
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bonkers game, super fun. they nailed the combat loop.
++
Un bon jeux défouloir, très dynamique. Beaucoup d'amélioration à débloquer. difficulté prononcée même en mode facile, chaque erreur de timing est punitive. Evidement le jeux est encore en bêta donc le contenu lié a "l'histoire" est très sommaire, mais il y a de quoi s'amuser. Jeux prometteur. Acheté moins de 10€ lors d'une promo, j'en ai largement eu pour mon argent.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oyun gayet güzel, daha çok içerikle oyuncu sayısını artırır diye düşünüyorum, daha çok boss, daha çok biyom, daha çok item, daha çok perk...
very fun game love the movement and has a really great dev team
getting there
Jogo realmente muito bom! Estou jogando no acesso antecipado ainda, então muitos problemas que notei devem ser corrigidos. Mas algo que temo que não corrijam e que é bem grave é o desempenho. O jogo parece pouco otimizado. Mesmo baixando os gráficos tudo para o mínimo possível e fechando tudo no meu pc, mesmo assim o jogo roda mal, dá umas travadas (a ponto de chegar a morrer pq o jogo travou), e chegou a crashar do nada. Meu pc não é gamer, mas está longe de ser um pc ruim, e convenhamos, isso não é um jogo AAA, não deveria ser tão pesado assim. Geralmente eu só preciso baixar os gráficos para jogos AAA mesmo, e quando eu baixo a qualidade eles geralmente funcionam sem travar. Talvez esteja faltando fazer um multithreading nos processos.
C'est une super reprise pour Motion Twin après le très excellent Dead Cells. Il s'agit encore une fois d'un rogue-like ultra nerveux extrêment joli avec cette fois-ci la possibilité de jouer en multi-joueur. Le système d'arme de ce jeu est assez similaire à celui de Dead Cells mais les mutations sont remplacées par les "dons" qui sont des améliorations aléatoire de rogue-like plus classiques un peu comme les jokers de balatro en quelque sorte, ce qui permet faire de vraies godrun, contrairement à Dead Cells ou c'était un peu limité. Dans l'ensemble, le jeu est très bien et ne fais que s'améliorer au fil des mises à jour ; j'aimerais cependant soulever quelques points qui me dérange dans le design du jeu : - Premièrement, je trouve que là ou le niveau de l'équipement est une mécanique clé importante de Dead Cells pour forcer le joueur à varier les armes qu'il joue et à adapter ses mutations en retour, là c'est pas du tout le cas puisque que pour les dons tu prends ce qui vient et tu essaies de faire un build à peu près synergique. En conséquence il te fait l'arme avec les effets et les affixes qui synergisent le plus avec ton build et au vu du peu d'armes de tu loot, c'est rare d'en trouver qui conviennent à ton build donc tu te retrouve à garder des armes underlevel pour pouvoir jouer. Si à la limite ça ne donnait que des affixes supplémentaires pourquoi pas mais le fait que ça donne des dégâts d'armes et d'alter attaque ça ne fonctionne pas je trouve. - Ensuite le plus groooos problème évident selon moi et à corriger au plus vite c'est l'intervention des rouages (une monnaie permanente) au sein de la run elle-même. Comment ça je peux utiliser la monnaie permanente pour acheter des trucs dans la run ou alors je peux prendre un don pour avoir plus de rouages ??? Bah non je joue la run pour jouer la run, pour aller au bout, donc je prends des dons pour gagner ma run. Pareil pour les coûts en rouage de certaines portes, je ne dois pas réfléchir si je dois pénaliser mes runs futures pour cette run là, c'est complètement contraire à un des principes du rogue like, à savoir l'indépendance entre les runs. Quand je lance une run de balatro, j'ai pas à me préoccuper de savoir si je veux économiser pour la run d'après. Il s'agit en définitive d'un bon jeu mais avec encore des points à revoir, on espère un long suivi comme sur Dead Cells pour avoir plein de nouveaux contenus intéressant même après la sortie.
♥♥♥♥♥♥♥ ♥♥♥♥♥ good
Великолепно, не хуже Dead Cells ни разу. Динамика, дизайн всего и вся - отлично. Особенно хочется отметить саундтрек - он шикарнейший!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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