
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game :)
в игру влюбляешься дважды первый раз когда открываешь сверхприем второй раз когда открываешь удочку. если бы не сегменты с боссами, игра бы походила на веселый, неудачный симулятор рыбалки
has come a looooong way since its ea relase. pretty damn good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打击感特别爽
It is a very good game, lots of unlocks and very very pretty environment. it is pretty challenging once you are deep in it.
I have never felt so cute and mоlеstаblе
I'm bad at the combat but still having fun so I guess that says something. Looks like a lot of work is being put in and the developers are following through with their road map.
I don't usually write reviews, but here's one out of my love for this game and the potential it has. First, let me make it clear: the game is amazing. I've spent countless hours playing it on my friend's PC—sometimes even sacrificing sleep—and I enjoyed it so much that I ended up buying it for myself and decided to leave a review here. That said, there are a few things I think could be improved. First, the game could use more performance optimization. There are still some delays and frame drops, although it has improved significantly since the last update. Second, the game lacks motivation for players to keep venturing out after completing it. I finished the game on my friend's laptop, but afterward, I felt there wasn't much reason to continue playing. One thing I'd recommend is adding more compelling NPCs, such as Yua and others. They could offer quests in exchange for materials or rewards. Even something as simple as more interesting dialogue and relationship-building mechanics, similar to Hades, would go a long way. Right now, the writing and story feel a bit B-tier and underdeveloped. That said, I do love the game's lore. Third—and this is very important—the combat system could use some improvements. While combat is satisfying overall, melee weapons especially need more attention. They are riskier to use than ranged weapons, but the rewards don't feel great enough to justify that risk. In addition, the visual effects can sometimes make it difficult to read enemy attacks. You eventually get used to it after fighting enemies repeatedly, but it may be challenging for newcomers. Lastly, I think the developers should consider bringing back some features from ARK, such as pets, player housing, or other customization systems. Having something personal to build, collect, and customize would give players another reason to explore and venture out into the world. That being said, I know the developers are doing their best, and I hope this review reaches them well. As a fan of Dead Cells, I have high expectations for this game because I genuinely believe it has incredible potential. Apologies for any mistakes in my writing—I don't normally write reviews. Thank you for taking the time to read this. <333!!
excellent roguelike with lots of dead cells DNA -- more than I expected, really. In a good way.
really nice game with fluid gameplay. After a few runs you start to know the skills you can collect and can filter which to find. Also, regular updates and new features.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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