
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
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About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the combat requires you to predict you opponents move which is fun until you lag and the enemies either gang up on you breaking all your shield's leaving you as a punching bag or heaven forbid you miss the .5 second gap to parry and it hits you. time to expend all your food and run back to get owned again. oh you forgot to have your hand on ctrl and it hit you with the red light. tough luck. more food and comfort buff. hope you don't mind the 60 different death markers on the map because they spawn even if you don't have items on you. cant remove them if there's nothing there. if frustration isn't fun to you. maybe you should pass on this one.
À primeira vista, parece só mais um survival genérico de pirata, mas Windrose surpreende demais. O sistema de combate, as mecânicas de RPG e a história me pegaram de surpresa. É muito mais do que aparenta ser. Jogaço! Ansioso pelas próximas atualizações e pelo lançamento.
The combat is clunky normally, but even more when the AI decides to have every nearby enemy join the fight. Even a low level enemy can two shot you with armor. You are locked into attack animations and sometimes the enemy staggers, but other times they hyper-armor through it and just hit you back with no way of being able to predict it. The ocean is a lot of boring sailing with nothing to do but afk on your way to destinations. The boat combat is pretty fine, but the boat movement feels rather bad. The building system is great though.
I was sceptical at first, so I've tried "demo" version of this game first, and during that time I've realised that I can spend at least 100 hours playing this game, so I bought it. Well, it was 115 hours as of now and I'm not done yet. Of course I'm playing in coop, so the grind is bearable, but even if I was alone, it scratches... something. Sure, it's just early access version, but it's worth those 30 euros already. Devs, please don't abandon the game, add more content <3
BOM
Однозначно рекомендую!!! Топ !!!
This is what I wanted Sea of Thieves to be. A cool pirate game that's co-op without the requirement of having PVP to worry about. I wanted to set some sails, sea some shanties, and swash some buckles, and this game does all of that without having some randoms/griefers making it their day-job to ruin other people's fun. It's not perfect, but for an Early Access game, it is very good and has lots of content. To address a few items in particular: The Combat. It's okay. I wouldn't call it amazing, but wouldn't call it the worst thing either. The mechanics are basic here. Until you get some later items, you're going to be using a light attack and heavy attack pretty much exclusively until around mid-game. You can find some guns (pistols/muskets/etc.), but your usage will be limited until you later unlock the ability to craft your own gunpowder. Then it gets to feeling more like fighting as a pirate. As you upgrade your gear and find better weapons, there's a bit more depth (some items have bleed, some have special actions, etc). Ships & Sea Battles These are great. Sailing feels good and love that you can toggle on sea shanties to have your crew sing while you're sailing. They're really good. It takes some skill early on to take down ships. Like everything else, there are upgrades that help make things easier and add a little depth, and it feels nice when you've worked hard to get to the point where you can get obliterate others. The cannon volleys have to be strategic with long cooldowns, and you have to lead the enemy to time it right. It's a good feeling when you can nail a long distance volley while they're trying to turn around to come back and broadside you with their cannons. Once you get their health low enough, they're sitting ducks unable to retaliate until you either finish them off or board them. Boarding the enemy ship is fun and grants extra spoils. I like the boarding action and music change while your crew is chanting ready for battle. Then you all jump over and start having at them. The Difficulty I will admit, I had to change the difficulty. If I was playing solo, I would have toughed it out and kept going. But I'm playing with a friend who struggles and it is very difficult. I get it's a survival game, but with the base settings you will die in one, maybe two hits from the lowest level enemies. We got to the first boss and we couldn't take him down on base settings. Usually I can carry my friend through any game we play on default settings. Not here. Are there ways you can mitigate that? Yes, there's food, skills, etc. But even with all of that, it's tough. So just a forewarning, don't be ashamed if you need to adjust the difficulty/health/damage setting. Also, note that there's a common bug where your settings may not "stick". Something gets off where I think it tries to load from a backup save and will just keep overwriting your setting changes. I had to google to find someone only who referenced an option to change in the settings file that tells the game to not automatically load from backup, which solved our issue. All of this being said, once we were able to get the settings changed and fine-tuned where we wanted it, it's been so much better. Base Building I really like the base building in this game. It's very customizable, as long as you have the material. You can make some pretty neat buildings utilizing the different wall/roof/corner/stair pieces. There are decorations to unlock that make it feel me pirate-y, just know it takes a while to unlock. I like making long piers that act as large boat docks for our pirate fleet. You get typical crafting equipment you place in the base and also can hire NPC's who give some perks. And you can build literally anywhere. So find the island you like best and pick the optimal spot for your base, set a campfire, and start building. Early Access I have noted some issues already, but just to add here, it's good but not perfect. I would like to see more options to customize crafting, resource gathering, and storage. As it stands, it takes a while to gather resources, especially the late game stuff. I'm fine with it, but would like to see options to make gathering resources faster, take less stamina (beyond gear you can equip), maybe make some crafting take fewer resources, etc. My biggest gripe is not being able to increase stack size yet. Again, I get it's a survival game, but I have a wall of at least 60-70 storage chests/crates/sacks and would love to not have to make multiple trips for every outing to bring home what I've gathered and then spend 10 minutes depositing into every box. Another issue I have is the performance. My RTX2070 runs it well enough, but, there is certainly an issue with lighting. Add just a few light sources to your base and watch the performance drop. Hopefully they can fix it. So...... Overall, still love the game. I have my concerns, some of which I'm sure they'll get around to fixing, and someone may need to be modded, but overall it's great if you're looking for a co-op pirate game. I'm looking forward to the big update planned later this year to see what they have in store. Can't wait for the Ashlands
Combat in this game is garbage
Meine Bewertung für das Spiel Windrose. 1.Es ist echt ein cooles Spiel 2. Was schön wäre, mehr das echte Privaten Leben zu zeigen statt immer wieder Zombies zu sehen oder Irgendwelche Zauber Mutanten. 3. Das Kampf System ist auf Dauer sehr eintönig und spiegelt das echte kämpfen der Piraten nicht wieder, man könnte da einiges verbessern. 4. Die Schatzsuche in diesem Spiel mit der Schaufel ist sehr einfach gehalten, und kann nach 10 mal ein X auf der Karte schnell langweilen, mit einer roten Markierung am Baum. 5. Die Gegner egal welche Kategorie, sind immer Gleichbleibend nicht die schlausten, das einzige was sich ändert am Gegner ist sein Level. Mein Abschluss Satz wäre einfach, mehr das echte Piraten Leben zu zeigen von 1690 bis 1730 statt Zombies die jeder kennt. LG Tom
Better than Atlas
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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