
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a fun game! Had more fun using pets than using wirerd stuff, so i managed to beat the game only using pets. Fun 9 hours of gameplay to get all 10 achievements. Not as deep as brotato, but a really short and nice autobattler for cheap money.
It's really good, but the balance is a bit off and the performance really tanks on endless runs. There's only one weapon type, to my knowledge, that can scale its damage infinitely. Coincidentally, that weapon type has a weapon that can easily be scaled using a module of the same type, so triggeting both the weapon and it's assist is easy. That makes this weapon/module type superior to every other because it just oneshots every enemy indefinitely, and doesn't drown the screen in projectiles that tank the performance.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr gut !
Very cool and unique auto battler. If you make stuff efficient enough you can even move your items around the field during battle through levers. Really hoping to see more content and more complexity.
Neat concept, I'm looking forward to future updates for this! Took me about 9 hours to get all achievements, I'd say it's well-worth it at it's current price, and I feel like there's a great base of a game to add additional content on top.
Balance is a little off but definitely worth the 5 on sale price. Id give it a few more updates before I spent the full 7 if i wanted to be REALLY picky about it lol
观老菊而来 这游戏缺老菊一个推广费。
버그인지 패시브 효과들이 작동을 안 하는 것 같아요 [모든 네트워크에 기계 +1] 이거는 모든 네트워크에 기계 카운트 +1 패시브인 줄 알았는데 고른 즉시만 적용이 되는 건지.. 가독성있게 좀 더 세세하게 적혀있으면 좋겠네요
this game is goated.
This is a fun and engaging thought-puzzle-game that rewards creativity and persistence. I greatly enjoyed it every so often, trying a run here and there while experimenting with different techniques. I found it very difficult to progress in the 'Endless' mode, but the game is possible to beat with creative combinations. If you're looking for a short puzzle game, this game can scratch that itch!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.2K | 344 | 63% | $16.99 | |
| $139.2K | 330 | 87% | $24.99 | |
| $139.3K | 1K | 63% | $5.99 | |
| $139.2K | 600 | 81% | $7.99 | |
| $139.2K | 1.9K | 71% | $2.99 | |
| $139.2K | 513 | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $851.4K | 4.1K | 85% | $4.99 | |
| $130K | 570 | 89% | $7.99 | |
| $62.7K | 384 | 83% | $6.99 | |
| $56.2K | 219 | 88% | $4.49 | |
| $50.8K | 241 | 74% | $9.99 | |
| $829 | 4 | 100% | $5.99 |