
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
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About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Has potential but game has bugs leading to incorrect item scaling. Suggest improving mouse over item to see what other items its affecting and doing a review of how dmg is calculated as ran into multiple instances of items dmg bugging out.
Great game, limited replayability. Clean interface, feels good to play. Really hope this gets more depth in updates to give me a reason to revisit.
Enjoyable experience. Really fun when you manage to make combos that just completely destroy the main waves. A good mix of an auto-battler (you have some control during waves), a puzzle game and a rougelike.
I really like the concept of this game and all of the synergies. One small complaint is... I want more content! It is so addicting that I quickly got all achievements in under 20 hrs of playing, I could see future updates making this game go deeper; more worlds for longer runs, more weapons for crazy gameplay, and harder difficulties for pros of the game. Very fun to play for a short time waster, need more content
skunk actually almost crashed my game (getting 4 frame per sometimes whenever they want) with iit's AoE dealing a total of 1.5mill damage in wave 50-ish. I pull it out from the grid, and then I lost the run. 10/10 would do it again and let it ride. if you like the feeling of creating chaos yet actually working weaponry is your jam, if cable management nightmare is your jam, if "monke see big number, monke go happy"-type game is your jam, then this game is recommended for you.
Quite good, had a LOT of fun before I even hit level 100 and broke the game, this run is going to take weeks..
really neat conceit, doesn't overstay its welcome imo, but i wish there was more to it! e.g. unlockable items and more characters/biomes
Finally somebody listened to the crowds of people clamoring for a modular synthesis tower defense game
Very very very cool modular auto-battler tower defense type of game. Very refreshing and super easy to pick-up.
Really fun game for its price. Certain builds become way overpowered and doing too much endless will kill framerate which is really frustrating since I wanted to go hundreds of waves but had to stop at 100 due to game becoming unplayable.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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