
Wintermoor Tactics Club is a story about surviving high school, with gameplay inspired by tactics RPGs and visual novels.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 650reviews | 88% | — | $35.9K |
| $19.99 | 74ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Segue uma vibe Stranger Things, com uma mensagem bem legal de fundo. Tecnicamente o jogo é bem feito. Mecânicas são bem executadas, os gráficos fofos, os personagens bem trabalhados e interessantes. Não sei por que cargas d'águas não consegui me envolver muito e ter vontade de jogar. Foi um esforço pessoal voltar para finalizar esse jogo, e sinceramente não sei o motivo, pois ele é muito bom.
Такая уютная, расслобляющая рпгшка на вечера под пледом, чтобы расслабиться и не заморачиваться. Довольно простенький сюжет, приятная картинка и несложная боевка (но при этом с достаточно большой вариативностью стратегии боевки)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cozy turn based gra na kilkanaście godzin z fajnymi postaciami, miła alternatywa od wielkich parudziestu godzinnych rpgów dla przeciętnego fana planszowej wersji gatunku.
Отличная история с новогодним вайбом. Я начинал эту игру на пк, но в какой-то момент дропнул то ли из-за слишком нудных пошаговых боев, то ли из-за хождений туда-сюда по окрестностям школы. Уже и не вспомню. Но добивал игру на стимдеке и скажу вот что: Игра круто подходит под портатив. Сначала сюжет кажется прост и незамысловат - есть клубы, которые рубятся между собой. И тут директор объявляет турнир, где останется только лучший клуб школы. И вот у вас цель "Стать лучшим клубом школы", однако директор прошаренный тип и организовал это все не просто так. Сюжет под конец начинает так стремительно развиваться, что на деке я в одну сессию в 6 часов закончил игру. В конце под титры и крутой саундтрек я ощутил реальное ощущение теплого новогоднего настроения. Это хорошая история о дружбе и сплоченности, о взаимопомощи и в какой-то мере самопожертвовании.
小品战棋,特色是利用技能给地块增加不同的属性,属性地块还能给连锁技能搭桥攻击超出范围的敌人。敌人有不同的攻击喜好(距离远近/血量高低)可以创造出收过路费的情景。如果不追求全S评价战斗冗余足够所以哪怕玩不来这套也能当个普通战棋慢慢放风筝,实在打不过游戏还内置辅助。 成长不出所料定得很死,每个角色都有多种套装但落脚点还是在加一减一换攻击属性上,并没有多少辗转腾挪的空间,找个喜欢的套路复读吧。 剧情背景挺好,80年代美国寄宿学校,主角是C&C(DND)社的。前期也确实有诸如“雪门事件”、安人的带资本家庭、倒霉DM和他无人在意的背调合理化这类能让人会心一笑的段子。但中期就开始平铺直叙赶主线剩下的全靠美术撑,梗要么浮于表面要么扔个干净。后期唐突魔幻展开又草草结束,临了一看原来是个爱与勇气和团结的青春励志剧,那NEET笑话这一块儿谁来给我补啊。 额外的:虽然有些刻板印象,但既然都DND了也不给几个选项就纯单线,当然从头到尾助人为乐我还是喜欢的,结尾人人有后续也还不错。
A fun tactics game with quick levels and a cozy plot. Levels are more akin to puzzles than really SRPG-adjacent, with small maps and reduced amounts of enemies and players with different abilities, which is really nice.
(THIS REVIEW SPOILS MAJOR PARTS OF THE GAME. DO NOT READ BEYOND THE FIRST PARAGRAPH IF YOU ARE CONSIDERING BUYING THE GAME. JUST PLAY IT.) Let me start at the end with my verdict: I recommend you buy and play this game. I will be criticizing it severely, but for an asking price of not even 15€ it's very much worth it. It's a fun little game made by a cool dev team that gets you your money's worth in fun. HOWEVER. This is not a perfect game or honestly maybe even above par. The game's biggest sin is having no redeeming qualities. There are a number of issues, big and small, none of which ruin the game, but none of which are offset by something genuinely very good. The tactics segments are pretty fun, but not complex or spectacular enough to keep me invested through the entire game, let alone go for SSS ranks on all of the encounters. Some of the "walking around" optional dialogue from NPCs in the world is pretty fun, and some of the side quests are kinda funny, but never is the writing good enough for me to recommend the game based on just that. And those are the major 2 parts of the gameplay. The art is charming and I really like some of the character designs, all of the environments have clearly had a lot of love put into them. But the art is not exceptional enough that it stops the game from stagnating a little, especially in the tactics segments which are extremely central both to the actual gameplay structure and the plot of the game. The music is... fine? I imagine the devs just had different taste than me but as someone who loves both New Wave and Punk Rock, hearing both mentioned multiple times as part of multiple characters' plots, never really hearing either in the OST was a bit of a let-down. Most of the actual issues are small. The gameplay balance for the tactics portion is kind of poor, making some characters way stronger than others. Some sidequests truly just involve clicking on a couple objects putting no thought into it because your quest HUD tells you exactly what you need to do. But the biggest issues are major story problems. The writing of Colin and everyone's reaction to it in the last 20 minutes or so of the game falls completely flat, in my opinion. He's a jerk and he's been being a jerk to people at that point for a pretty long time, but he is forgiven because it was actually - major spoiler - just a cursed statue and so it's fine now! Even though it hadn't been the statue at any point before like 10 in-world minutes ago. And then there's the Animal Identification Club. I honestly don't even know where to start with them. The best summary I can give is that the writing around them feels like what would be a strangely period-accurate response to transgender people, given how relatively modern a lot of the rest of the writing is. I doubt the writers had any ill intentions with this club, it was supposed to be a silly-sounding thing about finding your identity through a club and having it be something that other people don't understand and ridicule - but. And this is a big but. It doesn't scan as that. It scans pretty close to the "I identify as an attack helicopter" jokes that were maybe funny to someone once 15 years ago. And honestly, the club achieves nothing in the story anyway that is specific to its theme. It could have been replaced just as well with the Origami Portrait Club or something and nothing would change, so why make something that was always going to skirt so close to offensive? That is kind of the problem with the game's writing in general: nothing has a real impact. The story feels secondary to the gameplay but the gameplay is not complex and developed enough to not also feel secondary to the story. Maybe the idea was to tie them both together and show storytelling through the medium of tabletop games (something that has become a lot more mainstream since the game released, nerds everywhere rejoice!), but if it was, it didn't work. This is a game that goes nowhere. It spends about 10ish hours spinning in circles (a lot of my "play"time comes from trouble shooting the game when it just wouldn't run, for which the devs provided excellent though futile support and which eventually fixed itself) and getting a little dizzy towards the end, not anywhere close to where you throw up, but to where you have to sit down and take a moment to breathe. However, the spinning around is often kind of fun and somewhat entertaining, and again, for an asking price this low and a playtime this short, a decent game is all it needs for me to recommend it. Never hurts to broaden your horizons, as the game itself wants to say.
Эмоции от игры скорее положительные, но доработать ее стоило бы Сюжет: мы студентка академии и состоим в клубе тактических игр, играем в очень бюджетную версию ДнД (на самом деле игровые механики очень простые, даже не близко к ролевому отыгрышу, чисто атмосфера из американских сериалов). Директор нашей школы объявляет войну клубов, останется только один клуб, остальные будут расформированы. Наш клуб решает бороться любой ценой, в итоге борется против всего плохого. Из плюсов: - Интересные персонажи, интересные архетипы. Сказанное качается только основных героев. Игра относительно короткая, каждому побочному персонажу достается 2-3 побочных квеста. - Атмосфера клуба ролевок. Сидим с друзьями, играем в настолки. Пишем друг для друга квесты, устраиваем для новых знакомых сеанс психотерапии через личный игровой квест. Мило и лампово. - Визуальный стиль, приятные дизайны персонажей Из минусов: - Основной сюжет. За несколько сайд-квестами было интересно наблюдать, но основной сюжет вполне способен убить желание играть. Типичная история про великое космическое нереальное зло, которое необходимо победить силой дружбы. Если поставить высокую сложность боев, желание играть погибнет через 1-2 часа - Геймплей. Интересных героев дают на поздних этапах игры. В начале будь добр, пройди несколько типичных одинаковых боев с помощью всего 3-4 героев из 7. Периодически приходилось заниматься пиксельхантингом - у девушки-медиума очень неинтуитивная и неудобная базовая атака. Мальчика-летучую мышь с призывным юнитом дают вообще чуть ли не перед финальным квестом, не так много битв, куда его можно взять. Небольшой нюанс: игра позволяет настроить здоровье персонажей и врагов. В середине сюжета я честно и гордо поставила 0% хп у врагов и 200% у себя. На ачивки не влияет, игра становится бодрее. У каждого врага становится по 1-2 единицы здоровья, трудные уровни с большим количеством врагов зачищать становится даже приятно. - Оптимизация. За 7 часов игра у меня вылетела 3 раза, без автосейва, один раз после тяжелой битвы, которую пришлось переигрывать. Загрузка между локациями занимает ощутимое количество времени, по ощущениям что-то вроде 4-6 секунд. В моменты сюжета, когда надо пройтись по всем локациям и найти какое-то случайное место или персонажа по описанию, это чувствуется особенно сильно. - Ошибки локализации. Локализация на русский язык явно сделана с помощью нейросетей и модных автопереводчиков. Боковая часть сада например называется Боковое крыло. Персонажи периодически меняют пол, неправильно склоняются имена. Итог: со скидкой от 75% нормальная игра, на пару вечеров, но не более того. Жаль что в Стиме нет нейтральной оценки, эта игра что-то вроде 3/5.
Overall it's a solid game to start a journey into the Tactics genre of games or if you look for a love letter to the genre. I do reccomend it especially if you are new to these types of game, if you love TTRPG culture, and that feeling of being in a nerd club in school/college. A solid 7.5/10, not the best you can find but it has the heart in the right place and to me that matters a lot. And for the price it's totally worth it. VIBES: The game has some of the few actual good vibes of stranger things: a group of outcast nerds facing an epic challenge and solving a mystery about otherwordly stuff. If you liked the tv-series for this feeling this is the game for you. It's also about TTRPG being something more than a game and about meaningful connections and stories <3 which is what i loved most about this. The cast of characters is actually nice and you get to know them pretty well over the course of the game, and they are relatable, had some people like these in most groups over 25 years of playing RPG. The conflicts are well put, the choices have some consequences and you can mess up a few things. Some narrative choices are genuinely funny, and the ending of some characters made me snort out loud. xD GAMEPLAY: The gameplay is pretty easy and straightforward, you solve a few easy quests and practice combat encounters where you get S ranks if you do everything by the book. After the first 3-4 chapters sometimes fights can be too easy if you are familiar with these games, but some fights were very creative and the its more challenging the closer you get to the finale. There is no excessive powergaming and build-planning, but you can get pretty creative with some things. Certain combos are objectively stronger once you unlock some characters with OP powers xD but you still will have some challenging encounters. The only thing I didn't like was the fact that you get nothing but glory if you finish one fight with S rank...I would've preferred to have some in-game currency to spend maybe for skins or something flavoury like that :) at some point I stopped caring about the ranks because I am not that kind of gamer. STORY Basic and solid, nothing too much surprising but with a nice twist. People around you are people, you can disagree with them or have different stances or hobbies but the message of the game is clear and is a good one. And, of course, f*ck f4sh1st as Jacob would say <3 To me it addresses many issues in modern gaming communities: identity, acceptance by non-nerds, gatekeeping, style of play, having fun, insecurities, loneliness, community. It's a good story, with relatable characters and a good message. It says what it wanted to say and did a pretty good job in doing so. Thanks for the experience and the good work. I hope it gets some more recognition :)
it's more a visual novel than it is a tactical rpg game, which I didn't like a bit shallow
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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