
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is awesome i like it very much but i ♥♥♥♥♥♥♥ HATE tinker :)
it's fun if you want to play a little TD game. Simple to learn, takes some time to master. Ruled by the RNG.
good game!!!!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
用工具流刷到无尽141层,就卡住到不了下一层了 工具流一旦天赋成型应该是伤害最高的,高尔夫堆使用很快全屏都是球,再抽到使用增伤和加钱,一根高尔夫伤害能到上千,也基本可以在无尽模式无脑刷商店。然后开多两页面板。一页拿最高伤害的高尔夫连一堆狗哨。再开一页放满机器人,就能得到一整页8倍高尔夫伤害的机器人
太好玩了,连线构筑,恰当的思考量。不同模块武器恰当会出现很强力的连锁反应。 人物职业并不会锁死你在某个派系,只是让你在某个派系更方便起步,不同派系道具也并不是独立的,能够互相配合实现连锁反应,设计的太好了,期待更多道具和效果。 目前一局游戏运气好体验到“宠物+机械+工具+法杖”的结合,打了几把感觉基本就是需要靠提升构筑的频率实现互促连锁增强。 但是有连续两次打无尽都会卡到141关无法继续,不知道是限制了还是召唤物和怪物数量太多了 我在使用以【狗哨】为核心配合【机械虫】和【磁化器】武器的构筑。 【狗哨】让所连接武器总DMG影响所有宠物伤害,【磁化器】又可以吸收相邻“机械”DMG,【机械虫】作为“宠物+机械”类别能被磁化器吸收,同时也受狗哨影响。互相连锁反应让伤害变大很多(不过不是一直触发,但也已经很强力了) 同时还使用【猿】+【齿轮】为核心配合关卡获得的效果(【鼓舞】等)来辅助【蜂巢-BEEHIVE】变为主要输出获取经济,同时配合纯【树妖】面板页持续给宠物增伤,骷髅法杖➕击退。(到此让这套构筑能一直增伤实现无尽了), 【猿】击杀时使用相邻工具—— ==》——【齿轮】:加速面板上所有道具,上限 200% —— ==》——速度增加导致蜜蜂生成增加,蜜蜂越多宠物越多——【鼓舞】效果宠物越多速度越高促进击杀,击杀时又配合【马力】或其他效果让宠物机械等增伤。
听说蜜蜂是轮椅,连开五把没看见蜜蜂。难度三开始刚进去就被抬出来。
牢法牢工:孩子们我要开始加速了
please add Russian language🥺
好玩的,爽一两把是没什么问题的 上限在于描述节点的扩展的形式有限,如果多做一些终端节点或者根节点效果可能会更爽 总而言之对于一个这个价位的游戏来说足矣 给予好评
Ist nett, aber die Schwierigkeitsstufen sind nicht so relevant wie das Glück die richtigen Waffen & Modifikationen zu ziehen. Davon abhängig ist das Überleben bis man ein Build nach seinen Interessen bauen kann. Sobald man an diesem Punkt ist überholt man die Skalierung und wird unbesiegbar. Der Anfang ist durch unnötige Runden bei manchen Builds nur nervig. Bspw. muss man beim Magic und Begleiter Start (hab die Namen vergessen und will mein Run nicht dafür neustarten) eine Runde warten bis man aktiv werden kann und muss dann oft neu starten weil keine passenden Waffen und Modifikationen im Shop auftauchen. Das Problem hatte schon die Demo in geringerer Form. Fazit: Basiert zu sehr auf Glück.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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