
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
老菊玩啥我玩啥
老菊玩啥我玩啥 体验下来还是很不错的,但是近战相关的实在是太弱了,前期脸黑一点真的没法玩 池子很深本该是件好事,但似乎没有做相关的刷新优化,导致大部分情况下刷出来的都是和当前流派不匹配的道具/武器
Good game with some fun combos, but in endless running into performance problems with the code/game itself. Around level 52-55 too many skunks seems to break the game, and it doesn't seem to be multithreaded. CPU/GPU are practically idle but getting like 1-2 frames per second. The game has the GPU is barely being utilized, CPU says 0% for that process, only using around 1.2GB of RAM. Have 3 full boards, was about to buy the fourth, so not sure if that's where the issue is or what. I'd recommend overall. Hopefully more items are added for more combos. Also, the devices that move the weapons around need to have more buffs and modifiers attached to them, or need to be smaller. There's not a good reason to have tons of those items.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $154.2K | 557 | 67% | $9.99 | |
| $154.2K | 421 | 70% | $11.99 | |
| $154.3K | 420 | 88% | $12.99 | |
| $154.1K | 457 | 84% | $9.99 | |
| $154.3K | 386 | 66% | $9.99 | |
| $154.4K | 532 | 67% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $856.3K | 4.1K | 85% | $4.99 | |
| $130K | 535 | 89% | $7.99 | |
| $62.7K | 384 | 83% | $6.99 | |
| $56.2K | 219 | 88% | $4.49 | |
| $50.8K | 241 | 74% | $9.99 | |
| $829 | 4 | 100% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 210 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
skunk actually almost crashed my game (getting 4 frame per sometimes whenever they want) with iit's AoE dealing a total of 1.5mill damage in wave 50-ish. I pull it out from the grid, and then I lost the run. 10/10 would do it again and let it ride. if you like the feeling of creating chaos yet actually working weaponry is your jam, if cable management nightmare is your jam, if "monke see big number, monke go happy"-type game is your jam, then this game is recommended for you.
Has potential but game has bugs leading to incorrect item scaling. Suggest improving mouse over item to see what other items its affecting and doing a review of how dmg is calculated as ran into multiple instances of items dmg bugging out.
老菊带货大成功,好玩,就是内容有点少
Great game, limited replayability. Clean interface, feels good to play. Really hope this gets more depth in updates to give me a reason to revisit.
It’s a very unique roguelike where weapons and buffs interact with each other. You connect them to discover crazy OP combinations. For the price, I definitely got my money's worth. Unfortunately, it suffers from the same issue as Clover Pit: a massive item pool full of weak items with terrible synergy that bloat your choices. With only 6 choices, half of which are usually forced into movement or splitters, options dry up fast after the early game. It desperately needs a ban-list system like Megabonk to filter out RNG and streamline build styles. I said this in my clover pit review as well, but it's amazing that Balatro's balance allows you to clear purple stakes with no fault of your own with the massive amount of jokers it has, In this game difficulty 2+ here completely locks your fate within the first 5 rounds based purely on your starting drops. Some simple QoL updates would also go a long way: color-coding socket inputs/outputs, and adding color borders to quickly identify item classes (mech, tool, wand, pet, etc.). Despite the poor balance and need for deeper item interactions, it’s still easily worth full price. https://steamcommunity.com/sharedfiles/filedetails/?id=3774663264
I really like the concept of this game and all of the synergies. One small complaint is... I want more content! It is so addicting that I quickly got all achievements in under 20 hrs of playing, I could see future updates making this game go deeper; more worlds for longer runs, more weapons for crazy gameplay, and harder difficulties for pros of the game. Very fun to play for a short time waster, need more content
Enjoyable experience. Really fun when you manage to make combos that just completely destroy the main waves. A good mix of an auto-battler (you have some control during waves), a puzzle game and a rougelike.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.