
Wintermoor Tactics Club is a story about surviving high school, with gameplay inspired by tactics RPGs and visual novels.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Segue uma vibe Stranger Things, com uma mensagem bem legal de fundo. Tecnicamente o jogo é bem feito. Mecânicas são bem executadas, os gráficos fofos, os personagens bem trabalhados e interessantes. Não sei por que cargas d'águas não consegui me envolver muito e ter vontade de jogar. Foi um esforço pessoal voltar para finalizar esse jogo, e sinceramente não sei o motivo, pois ele é muito bom.
Отличная история с новогодним вайбом. Я начинал эту игру на пк, но в какой-то момент дропнул то ли из-за слишком нудных пошаговых боев, то ли из-за хождений туда-сюда по окрестностям школы. Уже и не вспомню. Но добивал игру на стимдеке и скажу вот что: Игра круто подходит под портатив. Сначала сюжет кажется прост и незамысловат - есть клубы, которые рубятся между собой. И тут директор объявляет турнир, где останется только лучший клуб школы. И вот у вас цель "Стать лучшим клубом школы", однако директор прошаренный тип и организовал это все не просто так. Сюжет под конец начинает так стремительно развиваться, что на деке я в одну сессию в 6 часов закончил игру. В конце под титры и крутой саундтрек я ощутил реальное ощущение теплого новогоднего настроения. Это хорошая история о дружбе и сплоченности, о взаимопомощи и в какой-то мере самопожертвовании.
(THIS REVIEW SPOILS MAJOR PARTS OF THE GAME. DO NOT READ BEYOND THE FIRST PARAGRAPH IF YOU ARE CONSIDERING BUYING THE GAME. JUST PLAY IT.) Let me start at the end with my verdict: I recommend you buy and play this game. I will be criticizing it severely, but for an asking price of not even 15€ it's very much worth it. It's a fun little game made by a cool dev team that gets you your money's worth in fun. HOWEVER. This is not a perfect game or honestly maybe even above par. The game's biggest sin is having no redeeming qualities. There are a number of issues, big and small, none of which ruin the game, but none of which are offset by something genuinely very good. The tactics segments are pretty fun, but not complex or spectacular enough to keep me invested through the entire game, let alone go for SSS ranks on all of the encounters. Some of the "walking around" optional dialogue from NPCs in the world is pretty fun, and some of the side quests are kinda funny, but never is the writing good enough for me to recommend the game based on just that. And those are the major 2 parts of the gameplay. The art is charming and I really like some of the character designs, all of the environments have clearly had a lot of love put into them. But the art is not exceptional enough that it stops the game from stagnating a little, especially in the tactics segments which are extremely central both to the actual gameplay structure and the plot of the game. The music is... fine? I imagine the devs just had different taste than me but as someone who loves both New Wave and Punk Rock, hearing both mentioned multiple times as part of multiple characters' plots, never really hearing either in the OST was a bit of a let-down. Most of the actual issues are small. The gameplay balance for the tactics portion is kind of poor, making some characters way stronger than others. Some sidequests truly just involve clicking on a couple objects putting no thought into it because your quest HUD tells you exactly what you need to do. But the biggest issues are major story problems. The writing of Colin and everyone's reaction to it in the last 20 minutes or so of the game falls completely flat, in my opinion. He's a jerk and he's been being a jerk to people at that point for a pretty long time, but he is forgiven because it was actually - major spoiler - just a cursed statue and so it's fine now! Even though it hadn't been the statue at any point before like 10 in-world minutes ago. And then there's the Animal Identification Club. I honestly don't even know where to start with them. The best summary I can give is that the writing around them feels like what would be a strangely period-accurate response to transgender people, given how relatively modern a lot of the rest of the writing is. I doubt the writers had any ill intentions with this club, it was supposed to be a silly-sounding thing about finding your identity through a club and having it be something that other people don't understand and ridicule - but. And this is a big but. It doesn't scan as that. It scans pretty close to the "I identify as an attack helicopter" jokes that were maybe funny to someone once 15 years ago. And honestly, the club achieves nothing in the story anyway that is specific to its theme. It could have been replaced just as well with the Origami Portrait Club or something and nothing would change, so why make something that was always going to skirt so close to offensive? That is kind of the problem with the game's writing in general: nothing has a real impact. The story feels secondary to the gameplay but the gameplay is not complex and developed enough to not also feel secondary to the story. Maybe the idea was to tie them both together and show storytelling through the medium of tabletop games (something that has become a lot more mainstream since the game released, nerds everywhere rejoice!), but if it was, it didn't work. This is a game that goes nowhere. It spends about 10ish hours spinning in circles (a lot of my "play"time comes from trouble shooting the game when it just wouldn't run, for which the devs provided excellent though futile support and which eventually fixed itself) and getting a little dizzy towards the end, not anywhere close to where you throw up, but to where you have to sit down and take a moment to breathe. However, the spinning around is often kind of fun and somewhat entertaining, and again, for an asking price this low and a playtime this short, a decent game is all it needs for me to recommend it. Never hurts to broaden your horizons, as the game itself wants to say.
Cozy turn based gra na kilkanaście godzin z fajnymi postaciami, miła alternatywa od wielkich parudziestu godzinnych rpgów dla przeciętnego fana planszowej wersji gatunku.
小品战棋,特色是利用技能给地块增加不同的属性,属性地块还能给连锁技能搭桥攻击超出范围的敌人。敌人有不同的攻击喜好(距离远近/血量高低)可以创造出收过路费的情景。如果不追求全S评价战斗冗余足够所以哪怕玩不来这套也能当个普通战棋慢慢放风筝,实在打不过游戏还内置辅助。 成长不出所料定得很死,每个角色都有多种套装但落脚点还是在加一减一换攻击属性上,并没有多少辗转腾挪的空间,找个喜欢的套路复读吧。 剧情背景挺好,80年代美国寄宿学校,主角是C&C(DND)社的。前期也确实有诸如“雪门事件”、安人的带资本家庭、倒霉DM和他无人在意的背调合理化这类能让人会心一笑的段子。但中期就开始平铺直叙赶主线剩下的全靠美术撑,梗要么浮于表面要么扔个干净。后期唐突魔幻展开又草草结束,临了一看原来是个爱与勇气和团结的青春励志剧,那NEET笑话这一块儿谁来给我补啊。 额外的:虽然有些刻板印象,但既然都DND了也不给几个选项就纯单线,当然从头到尾助人为乐我还是喜欢的,结尾人人有后续也还不错。
Нет, просто нет. Даже с большой скидкой. С одной стороны простое приключение на пару вечеров, но оно настолько безыдейное и душное что финал я просто скапал. Это при том что я фанатик тактических игр и даже последнему Г стараюсь разглядеть и найти плюса. Но тут я их не нахожу. Нет онане плохая и со своей интересной задумкой, она просто пресная как бумага.
not good
I kept reading reviews trying to figure out why this has such a high rating. I didn't hate it; I'm going to suggest it to my (14 year-old) daughter; it might serve as an intro to RPG ... like a soft visual novel/RPG/point-and-click adventure. But there wasn't any challenge here for the 2 hours I spent (I think I paused it for a bit there too); the battles feel more like interludes ... or puzzles, as one review said. Not challenging - and rest of game is just dialogue and point-and-click adventure style. It's just ... the story is silly. I'm not going to write it up; it's cozy (in that anime-style omg-someone-is-taking-over-the-world-by-making-giant-pancakes kind of way) ... but I thought there was at least a good story there. But no - not for me at least. It's ok - but I'm going to leave it at my first attempt at it (3 battles in, I think).
O jogo vale a pena, especialmente se estiver em promoção. Os personagens disponíveis no final do game são significativamente melhores e mais interessantes do que os iniciais, o que dá uma boa sensação de progressão. A jogabilidade não exige tanta estratégia assim — dá pra jogar de forma mais descontraída, sem pensar demais a cada passo. No geral, é uma experiência divertida e bem aproveitada. As 8 a 9 horas que investi nele foram bem gastas.
A nice little game about kids in a D&D-style tactics club. Nothing here is going to change your life, but the characters are charming, the gameplay is fun, and it doesn't overstay its welcome. The tactics and fetch-quests aren't going to wow any experienced gamer, but it's good enough for a 8-hour game and serves the needs of the story well.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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