
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中规中矩的小品独游,并不算出色,连线的部分有一些创意,但是并没有做到非常优秀的平衡,猎人和法师可以简单的靠key牌组出一个有足够强度的build,纯靠数值0秒启动,轻松通关难度5,工匠需要有一些运气的情况下凑齐较多关键组件,达成启动,剩下两个角色基本是靠以上三个有强度的build才能勉强过关,其自身角色的强度较差
[h1] 豪丸,老菊玩啥我玩啥 [/h1]
Enjoyable experience. Really fun when you manage to make combos that just completely destroy the main waves. A good mix of an auto-battler (you have some control during waves), a puzzle game and a rougelike.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 210 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏玩法挺有意思的,玩个十小时以上没问题。不过缺点也很明显:1.卡池深,总会出现有多数商品完全不符合触发条件的情况,容易导致一轮游。2.流派的平衡性不太好,只有法师、宠物玩的比较舒服,其他的急需加强,尤其是近战作为新手入门职业不应该这么弱。3.构筑上限不高,部分卡牌适用范围太窄,面板又不能拓展格子,后期钱多的没处使只能干瞪眼。
数值填的一坨屎,基本上只能玩10个小时,难度曲线还不如AI去写,抽卡也完全随机,没有做任何权重调整!!!!在你没有进入无尽模式前,你几乎不可能凑到2个3星或者3个1星物品以达成一些核裂变级别的BD,进入无尽模式后,还是那个脑残的难度曲线,怪物血量伤害增加就算了,还增加速度,140关以上基本就是一点开始就暴毙,你的任何武器都来不及放出一个技能就死了。 (你无法想象刷新2202次都没有刷出一个我需要的道具是什么感觉,这个游戏会告诉你的)
The wiring system is a genuinely novel and interesting idea, with plenty of potential in how modules and weapons interact. However, the lack of active input during waves makes the gameplay feel more like watching than playing. Combined with limited content, repetitive presentation, and little progression, it feels closer to an early-access-style tech demo than a full game at its asking price. I can't recommend it, unfortunately. Though with some updates this could be a fascinating game in the future. Full review below. I use a plus + and minus - system for how significantly each item improved or affected my experience. ++ The wiring up / connecting modules and weapons together was genuinely interesting. Haven't seen something like that often, other than maybe Path of Exile skill gems. + Decent amount of modules to choose from. Not a huge amount; I saw several repeats even in a single run. I suppose the complexity in interactions is a kind of variety, but I was hoping for more modules to play with and unlock. - Linux native build had no sound for me. Fixed by forcing Proton in properties > compatibility. - The music is pretty repetitive and annoying. I think I've heard it before in another indie game. Maybe it would have been better to leave the sound broken. - Graphics are rather plain, but serviceable. - There doesn't seem to be overarching meta progression other than unlocking harder difficulties and new characters (starting gear). - I feel like I've seen most of what the game has to offer in my short playtime, which makes it a bit expensive at the asking price. Kind of like a tech demo or early access rather than a full game. -- It's an auto battler with no active input during a wave. You're just waiting and watching until the wave ends one way or another. I was expecting some kind of "hot wiring" mechanic to make hectic adjustments on the fly, that would have been really cool. -- Modules are not very well balanced. Some builds are borderline useless, and deal almost no damage, while others obliterate the screen with no difficulty. As a result, you're mostly rerolling to avoid the trash components, because there's no way to make them work. Disclaimer: My reviews are based on my personal opinions and experiences. They’re not intended to be objective statements about the game, so it’s perfectly fine if your experience and opinion are different from mine.
bees are a cheatcode
Well worth whatever you're paying for it.
It's a fun game. Wish there was better information about keywords and bonuses so it was more clear what was going on. Balance wise the game is generally pretty fair (I have an 80% winrate roughly), but some items are blatantly overpowered, and the goblin class is extremely underpowered and needs to get a starting weapon or WAY more money. There is a limited amount of content but it is fair for the price at the moment.
猎人,复制野兽,合成两星后再复制一个两星野兽,接下来就找机器人,无限复制两星机器人,加一个给全场野兽加攻的配件,可以带的强力打工挂件:猿+鼠标、食腐者、臭鼬、恶魔。闭着眼过难5,甚至如果有难10应该也是闭眼过。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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