
Five souls, brought together in a simple rescue mission, come to learn that they are more connected than they had believed. Classic RPG goodness and intriguing storyline with this RPG from Valkyria Studios.
Modeled estimate, not a reported figure. How we estimate →
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About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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güzel
[h1]Reseña de Wind Child: ¿Vale la pena dejar que este viento te lleve?[/h1] [h2]Resumen[/h2] Wind Child, ese juego que probablemente te deja con sentimientos más mixtos que un cóctel de frutas en una fiesta. Con una comunidad que parece estar medianamente a gusto con un 72.30% de satisfacción, uno podría preguntarse: \¿Es este el viento que empujará mi velero hacia la diversión, o simplemente es una brisa que ni despeina?\ [h2]Aspectos importantes e interesantes[/h2] Lo primero que salta a la vista, o más bien, a la imaginación, es que Wind Child trae consigo una originalidad en su historia que podría hacer que hasta el más escéptico le de una oportunidad. Su mundo y ambientación invitan a sumergirse en un universo donde cada detallito parece haber sido pensado para ser más encantador que el anterior. La música también merece una mención, porque seamos sinceros, en un juego donde el viento tiene protagonismo, ¡esperas que al menos tenga una banda sonora que te haga sentir como si estuvieras volando! [h2]Aspectos por mejorar[/h2] Pero no todo es una caricia del viento en un día de verano. La dificultad y la inteligencia artificial podrían hacer que te tires de los pelos como si estuvieras en medio de un huracán. A veces, pareciera que los enemigos saben exactamente cómo hacerte gritar de frustración. Además, aunque los gráficos no son todo en un juego, aquí podría haberse aprovechado un poco más la tecnología para mejorar esa parte, que a veces se siente como un retroceso más que una experiencia inmersiva. [h2]Puntuación Wind Child[/h2] [table] [tr][th]Criterio[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Divertido pero puede mejorar[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]A veces quieres romper el teclado[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente pero sin sorpresas[/td][/tr] [tr][td]Video / Gráficos[/td][td]6[/td][td]Podrían ser mejor, pero funcionan[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Interesante y original[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Te atrapa como un buen libro[/td][/tr] [tr][td]Efectos[/ond][td]6[/td][td]No están mal, pero tampoco wow[/td][/tr] [tr][td]Musica[/td][td]9[/td][td]Lo mejor del juego, te transporta[/td][/tr] [tr][td]Voces[/td][td]7[/tl][Thinconsistentes pero cumplen[/td][/tr] [conjunto}]Divers mm td]iverse but lacks depth[/tr] [tr][td]TOTAL PUNTUACIONES[/td][td]67[/td][td][/td][/tr] [/table] [h2]Veredicto[/h2] Con un total de 67 puntos, definitivamente es un \Cómpralo con descuento\. Wind Child tiene sus momentos brillantes con su historia encantadora y banda sonora impresionante, pero necesita un poco más de pulido en otros elementos para ser una experiencia completa. Así que, agárralo cuando el precio sea tan ligero como el viento.
expérience moyenne, voire très moyenne
I got this on sale for ? 2$. And for that I say yes. $5 is stiff if you remember the "buy used PS2 at gamestop days" and compare. It is not a strong like. There are pros and cons. There is a allot of "blandness" to it? But at the same time, hard to explain, good story (dialog you can actually read not rush to skip), music that is not rpgmaker re-hash music, and art that is not in other rpgmaker games. Say - if you get a few $2 games and a few free ones will you set this aside never open it? No I think you'll open it because it's different and definitely has some good points to it. Say you bought a few $40 80/hr RPG and a couple $60 collosal graphics (rpg) games. Yea ok then you'd probably not get around to playing it for some time maybe never :)
BUENO PARA CROMOS ┈┈┈╱╲╱╲╱╲ ┈▕▔┊┊┊┊┊┊▔▔▏ ▕▔┊┊┊┊┊┊┊┊┊╲ ╱┊┊┊┊╮╮╮╭╭╭╱ ╲┊┊┊╮╱▔╲╱▔╲ ╱┊┊┊▕▕▍▕▕▍▕ ╲┊╭╮┈╲▂╱━╮╱ ┈▏╰┓┈┈┈┈┏╯┃ ┈▔┗┫┈╰━(̅_̅_̅_̅((_̅_̲̅м̲̅a̲̅я̲̅i̲̅j̲̅u̲̅a̲̅n̲̅a̲̅̅_̅_̅_̅() ڪے ┈┈┈┃┈┈┏╯ ┈┈┈◯◯◯◯ ┈┈╱┈┣━┫
Wind Child needs to blow away. [h1]Story[/h1] Abysmal in every meaning of the word, from the dialogue writing to the plot's narrative and pacing. Players take control of a young girl named Alexia, living out her happy little country life in an empire that's at war. While visiting a town with her adoptive sister, she steps away briefly before suddenly seeing her sister being kidnapped by a man in armor. Returning to her village with no idea what to do, the village elder tells her that only she can make the journey to find her sister and bring her back safely. Thus begins a meandering series of events that are allegedly a story. Names of nations will be thrown around and allusions to a greater history of the world will be flashed in front of you, but you'll never get any grip on some sort of genuine lore to this game. Alexia is special somehow, which is never explained. Party members just join her as they have no purpose in their own lives. Only one of them has a genuinely organic reason for assisting her on her journey. Just when the game's plot seems like it's coming to a head, the pacing grinds to absolute halt while telling you the story is to be continued. Frankly, one can only hope it isn't. The dialogue itself is utterly cringe inducing and childish. Swears are censored in a "@#$%!" style and words that can't exist in a world where the origins of those words don't exist are used. Half the dialogue is composed of the writer attempting to be funny but you'll be lucky if your eyes still function by the time they're done rolling in their sockets at how unbelievably painful it is to read. It's just the worst. [h1]Gameplay[/h1] WC is a very basic CRPG and one that doesn't even bother explaining what its stats actually do. World exploration is an utter bore. Half the time you'll find small piles of gold or a few items and the other half you'll find a never ending maze of dead ends that exist only to waste your time. The turn based combat is basic and unengaging to the extreme. In fact, most combat can be completely avoided by simply walking around instances of enemies in the map. If you do find yourself in a fight, your options are to attack, use an ability, guard, use an item, or attempt to run. You can have up to four party members eventually, but combat is hilariously unchallengeing; which you'll be thankful for since the game is such a slog already with just how uninteresting it is. There are no means of seeing if enemies have weaknesses or resistances. There's no way to know what your own abilities are until you try using them. You can't even see enemy HP bars without using a spell ability from one of your characters to check on it. The final boss died before he was even allowed to attack after he was hit by three uses of an item that was given to the party at the beginning of the game. Much of the map design feels like the developer purposefully wants to waste YOUR time as a player. Hidden pathways in walls with zero indication of their existence forces the player to face check every single wall of every single corridor in the winding maze that is the game world; lest they fail to find the correct path forward. Hidden switches stick out from their concealment by mere pixels. One section of the game that forces you to walk in a full circle ten times in a row to proceed while giving the appearance that you're not actually going anywhere; is an excellent example of just how foreign the idea of fun or delivering a quality player experience is to the people that built the game. World construction is also incredibly poor. More than once will you discover walls you can work through, bridges you can phase through, or a constant barrage of decals on the ground that act as impassable terrain despite depicting rather non-obstructive things like blood splatters. [h1]Presentation[/h1] The game uses a pixel art style and at worst, the graphics are as interesting as a blank wall. At best, you'll find some mildly attractive landscapes from time to time. The music is equal in quality, ranging from generic and uninteresting to genuinely comfortable and serene. Some scenes play out in COMPLETE silence, which is pathetic. It functions. It doesn't crash. But that's not going to save the experience from being as miserable as it is.
trash
ez cards yooo
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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