
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I never knew Motion Twin the creator of my goat Dead Cells, my tied favorite roguelite. What hit me right off the bat is that you can play as a pangolin, my favorite animal and one rarely seen in media. The animation and story was captivating as well seeing as this game was designed for three. Now enough of just basilisking in the meta, let's address the elephant of Motion Twin's guinea pig of changing the Dead Cell formula. I have to say the change to 3D with pulsars letting you snake through the levels are extreme speed at first made me feel powerful but quickly by the second boss is axolotls of you to manage the three dimensions with far less health recovery compared to it's 2d predecessor. I still have yet to try on cloudy or multiplayer, after completing my first EA run and claiming my project 2501 body I have started to tiger of the loop. While the worlds feel great looking over with a bird's eye view after a few runs you will be racing like a rabbit to the end of the level as beyond the enemies and paint coat there is little separating the environments, I'd recommend adding in hazards. Still though I'm feeling froggy wanting to hop back into another run to see what else I can unlock. I've ruined my weekend laying around playing this game in VR completely losing track of time and forgetting to eat, thanks Motion Twin.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化太差了,全低还掉帧
Loving this as a quick game to play for 15 minutes at a time on the steamdeck. Movement and combat are very satisfying, reward attention, and feel fun erven when I'm stuck at the same level for a while.
Feels great to play. Movement is fluid and snappy, it's fun to chain your attacks as if you are playing a fighting game. Music and scenery are captivating, characters are cute, and writing seems good, though i'm not as proficient in the last part. I hope this game goes a long way, and i highly recommend it.
us as a friend group was waiting for this game for a long time bought it the time it released it was nice and it did come quite a long way in development i think it have potential its definetly fun but still needs a lot of balancing content and fixes. its okay if we take into account that it is in arly acces i guess.
iz guds
Neutral tbh. There is so much dialogue its verv wrecking. On Legion Go S (steamos) buttons are wrong, seems to be switch layout (legos is xbox layout). Relabeling doesnt seem to work. Like B is A and A is B. Works on pc with xbox controller atleast. Cutscenes can be skipped atleast but insane amount of dialogue from every new npc and unlock whatever is ridicilous amounts of spamming button A to get your new unlock store open. and so on and so on. Seriously biggest reason to not recommend. Gameplay is fluid and difficult. Thats thumbs up. in all honesty. Refunded. I am not gonna spam click dialogues anymore!
good game.
Buy for early access and report bugs.(maybe earn some money for the Ravenclaw flying glitch)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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