
Build a malware empire from a 90s PC. Code viruses, automate systems, take darknet contracts and also deploy them. Generate endless income to fund a shadow organization’s classified research in this hacker idle-clicker.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 28, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $552 | 8 | 75% | $1.99 | |
| approximately $56.9K | 572 | 94% | −40%$1.79reg. $2.99 | |
| approximately $676 | 14 | 64% | −30%$2.09reg. $2.99 | |
| approximately $47K | 66 | 64% | $14.99 | |
| approximately $4.7K | 17 | 71% | $6.99 | |
| approximately $208.7K | 1.4K | 82% | −50%$2.49reg. $4.99 |