
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $29.7K — a different platform, not this one.
Wintermoor Tactics Club is a story about surviving high school, with gameplay inspired by tactics RPGs and visual novels. It was hard enough for Alicia at the famed Wintermoor Academy before it erupted into a snowball war! Now her club's only hope is to transform from nerdy nobodies into fantasy heroes. Unravel a reality-bending mystery. Test your strategic mettle against an avalanche of colorful characters. And don't forget to make friends! Unlock your Potential: Discover the power of 7 playable characters and dozens of unlockable upgrades across more than 40 battles. Explore the School: Get to know Wintermoor in visual novel-inspired gameplay. Break down the walls between high school cliques such as the Psychic Detectives and Young Monarchists. Make New Friends: Write tabletop campaigns to help students overcome their personal problems, and discover their fantasy selves as your club grows.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−80% | 46ratings | 70% | — | not modelled |
| $19.99 | 74ratings | 81% | — | not modelled | |
| $19.99 | 12ratings |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| 90% |
| — |
| not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 222 | 84% | $4.49 | |
| — | 387 | 94% | $29.99 | |
| — | 3.9K | 90% | $44.99 | |
| — | 183 | 92% | $29.99 | |
| — | 16 | 66% | $2.55 | |
| — | 29 | 84% | $19.99 |