
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
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About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Reskin de valheim avec les mêmes défauts. Combats terrestres à chier. Combats marins, on se fait chier.
F*ck Richards, f**k whoever designed that stupid fight Level 4, ffs......................................
This is a very mediocre game. At best. Do no recommend.
First 30 hours were amazing, good building system, fun combat and proper exploration with some ship boarding action and sailing in the mix, a prim and proper pirate game after all these years. It even built on the bones of the competition, refining the jank of Enshrouded and Valheim with mass building option to slap a chain of foundations or walls like in Satisfactory for example, making base building a really fun activity. In addition it improves the rested buff and does not force your builds to have all crafting station upgrades slapped in the same corner as the respective bench. All in all an enjoyable crafting game that looked great and ran at a stable 58-60fps on medium settings. For some reason once I reached a certain point in exploration, the crashes started popping up and not just minor ones, I had to hard reset my pc once due to the game jamming the task manager and after that it became an hourly nuisance where I spent an hour trying out all the tricks in the book to optimize this Unreal-built turd. Even with my pc being well withing the min-recommended treshold, it doesn't run longer than 2 hours before throwing the same "out of memory" error. At this point I'm too far into the story and my single player world to give up entirely, despite the rather powerful temptation and a massive bug that prevented me from progressing the story before creating a separate world that spawned the npc I needed to talk to. Sure, it's still early access but having the game drop dead right before fast travelling or just changing the audio settings is getting ridiculous.
comment on peut copier le gameplay de autre jeu (valheim) avec un thème que tout le monde adore et foirée au temp sont jeux triste
В целом прикольно, но в одного нудновато. Вызвало негатив, что у всего огнестрельного оружия общая перезарядка, почему нельзя сделать её раздельной - с одной пушки стрельнул, другую достал, снова стрельнул? Также проблемы с респавном мобов - раза три умер в пустой пещере, пока выкидывал из инвентаря камень за спиной респало моба который за пару ударов сносит тебя и приходится тратить 20 минут чтобы опять плыть туда-сюда. Система прокачки тоже расстраивает - опыт идет только за выполнение квестов и исследования локации, за мобов ничего не дают. Почему я обязан делать беспонтовые задания по типу "пожарь 20 кусков мяса"? Я лучше б мобов пострелял. Короче сырой продукт, без кооператива не советую
快100个小时了,来评价一下。 游戏难度:怒海狂涛。 刚打完第二个BOSS,角色12级,目前处在第三区域开荒状态。 感受: 1,首先,这是一个主要是生存建造游戏,其次很重要的游戏元素包括:偏魂系的战斗+航海(海战舰炮对轰+接舷战)+rpg玩法,所以这个游戏在生存建造一类里战斗难度是偏高的,但不得不说,这些元素组合后玩起来相当上头。 2,游戏的确有堆怪问题,这个可以说是很难受的设定。特别是这个游戏是需要探索才能获得人物经验,但是往往去到探索点时候一堆敌人,而我,身为一个船长,将要单挑对面一个据点的!所以其实我觉得这个游戏后续需要加入潜行系统了,最起码是要能蹲下潜行,潜行到敌人背后qte处决这种。 3,游戏还需要优化。游戏目前的延迟情况很严重。我说的并不是网络延迟。配置在12700k+4060ti+内存32GB,2k画质dlss模型m+性能,不开帧生成或NVIDIA APP里的ai插帧的情况下,帧率75左右,渲染延迟在15-20ms,输出延迟在30ms左右,数据来源NVIDIA的数据监控,老实说这个延迟真的让人相当难以忍受!最直接的影响就是加大完美格挡的难度。 4,最后一点,也是我相当不喜欢的一点(纯个人观点):游戏的神秘色彩过于浓厚,尤其是第三区域。个人认为以现实世界大航海时代为背景的游戏,故事线应该围绕利益纠葛和势力纷争来展开,第三区域搞的神神鬼鬼的,让人探索欲一下子就低了不少。地图阴森,人形怪也不是人,都变成小岛土著、闲散海贼、走私贩、盗猎团伙、奴隶贩、商队、西班牙海军、英国海军不好吗?非要整什么水鬼,亡灵,瘟疫战士,还有怪物BOSS,真没必要。
推奨LV12のクエストにLV15の敵を出すのは詐欺なのでやめてください
Mesmo em acesso antecipado, é um excelente survival, e um dos melhores jogos de pirata que já joguei. Vale o preço.
Windrose mě příjemně překvapila svou atmosférou a kombinací průzkumu, stavění a dobrodružství. Hra nabízí spoustu možností, jak si postupně budovat vlastní loď a objevovat nová místa, takže se člověk jen tak nenudí. Oceňuji také pěknou grafiku, příjemný soundtrack a celkově pohodové tempo hraní. Postup hrou je odměňující a neustále motivuje objevovat další obsah. Vývojáři navíc hru pravidelně vylepšují a je vidět, že na ní pracují s nadšením. Pokud máte rádi survival a crafting hry s důrazem na objevování, Windrose rozhodně stojí za vyzkoušení.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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