
Winter is a 2D pixel-art strategy game inspired by Slavic mythology. Build an army, protect your forest settlement from mythical creatures, and bring eternal spring to your land. Explore, recruit fighters, and strategize to overcome the challenges of winter.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese*, Russian*, Japanese*, French*, Italian*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Beautiful snowy world and relaxing vibe. A cozy winter adventure!
Крутая игра, не зря поиграл
Winter tries to mix strategy and survival, but ends up feeling repetitive and shallow. The gameplay loop (build, defend, repeat) gets boring quickly, and there’s not enough variety to keep you engaged. It may look атмосферно with its pixel style, but overall it lacks depth and becomes monotonous after a few hours.
Очень понравилась 2D бродилка. Классика своего времени
Неплохой симулятор выживания с элементами стратегии и прокачки
Очень простая по графике и гемплею игра, легко разоьраться. Спокойная игра, самое то что бы залипнуть на несколько часов
The price for this game is an absolute crime. The game is half-hearted at best. The developers started something with potential, but left development of the game in a severely buggy and unplayable state. There are no tutorials, if you start a Normal game you will not even get the prologue for the game. Your workers will likely glitch, causing them to do nothing at all, meaning you will not progress. You will not earn money. You will not expand. The game had potential, but it has been left for dead...
商店标价就离谱,那差评也给个离谱吧。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。 爱人如己,目前就这,看以后追评。
It's... uh... completely broken as a game.
кролэк
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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