
William, a boy living in the woods village of "Woodbell", fell in love with his childhood friend Emilia. He dares to convey love, but she likes a strong man! William decides to get stronger to turn her around ...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Yeah..just...go ahead and pass on this one guys. The combat is awkward and boring. The art style for the enemies is plain and unimaginative. The overall effort put into this game in almost every faucet is lacking. The U.I. is weird and confusing, as is navigating around the map. The game is buggy and glitchy. The game's story is boring and lame. And the dialogue seems like it was written by a 5 year old. Misspelling, bad grammar and punctuation. It was either horribly horribly translated or as I said, written by a 5 year old. Look, even for 10 dollars this game is NOT worth it. Just pass on it guys, you're not missing out on anything by passing up this game. Just save those 10 dollars for a better game coming out this month. But if this wasn't enough and you want to see more and maybe some actual gameplay too, then check out my video on my channel (link below) where I play the game and go into further detail about how awful it is. Thanks so much for reading. And once again...just save your money. https://www.youtube.com/watch?v=LZSzOtbM7IQ&feature=youtu.be
由免費遊戲「ウィルと森の恋奏曲」重製過後的加強版,故事大致遵循舊作劇情,額外結局數量也是相同,所以攻略上應該是可以參考官方網頁來觸發其他特定三種結局。 Steam版最大的優點就是介面、人物、美術貼圖及音樂都有很大幅度的改良,舊版一些奇怪的卡頓都有修正,可以調查的地圖物件也會閃光提醒,加上其他各種便民的小功能,玩起來的流暢度跟體驗比舊作好上許多。整體時數不長,系統簡單,但玩起來難度剛剛好,花個兩三小時就能體驗一段小蝦米慢慢成長的[spoiler]老套[/spoiler]故事,是個中規中矩、美術佳的短篇冒險RPG,期待作者下一個作品能夠再做出更優質的遊戲。 優點: 1.系統簡單,不過難度拿捏剛好,不想一直動腦筋又想看故事的人大喜。 2.美術貼圖精細,NPC重製後人物特色都有彰顯出來,主角終於不再是從頭到尾一張臭臉了。[spoiler]Emmy騷。[/spoiler] 3.時數儘管偏短,不過作為一個短篇故事算恰到好處,額外的結局也能再延伸一部份的劇情(的遺憾?)。 缺點(也不算真的是): 1.我知道這不是作者的原罪,不過翻譯過後的英文本文稍微太過直觀,比起舊作的日文版來說,對話缺了不少感情文句及修飾,有點詞不達意。對於英語系的玩家,可能還會覺得翻譯的文句不合正常口語用法,看得懂但贅字不少。但是因為英文用詞相當簡單,擁有一點英文能力的人基本上都能看得懂,缺點反而變成了優點? 2.時數偏短這點不變,並沒有因為重製而延長,雖然本身就是做成短篇故事,但是某些CP值廚還是會暴怒。 3. 雖然異常卡頓解決了,但是相對地Bug增加了不少,有些人還遇到嚴重bug,但我自己沒遇到,所以盡可能別做一些超出正常遊戲玩家範疇的事情
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
took me about 4 hours to beat the entire game with going back and forth trying to find more stuff. I finished the game at level 19. And it didn't feel like i needed to be level 19 to beat the game. the grammar is really bad found parts that weren't even fully translated (going back to the lake house after second boss) which shouldn't bug me as much if the game made sense. the story...is a story I suppose. guy likes girl girl doesn't goes off on an "adventure" literally makes it feel like their backyard. there's a city well no there isn't the path could have been trees and it would do the same. because you can never go to it. i would have liked it if there was better volume control. respawning enemies would be cool too so i wouldnt need to go back and forth to get items/exp. maybe other love interests or give the girl some actual depth she felt so plain and could have been easily replaced with any other npc. so in short don't buy it if it drops to 4.99 consider buying the game or if it fixes the problems and makes the game longer go ahead and buy it at 9.99 otherwise don't just go play something else BUT It is a nice looking game, the music is nice, enemies seem unique, and enchanting is very straight forward.
Updated Review: Game is likable, good graphics and nice combat, the bug that was there has been fixed, even though there is still a bug with put pots on will, i did find away around. Even though the bug was fixed there is a problem with the translation it does not translate well, i think they need to employ a proof reader, but even though i do recomened the game i would give it 7 out of 10
The art is probably the best part of the game. Having items to enhance your equipment was a nice touch, but I ended up with far too many materials, and not enough items to build up (would be nice to sell them). The story was also pretty on the rails, but it seems there are alternative paths? I am unsure how to unlock them, however. All in all, a nice game, but not quite worth the price. If on sale, go ahead and try it. EDIT: Bit of a spoiler, but face the dragon alone. It makes a MUCH better and more entertaining ending.
Even my heavy bias toward cute furry games isn't enough to save this one. The weakest part is the writing. Sure the English translation is rough, but even if that part were perfect, it wouldn't fix the overall script. The characters have absolutely nothing going for them, and the whole "getting stronger" part is cheesy at best. In terms of gameplay, it adds a cool mechanic where you can equip items to your weapons and armor for stat buffs. This would be great, except the game gives you very, very few different types of equipment, and a surplus of materials. Add to this the length (less than 3 hours for 2 different endings) and the very easy difficulty, and even the coolest mechanic hardly gets its time to shine. Character art is excellent and the music is fine. But if you're looking for (furry) turn based rpgs, there are much better options out there.
Man, I had this game on the backburner for quite a bit. I finally decided to pick up the game, and play, after a bit of some bit of time to kill, and enjoy some Kemono content on Steam. While the game was overall pretty alright, it's far from being bad. (Because I would be updating my review, and the review character limit is dumb, I'll add additional comments in the.. well, comments) Art The art of the game is pretty cute. The main menu screen having a uniquely cute forest sprite with a very pretty lighting effect, but I wished that would've been the style of backgrounds used for the game. The menu art of the game is pretty cool, being a more storybook style. The character's designs are pretty simple, which thanks to that does allow for all of the background character sprites to be unique from each other without having too much details being added to them. In combat, your character sprites are also pretty simple, but are animated based on their condition, their stance, and their attacks. It's all pretty neat stuff, so it's not just a static sprite. The enemy sprites are a bit weird, as they are portraits than sprites, but it's not much of a problem outside of that and it does compliment the more cutesy style of the game for all the regular enemies, and the boss sprites do at least look more menacing in contrast. The music of the game is pretty nice too. Each of them having a distinct track for certain areas, where they won't be played at the same area, save for the battle music. The beginning areas first starting as more peaceful, lush and pretty, then later on gradually becomes more foreboding and mysterious. The battle musics are all pretty energetic and really bombastic, which it does at least help in making the battle parts of the game nice to play through. Not much to be said, it's a pretty decent soundtrack. Gameplay The gameplay is pretty simple, but a bit generic, and doesn't have too much that really deviates from most JRPG games, sort of save for one mechanic in the game. The combat system is pretty simple and something that everyone would be familiar with; a usual attack, skill moves with varying damage and afflictions and AP moves. The main character (William) is your usual ranger class that much deals afflictions with some moves, and is balanced. The other character plays like a paladin, a strong damage dealing tank with slow speed with the ability to heal. The one thing I do like about the battles is that they're not static. Even with a regular attack, the camera would move and zoom in to the characters and enemies, so to give the attacks a bit more impact, which is nice. Some of the stronger attacks do show a portrait along with really satisfying effects and a longer animation to make the attacks feel really strong and sure the combat feel more dynamic. A pretty cool part of the game, even considering its somewhat simple gameplay. The enchantment system of the game is a bit more of the smithing mechanic in most games, but you're given the choice to upgrade your gear to fit a certain playstyle, depending on which items you put in. Each item used would fill in a slot, meaning that you have to carefully mix and match to create a semi-build from the items you collected, and because you can only fit so many at once, and you can't remove them once they're attached, there's a sense of commitment to the build that can be made. It's a neat idea on paper that helps make your characters more stronger on certain areas, which is not uncommon in some other RPG games, but in practice it does make kind of put itself in place for the lack of weapons and armor themselves. I kind of felt that the limited choice of weapons and armor limits the possible builds that a player can make; sure the enchantments have pretty tangible differences that actually matter, but it does kind of feel like a shame where it doesn't have some unique equipment that can further boost a certain playstyle more in combination with the enchantments, with the only unique items being rarer accessories. Not a bad system, as it is pretty cool, but I do wish to see some unique equipment that allows for stronger boosts in certain playstyles. Other than that, it works well, but with a bit of extra adjustments, would've been a cool system. The exploration of the game does work by having you find chests and sparkling areas that can give items and unique materials respectively. It does a pretty good job in making you look around the area for treasure full of loot, since there are times where you could blink-and-miss a chest if not paying attention. Usually they would hold onto strong potions, and even some of the rarer items that you can't buy from at all, making it all the more rewarding to appreciate, with the absence of unique/diverse weapons and armor. The story of the game is probably the only issue that I ran into in the game. The story itself is not really a bad part of the game, but more or less the story plays through a fair bit quick, and is short. While I understand that the game is pretty small, and it doesn't need to have a long complicated story to be enjoyable, but the pace it goes at does make it a little quick, that so it feels a bit short. Nothing too bad about that, but it was something I felt was a simple story that would've at least be nice if it goes a bit longer. The character interactions also do feel a bit short, and I do wish that it was a bit more fleshed out so we can learn more about the characters. By themselves the characters are a bit simple, but the two playable characters do at least have a bit of a dynamic with each other, with the young but overly eager, naive and reckless adventurer William, and the older and wiser paladin that has to ensure the adventurer doesn't risk himself into too much danger. Their interactions are pretty cute, where William wonders about what they're interacting with, with the other character interjecting with something that would excite, spook or have William contemplate about his journey. While I did have issues about the story, the interactions from the two as the part of the story looking back did at least have me feel the sort of father-son relationship between the two, even despite the shortness of the game. Not sure where I would put this part of the review at, but here goes. As a native English speaker, some parts of the grammar that can be seen in the game is a bit off in some parts, where it's most noticeable in combat, the story parts of the game have a pretty comprehensible grammar to at least understand well enough, though it is a bit distracting. Definitely needs fixing. Overall While it does have some minor gripes that does make the experience feel a bit too short, and some parts of the story doesn't catch me on as much, some things like the combat and its animations, the enchantments and some of the character interactions did help make me push into finishing the game, where it got me to be able to complete 2 of the 4 endings(still need to get the other 2). I love the art and music of the game which could be attributed to my bias towards kemono, the gameplay is at least enjoyable to watch(though it might get a bit repetitive later on but that can be managed), the exploration feels rewarding with stronger items and materials, and the enchantment system being a pretty good idea that could be tweaked to be better. Although I'd agree the price drop/sale would be nice, 10$ does at least feel like an alright price to pay for, and I'd be in to give full price to the indie devs to at least appreciate the game. And from what I heard, the game is also going to be released on the Switch, so hopefully I do hope that the Switch version does fix its English translation of the game.
I finished the game. Well, it's a cute RPGMaker game with kemonos. I liked the system of using materials to improve equipment and defeating enemies felt satisfying. The translation wasn't very good, but I could at least understand what was going on. I think there's some content I may have to come back for, but overall the main adventure could be a bit longer. I did have fun through, so it's a positive for me. ^^
สนุกดี ไม่หวือหวามาก เล่นได้เรื่อยๆ สไตล์ RPG แบบเก่าๆ ตัวละครน่ารักดี หลายๆประโยคแปลแปลกๆ บ้าง ขนาดอิงค์ไม่แข็งแรงยังอ่านแล้วแปลกๆ แต่ก้ยังเข้าใจอยู่
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