
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its not quite dead cells, but its damn good. combat still needs....some refining, but overall its still enjoyable
it's not that fun.
Slash and dash, goated game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow awesome game overall especially the endgame content, however it felt repetitive the more you play and I want more new worlds, more maps, more content to fix that feeling. It awesome game, hopefully they add bunch more stuff and polish it a bit more.
Greatly addicting fun. The more you get into it, the more fun zooming around and doing things is. Gameplay loop is awesome so far and playing with friends is nice. Works great on Linux and Linux Handheld (at least for me no issues so far).
I'm not accustomed to Roguelite games, the closest thing I've played would probably be the Ori games (which I also thoroughly enjoyed) I think there are probably a fair amount of comaprisons to be made there, the Art, Soundtrack and mobility in both games are very crisp. And both provide you with a lot of options allowing for plenty of unique playstyles. I look forward to seeing where the Dev team keeps taking the game and hope that it continues to have a strong future for years to come :)
Good game. Enemy AOE attack range need to be adjusted, when standing just outside of the AOE you'll still take damage.
I've had a Steam account for over ten years and this is the first review I've ever written for a game. I don't think there's a game I played more than [i]Dead Cells[/i] in the past decade, between my laptop and multiple handheld devices/consoles. I loved everything Motion Twin did for the game, and I can't think of another indie (?) label more deserving of my first actual public review. That being said, I decided to check out [i]Windblown[/i] out of pure support for -- and recognition of -- this studio's past success with [i]Dead Cells[/i]. Now that I've got that out of the way: [i]Windblown[/i] is an amazing second swing of a title. I know it's not a sequel to [i]Dead Cells[/i] in any way, but it still somehow feels like an upgrade; hundreds of hours in their 2D Metroidvania experience makes the 3D isometric view a breath of fresh air. Think [i]Moonlighter[/i] versus [i]Moonlighter 2[/i]. Motion Twin retained all of the quick action of encounters -- and even blessed us with the superhero-esque ability to dash around the map like a cracked-out [i]Naruto[/i] character, BY DEFAULT. The weapons and perks, even in early access, are varied enough to feel like a fully- (or mostly-) fleshed-out title. I think what kept me coming back to [i]Dead Cells[/i] was the seemingly infinite number of unlockables -- weapons, outfits, perks, etc... and the amount of variety ALREADY available in the game makes me feel like they're aiming for the same amount of limitless loadout combinations you were presented with in [i]Dead Cells[/i] when it's all said and done. The enemies are decently tough [strike]and I have a personal vendetta against the Rat Village boss[/strike] and dying at their hands leaves you feeling like you HAVE to get your payback. That "one more run" feeling is hard to shake with [i]Windblown[/i], I PROMISE you. Also, major kudos to Motion Twin's animator/graphic artist. Those cutscene/intro animations were what originally caught my eye with [i]Dead Cells[/i], but the gameplay made me stay. And I'm [strike]ashamed[/strike] very proud to say I recognized the art style and action-packed sequences immediately. Keep doing what you're doing because your art sets Motion Twin a world apart! With all of this being said, Motion Twin somehow managed to make a game that feels familiar and still entirely unique. You can feel the dedication in every sword swung, shuriken thrown, and shell earned. Maybe I'm a bit biased because I absolutely LOVE [i]Dead Cells[/i] to this day, but that doesn't make everything I've said here any less true. You will NOT be disappointed with this roguelike, and I hope to see my fellow Leapers in the field!!! PLAY [i]WINDBLOWN[/i] N O W ! ! !
This is a really good game, great visuals, great music, many things to do , awesome looking characters , not to easy not to hard 8/10 Would recommend!
Bastante entretenido, agil y con buena estetica
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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