solid difficulty ramp, but not thru just buffing the enemies; rather, bosses will receive new attack patterns, maps will get new enemy varieties, and a ton of new mechanics will open up - both for your preyer and on the maps. Honestly, i havent been able to put it down since i started last week and already over 60hrs. "10/10 would prey again"
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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