
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 52.8Kreviews | 87% | — | $37.8M |
| $29.99 | — | 93% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was having a great time in the game playing co-op with the family. Took some great quality of life improvements over Valheim and ship battles are great fun and challenging. However one of the missions at the end of chapter 1 has a severely overpowered boss. Its a super frustrating encounter and we cant even get close to completing it. We have leveled everywhere else in that chapter, maxed out the gear and weapons and completed all other missions. We just cant get past this boss. This boss fight resembles Dark Souls more than a survival game. The boss fight itself is also penned into an arena which is totally against the flow of the rest of the game, such as camps and ruins. Its such a huge pity that this is in the game because it doesnt suit the gameplay and this boss is super strong, super fast and super annoying. None of the family want to continue the game now because of this, including myself.
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Latest in each market: best DE #69, worst CA #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is my favorite game of all time. i just spent a bunch of hours grinding resources to build the new ships when the update drops. fantastic job devs i am beyond excited to see what you make for us next and hope that you keep up the great work for years to come.
Bueno... por donde empezar........................................ Es un juego con buena intencón, es unico dado que no hay "juegos" de piratas así, Pero las cosas que tendrian que ser divertidas son una puta mierda.. Como las peleas, un sistema de combate equivalente a golpeo pego y punto con una variedad de mierda de armas, Lo largo de este juego es hacer que viajes y pierdas 6h esperando a que reaparezca algo que te hace falta para continuar, Los enemigos son entre un masa de carne que golpear dado lo absurdo de la cantidad de vida y una IA que deja muuucho que desear, Las peleas en barco son una basura rotunda, por mucho que apuntes si pasa una ola te quedas sin hit, le puede pasar todas las balas por encima y no darle pero ellos nunca fallan..... La exploración es un poco castaña, bueno si te gusta ir de A to B sin llegar a ver nada de interés, Podrian añadir alguna montura de suelo daod que hay partes de mapa que son muy grandes y uno se cansa de correr a recoger su mierda por haber muerto dado que si 1 enemigo te visualiza , viene todo el puto campamento a meterte de ostias. Durante los abordajes, el sitio de respawn tendria que ser el barco o permitirte teletransportate al puto barco, dado que sino te tienes que volver a hacer un puto viaje de 10min para volver a intentarlo, La naves son muy estrechas por lo que provoca que muchas veces pelees contra 3 a la vez encajado entre dos cañones.... Resumen no lo devuelvo porque ya llevo demasiadas horas enfadandome con esta mierda, pero si te lo estas planteando el comprartelo quizas deberias de mirar un poco mas de gameplays antes de comprarlo. Una mierda de juego, por el resto muy bonitos graficos
This is what I wanted Sea of Thieves to be. A cool pirate game that's co-op without the requirement of having PVP to worry about. I wanted to set some sails, sea some shanties, and swash some buckles, and this game does all of that without having some randoms/griefers making it their day-job to ruin other people's fun. It's not perfect, but for an Early Access game, it is very good and has lots of content. To address a few items in particular: The Combat. It's okay. I wouldn't call it amazing, but wouldn't call it the worst thing either. The mechanics are basic here. Until you get some later items, you're going to be using a light attack and heavy attack pretty much exclusively until around mid-game. You can find some guns (pistols/muskets/etc.), but your usage will be limited until you later unlock the ability to craft your own gunpowder. Then it gets to feeling more like fighting as a pirate. As you upgrade your gear and find better weapons, there's a bit more depth (some items have bleed, some have special actions, etc). Ships & Sea Battles These are great. Sailing feels good and love that you can toggle on sea shanties to have your crew sing while you're sailing. They're really good. It takes some skill early on to take down ships. Like everything else, there are upgrades that help make things easier and add a little depth, and it feels nice when you've worked hard to get to the point where you can get obliterate others. The cannon volleys have to be strategic with long cooldowns, and you have to lead the enemy to time it right. It's a good feeling when you can nail a long distance volley while they're trying to turn around to come back and broadside you with their cannons. Once you get their health low enough, they're sitting ducks unable to retaliate until you either finish them off or board them. Boarding the enemy ship is fun and grants extra spoils. I like the boarding action and music change while your crew is chanting ready for battle. Then you all jump over and start having at them. The Difficulty I will admit, I had to change the difficulty. If I was playing solo, I would have toughed it out and kept going. But I'm playing with a friend who struggles and it is very difficult. I get it's a survival game, but with the base settings you will die in one, maybe two hits from the lowest level enemies. We got to the first boss and we couldn't take him down on base settings. Usually I can carry my friend through any game we play on default settings. Not here. Are there ways you can mitigate that? Yes, there's food, skills, etc. But even with all of that, it's tough. So just a forewarning, don't be ashamed if you need to adjust the difficulty/health/damage setting. Also, note that there's a common bug where your settings may not "stick". Something gets off where I think it tries to load from a backup save and will just keep overwriting your setting changes. I had to google to find someone only who referenced an option to change in the settings file that tells the game to not automatically load from backup, which solved our issue. All of this being said, once we were able to get the settings changed and fine-tuned where we wanted it, it's been so much better. Base Building I really like the base building in this game. It's very customizable, as long as you have the material. You can make some pretty neat buildings utilizing the different wall/roof/corner/stair pieces. There are decorations to unlock that make it feel me pirate-y, just know it takes a while to unlock. I like making long piers that act as large boat docks for our pirate fleet. You get typical crafting equipment you place in the base and also can hire NPC's who give some perks. And you can build literally anywhere. So find the island you like best and pick the optimal spot for your base, set a campfire, and start building. Early Access I have noted some issues already, but just to add here, it's good but not perfect. I would like to see more options to customize crafting, resource gathering, and storage. As it stands, it takes a while to gather resources, especially the late game stuff. I'm fine with it, but would like to see options to make gathering resources faster, take less stamina (beyond gear you can equip), maybe make some crafting take fewer resources, etc. My biggest gripe is not being able to increase stack size yet. Again, I get it's a survival game, but I have a wall of at least 60-70 storage chests/crates/sacks and would love to not have to make multiple trips for every outing to bring home what I've gathered and then spend 10 minutes depositing into every box. Another issue I have is the performance. My RTX2070 runs it well enough, but, there is certainly an issue with lighting. Add just a few light sources to your base and watch the performance drop. Hopefully they can fix it. So...... Overall, still love the game. I have my concerns, some of which I'm sure they'll get around to fixing, and someone may need to be modded, but overall it's great if you're looking for a co-op pirate game. I'm looking forward to the big update planned later this year to see what they have in store. Can't wait for the Ashlands
Do it, buy it, the combats solid enough, the boat fighting is cool, but i shines the most in the basebuilding. I havent had more fun working on building and they are just getting started. Pirate Islands rock!
This is a fantastic game, plenty of challenges both on land and on the ships, keyboard and mouse interface are simple and useful, key binding is great, crafting is intuitive and oh so easy to do.
I typically don't write a review until I'm completely done with a game, but this game is only 75% complete until the next update comes out so I will be taking a break. The 75% I got to play though was a delight and I highly recommend it. For a game in Early Access, there are remarkably few bugs and the game is very well polished. My experience was mostly playing co-op with a friend, which I highly recommend. Individual aspects: - Story = Minimal. Maybe the last part they're working on or just not a priority, but there's an odd cutscene sequence at the beginning, walls of text for quests, but very little narrative-driven gameplay. It actually doesn't bother me since the freedom of doing whatever I wanted whenever I wanted was the best part. - Gameplay = Fun! Land combat is hard at first and may become a bit repetitive, but boss battles were always a huge challenge. Naval combat is somewhat easier and satisfying. It was a pleasure sailing the seas with the shanties and exploring each island to find new things. If current state (pre-Ashlands) was "end-game", then I might complain about the lack of end-game content and diversity, but what they've previewed seems like it will make a good game even better. - Crafting = Addictive. It was very impressive to me that you could build whatever you wanted wherever you wanted (for the most part). I felt inspired to create a lot of things and really enjoyed that sense of accomplishment when they were done. I will say the building components still have room for improvement, as sets are incomplete, scattered across purchases and discoveries, and some aspects like snapping and rotating more could be better. Graphics and performance: Surprisingly good. There were some beautiful shots sailing the seas, and even with some settings on high my GPU and CPU weren't straining. I expected things to slow down the more we built and explored, but there was usually no noticeable difference. Overall, really glad I played, worth the purchase in current state, and looking forward to returning when the next big update drops.
Is this....abandonware??? or do they just take 5ever to add content
I'd be willing to update this review if they really work hard on rebalancing the game. As of right now there are tons of great components being spoiled by terrible ones. Pros... (ish): The building is fun and relaxing. The economy and reputation are fine. The survival components are fine. CONS: The big problem comes with 80% of the gameplay being ground combat and sea combat. These both really are balanced terribly. Conclusion: You don't need to spend your time or money until they really look hard at their own game from a really core concept level. I really tried to give the game a shot and if it gets a serious overhaul I will try it again but I can't recommend it even to help playtest their EA product.
Schiffskämpfe sind dermaßen schlecht. Null platz die eigene Crew steht nur im Weg und es ist komplett buggy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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