
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun game. Wish there was better information about keywords and bonuses so it was more clear what was going on. Balance wise the game is generally pretty fair (I have an 80% winrate roughly), but some items are blatantly overpowered, and the goblin class is extremely underpowered and needs to get a starting weapon or WAY more money. There is a limited amount of content but it is fair for the price at the moment.
really neat conceit, doesn't overstay its welcome imo, but i wish there was more to it! e.g. unlockable items and more characters/biomes
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 210 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite good, had a LOT of fun before I even hit level 100 and broke the game, this run is going to take weeks..
Very very very cool modular auto-battler tower defense type of game. Very refreshing and super easy to pick-up.
Well worth whatever you're paying for it.
벌집 원툴로 쓰레기처리반 - 훈련호각- 무기 상자랑 잘 엮으면 데미지가 기하급수적으로 올라감. 벌집으로만 킬하니 꿀이 미친듯이 생성되는데, 클릭클릭만해서 무한 돈복사 가능. 필자는 '벌집'하나로만 데미지 40000 뽑아봄. 무한모드에서 오토 돌려놓고 암것도 안해도 시간 쭉쭉 뽑음
The wiring system is a genuinely novel and interesting idea, with plenty of potential in how modules and weapons interact. However, the lack of active input during waves makes the gameplay feel more like watching than playing. Combined with limited content, repetitive presentation, and little progression, it feels closer to an early-access-style tech demo than a full game at its asking price. I can't recommend it, unfortunately. Though with some updates this could be a fascinating game in the future. Full review below. I use a plus + and minus - system for how significantly each item improved or affected my experience. ++ The wiring up / connecting modules and weapons together was genuinely interesting. Haven't seen something like that often, other than maybe Path of Exile skill gems. + Decent amount of modules to choose from. Not a huge amount; I saw several repeats even in a single run. I suppose the complexity in interactions is a kind of variety, but I was hoping for more modules to play with and unlock. - Linux native build had no sound for me. Fixed by forcing Proton in properties > compatibility. - The music is pretty repetitive and annoying. I think I've heard it before in another indie game. Maybe it would have been better to leave the sound broken. - Graphics are rather plain, but serviceable. - There doesn't seem to be overarching meta progression other than unlocking harder difficulties and new characters (starting gear). - I feel like I've seen most of what the game has to offer in my short playtime, which makes it a bit expensive at the asking price. Kind of like a tech demo or early access rather than a full game. -- It's an auto battler with no active input during a wave. You're just waiting and watching until the wave ends one way or another. I was expecting some kind of "hot wiring" mechanic to make hectic adjustments on the fly, that would have been really cool. -- Modules are not very well balanced. Some builds are borderline useless, and deal almost no damage, while others obliterate the screen with no difficulty. As a result, you're mostly rerolling to avoid the trash components, because there's no way to make them work. Disclaimer: My reviews are based on my personal opinions and experiences. They’re not intended to be objective statements about the game, so it’s perfectly fine if your experience and opinion are different from mine.
I don't normally review stuff but this game is like crazy under rated it's super simple and crazy fun! i highly recommend it! Im only on difficulty 4, but i will say i do like how the difficulty scales though admittedly sometimes the hardest part is getting out of those initial starting levels. The classes feel different enough to keep it interesting, and the wire connections keep you thinking about your board which i think is fun. I think the movement mechanics aren't as interesting or relevant as i wish they were. Though it hardly matters because the rest of the modules feel pretty epic. I'd recommend this game to anyone who likes "deck" building rogue likes, just a good time. Really chill, hard enough to keep your attention, and fun run verity from all the builds, quite fun! Edit: I just completed all the accessions, and have beaten it on all the characters, i honestly think my biggest complaint is that there feels like a clear "best" strategy, which makes the game feel sorta solved it did take me 10 or so hours to get there, but definitely somthing to consider. but for a 5$ game i'd say i got my money worth of it.
Really fun game for its price. Certain builds become way overpowered and doing too much endless will kill framerate which is really frustrating since I wanted to go hundreds of waves but had to stop at 100 due to game becoming unplayable.
背包+塔防+轻编程的游戏, 构筑比较看运气, 核心拿到就能无限, 拿不到就是坐牢 但是游戏优化极差, 不管是玩法师流还是工具流, 只要能左脚踩右脚启动的道具, 就会导致游戏帧数掉到个位数, 只有极少数叠数值的(比如蜜蜂背包复制流)不会遇到粒子数过多卡死的问题. 优化后再考虑改好评
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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