
A mysterious global pandemic is making people disappear into thin air. A mysterious glass object carried by a girl found adrift at sea. Two stories that set two pairs of protagonists off on separate journeys around the world. What does it mean to live, make mistakes, and live again?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is soo underrated, it was hella a ride • I know the art n CGs are horrible but damnn it has plot • It's emotional i think but I don't feel anything cz im dead inside Overall, try it it's cheap after all
[h1] 从水仙认识的片冈智,于是便玩了冬季北极星 [/h1] 两个篇章交叉叙述,以现在为时间点的话,三条故事时间线分别对应着过去,现在,未来,横跨中世纪到未来世界。 在推完最终的一幕后,我们或许才能明白,[spoiler] “爱”横跨古今,无关生命长短,无论身处何地,只要还记得彼此,承载着记忆的漂流瓶终会来到“他们”身边。 [/spoiler]
Very beautiful love story about two people at the end of the world.
the pacing for the first few chapters started off incredibly weak but the way the story ties everything together in such a gut-wrenching way is genius. 1000% worth the read if you don't mind a bit of slog
An incredibly different take on how VNs are told, playing two VNs side by side, seeing different worlds and perspectives was amazing. At first I didn't understand why, but eventually I understood and man it was amazing. One of my fav VNs to date.
narcissu 和这个作品的共同点,就是能使人引发各种各样的思考。
放手 放开所有 彼此更自由 放手 其实我绝非爱得不够 ——《爱不疚》
真的疯了,他把生命托付给水和永恒。
無論流落到何處,天上清澈的星河中央,閃爍著的北極星,總會指引我們找回重要的東西
神作,冬天和夏天宛如拿铁中的咖啡和牛奶完美地融合在一起,一口苦涩的冬天压抑之后接上一口甜美的夏天,第一次让这种双线叙事让人有除了结尾爆发之外主动去追寻的欲望(一般都是导演或者作者强制安排,虽然也不乏神作,但前中期坐牢是免不了的),作者真是神人。另外末日气氛渲染的非常好,BGM也很棒,10/10!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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