
This charming, chalk-art puzzler tests your wits and tugs at your hearstrings as the bony underdog Dokuro strives to solve and swashbuckle his way through the Dark Lord's castle to save the Princess.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
忽闻游戏三块几,垂死病中惊坐起。 四舍五入喜加一,钱包夸我聪明逼。
Arranca facilongo, y se va al re.carajos a partir del mundo 5 o 6 masomenos, te obliga a romperte la cabeza un buen rato por cada nivel, niveles que son super cortos si sabes que hay que hacer. Es un 8 de 10, gráficos básicos que corre en cualquier tostadora
ein gutes gelegenheitsspiel. ich empfehle es. gute rätsels. insgesamt alles toll gemacht. der preiß des spiels ist in ordnung.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
blue prince 🙏
no matter what I do the game will not launch
就算操作变阴间了也甩现在很多游戏八百条街
It's ICO in 2d where you escort a lovely princess through 150 levels with (hard) puzzles and boss combat. There's a little mechanic where you use your mouse to draw a rope, this imitates touch screen of the PS Vita where it was originally released. I must warn you that it only run in windowed mode, no resolution options. 64
Cool puzzle game
Dokuro, developed by GAME ARTS Co., Ltd. and published by GungHo Online Entertainment America, Inc., is a puzzle-platformer that quietly distinguishes itself through a blend of inventive design and understated storytelling. Rather than casting the player as a traditional hero, the game places you in control of a humble skeleton servant who turns against his dark master to help a kidnapped princess escape a dangerous castle. This role reversal shapes the entire experience, creating a dynamic where success is not about direct heroics, but about support, timing, and careful manipulation of the environment. It’s a concept that feels deceptively simple at first, yet gradually reveals surprising depth as the game unfolds. The presentation immediately sets Dokuro apart. Its chalkboard-inspired art style gives the impression that every scene has been hand-drawn with care, evoking the look of a living storybook. Characters are animated with subtle expressiveness, and even without dialogue, their personalities come through clearly. The contrast between the dark, trap-filled castle and the soft, almost whimsical visual tone creates a unique atmosphere that feels both playful and melancholic. This aesthetic approach not only enhances immersion but also reinforces the fairy-tale quality of the narrative, making each stage feel like a page in a larger illustrated story. At its core, the gameplay revolves around escorting the princess through a series of hazards, but Dokuro transforms this often frustrating mechanic into something thoughtful and engaging. The princess moves forward on her own, unaware of danger, and it becomes the player’s responsibility to ensure her safety by clearing obstacles, activating mechanisms, and neutralizing threats ahead of time. This creates a rhythm where anticipation and planning are more important than reflex alone. As the game progresses, new mechanics are introduced, including the ability to switch between Dokuro’s skeleton form and a temporary heroic form that allows for direct combat. The addition of chalk-based interactions, where players can draw objects or paths into existence, further expands the puzzle-solving possibilities and keeps the gameplay evolving. The puzzle design is where Dokuro truly excels. Each stage builds upon previously introduced mechanics, layering them in increasingly complex ways that challenge both logic and execution. Solutions often require players to think several steps ahead, carefully coordinating movements and environmental changes to guide the princess safely. There is a satisfying sense of progression as familiar elements are recombined into new scenarios, creating moments of realization that feel earned rather than handed out. The game rarely relies on repetition alone, instead choosing to continuously reinterpret its ideas to maintain engagement. However, this growing complexity is accompanied by a difficulty curve that can feel inconsistent. While early levels are approachable and gently instructive, later sections introduce sharp spikes that demand precise timing and near-perfect execution. Mistakes can be punishing, especially when they require replaying extended sequences to try again. Although the game includes a system that allows players to skip particularly challenging stages after repeated failures, it can feel like an acknowledgment of imbalance rather than a fully satisfying solution. Controls are generally reliable, but in moments that demand exact precision, even minor inconsistencies can become noticeable and occasionally frustrating. Narratively, Dokuro takes a minimalist approach, relying on visual storytelling and brief interactions rather than extensive dialogue. The relationship between the skeleton and the princess develops quietly, conveyed through small gestures and actions rather than explicit exposition. There is a gentle emotional undercurrent to the journey, touching on themes of loyalty, sacrifice, and unspoken affection. While the story itself remains simple, its presentation allows it to resonate in a subtle way, leaving room for interpretation and personal connection. The audio design complements the overall tone without drawing too much attention to itself. The soundtrack features light, whimsical compositions that reinforce the fairy-tale atmosphere, though they can become repetitive over time. Sound effects are more impactful, providing clear feedback for interactions and helping to ground the player in the mechanics of each puzzle. Together, they form a cohesive auditory backdrop that supports the experience without overshadowing it. In terms of content, Dokuro offers a substantial number of levels, each introducing new variations on its core mechanics. The game maintains a steady pace of ideas, ensuring that players are consistently presented with fresh challenges. Occasional boss encounters break up the flow, adding variety by blending puzzle-solving with light action elements. These moments provide a welcome change of pace, even if they are not as mechanically deep as the main stages. Overall, Dokuro is a game that thrives on creativity and charm, delivering a puzzle-platforming experience that feels both familiar and refreshingly different. Its artistic direction and inventive mechanics make it stand out, while its uneven difficulty and occasional frustration prevent it from achieving complete consistency. For players who enjoy thoughtful puzzles and are willing to embrace a challenge, it offers a rewarding and memorable journey. Rating: 8/10
the prince/skeleton and princess didnt make out at the end, 0/10 (in all seriousness, id tots reccomend this game)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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