
A cozy open-world 3D adventure based on the popular 'William and Sly' Flash games. Explore a wild mountain landscape as a fox in search of mushrooms and untangle the magical machinations of a dark enchantress. Features fifteen new songs and over ten hours of gameplay!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
William and Sly is a gentle, exploratory adventure that feels like a love letter to curiosity, nature, and the quiet joy of wandering without pressure. Developed by Lucas Paakh and published by 2 Left Thumbs, the game expands on its origins as a beloved Flash-era title and reimagines that simple charm within a fully realized 3D world. Rather than chasing modern trends of constant objectives or high-intensity action, the game embraces a slower, more reflective pace, inviting players to inhabit the role of Sly the fox and explore a lush, magical wilderness driven by curiosity rather than urgency. From the moment players take control of Sly, movement and traversal stand out as a central pleasure of the experience. Running, jumping, and navigating the terrain feels fluid and responsive, encouraging experimentation with the environment. The world is designed vertically as much as it is horizontally, rewarding players who climb hills, scale cliffs, or venture off obvious paths. Falling carries no punishment, which reinforces the game’s welcoming tone and removes anxiety from exploration. This freedom allows players to focus entirely on discovery, whether that means chasing a distant glow, uncovering a hidden cave, or simply enjoying the rhythm of movement across fields and forested slopes. The open world itself is the game’s greatest strength. It is rich with variety, transitioning naturally between grassy plains, rocky mountains, flowing rivers, shadowy caves, and elevated viewpoints that offer breathtaking vistas. Rather than overwhelming players with icons or a cluttered interface, the environment subtly guides exploration through visual cues like glowing mushrooms and natural landmarks. Collecting mushrooms and magical essences becomes a satisfying loop, not because of extrinsic rewards alone, but because the act of discovery feels intrinsically rewarding. Each find reinforces the sense that the world is alive with secrets waiting to be uncovered. Visually, William and Sly opts for a clean, stylized aesthetic that prioritizes atmosphere over realism. The color palette is warm and inviting, with soft lighting that enhances the feeling of a living, breathing natural space. The environments feel handcrafted, and while the visuals are not technically extravagant, they are cohesive and expressive. This visual approach pairs beautifully with the game’s audio design. The soundtrack is calm, melodic, and unobtrusive, perfectly complementing long stretches of exploration. Ambient sounds of nature blend seamlessly with the music, creating a meditative soundscape that makes wandering through the world feel almost therapeutic. Narratively, the game keeps its storytelling light and understated. The presence of William and other mystical elements provides a loose framework and sense of purpose, but the story never dominates the experience. Instead, narrative details emerge organically through exploration and environmental context. There is a subtle sense of mystery tied to magical forces and a darker presence influencing the land, yet the game wisely avoids heavy exposition. This restraint allows players to project their own interpretations onto the world, enhancing immersion rather than dictating meaning. Combat, while present, remains minimal and uncomplicated, reinforcing the idea that this is a game about exploration first and foremost. The overall pacing is relaxed and unhurried, making William and Sly especially appealing to players seeking a cozy, low-stress experience. There are no timers, harsh difficulty spikes, or demanding skill checks to interrupt the flow. Instead, the game encourages players to move at their own pace, whether that means completing objectives efficiently or spending hours roaming the landscape in search of hidden secrets. With a generous amount of content and optional exploration, the game offers several hours of gameplay that feel consistently rewarding without overstaying their welcome. In the end, William and Sly succeeds not by trying to be grand or complex, but by being sincere, polished, and deeply comforting. It captures a rare sense of innocence and wonder that is often lost in larger, more aggressive game designs. While players seeking deep mechanics, intense combat, or a heavily scripted narrative may find it too understated, those who appreciate exploration-driven games, cozy atmospheres, and the joy of simply being in a beautifully crafted world will find it immensely satisfying. It stands as a reminder that sometimes the most memorable adventures are the quiet ones, where discovery is its own reward and the journey matters more than the destination. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Italian, German, Spanish - Spain, Dutch, Hungarian, Norwegian, Portuguese - Brazil, Romanian, Croatian, French +3 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is absolutely stunning: the landscape, the effects, kept surprising me all the time. If you love foxes and magical creatures, and wandering freely around the map then try this game out! Playing it just felt like a really good and mystical dream, definitely recommend it.
Highly recommended with a controller! If in doubt, just try the demo :)
Ламповая бегалка за лису. Меня затянуло) Лёгкая и ненавящевая, хоть и может поначалу показаться слегка затянутой. Однако бонусы за первые заклинания разгоняют игру и дальше время пролетает незаметно. Рекомендую)
William and Sly es un juego de aventura en mundo abierto 3D que ofrece una experiencia relajante y encantadora. El juego es un homenaje a los populares juegos Flash de la serie William and Sly, reimaginado con gráficos en 3D modernos, y permite a los jugadores explorar un extenso paisaje montañoso mientras juegan como un astuto zorro llamado Sly. En William and Sly, los jugadores asumen el rol de Sly, el zorro, y exploran un mundo abierto lleno de valles exuberantes, montañas imponentes y costas pacíficas. El objetivo principal es recolectar setas y esencias de flores, que son necesarias para eliminar los pilares malditos y avanzar en la historia. La mecánica de juego es sencilla pero efectiva; puedes moverte con fluidez, saltar a gran altura, y eventualmente volar en etapas posteriores del juego, lo que añade una sensación de libertad y exploración sin restricciones. Además, el juego no tiene un enfoque en el combate; en su lugar, se centra en la exploración y la recolección, con una atmósfera relajante y un estilo visual que es tanto acogedor como atractivo. Uno de los aspectos más destacados de William and Sly es su estilo visual encantador. Utilizando el motor Unreal Engine, el juego presenta gráficos hermosamente renderizados que capturan la esencia de un paisaje natural lleno de vida y color. Desde los detalles de las flores y setas hasta los efectos de luz que se filtran a través de las copas de los árboles, cada aspecto del mundo del juego está diseñado para ser visualmente atractivo y relajante. La banda sonora del juego, que incluye quince nuevas canciones meditativas, complementa perfectamente esta atmósfera, proporcionando una experiencia sonora que es tanto inmersiva como calmante. GRÁFICOS Y ESTILO VISUAL: 9/10 JUGABILIDAD: 8.5/10 DURACIÓN: 8/10 ASPECTO SONORO: 8.5/10 *NOTA FINAL: 8.5/10 **En resumen, William and Sly es una aventura acogedora que ofrece una experiencia de juego relajante y visualmente atractiva. Con su enfoque en la exploración y la recolección, sin la presión del combate, es un juego perfecto para aquellos que buscan una experiencia tranquila y gratificante en un mundo de fantasía.
Nice and relaxing, has the vibes of the original Flash games. I hate the caves though, there isn't an easy way to find their entrances on the map which feels necessary in a 3D environment.
As texturas parecem uma pintura de aquarela, sensação de estar jogando em uma obra de arte, sério, isso é uma obra de arte, não só parece. Embora não tenha muito polimento, é lindo, perfeito. Fico feliz que mantiveram o William inspirado no primeiro jogo, e não deixaram ele maromba que nem no segundo kkkkk Ele aparece em alguns locais diferentes no mapa e é possível ter alguns diálogos, deixa mais imersivo e não traz aquela sensação de solidão completa como nas versões de flash. O objetivo é claro, e bem menos confuso que nos primeiros jogos, relaxante pra crl, bom pra jogar em dia chuvoso. Não é difícil nem entediante, só leva tempo, gameplay é incrível, dá pra notar que foi feito com mt amor. Vale o preço com certeza. Tô mt ansioso pela continuação.
A nice, casual exploration game. It does suffer a bit from the inability to control the camera due to not having any mouse controls, just forward, back, turn, and jump. Make sure you remember where you found certain plants because they are not marked unlike what the pillars unlock. ...Especially sumac the first few times. I do like that despite how simple the puzzles for newly unlocked essences are, they don't tell you what the solution is. You kinda just fumble around interacting with them until you realize what it wants you to do with some. Kind of like early puzzles in The Witness if you've played that. The fox moves rather fast at first, especially once you unlock the speed booster. But with the sheer scale of the map, going back and forth for the magic essences you need can feel pretty slow, especially with how the fast travel flytraps don't ever seem to send you where you want to go. They do always drop you right before another flytrap so it's more just zigzagging. Breaking all the totems and finishing the game shouldn't take over an hour or so, but going for the 100% mushrooms for the true ending is gonna be a lot slower. Thankfully there's both an indicator of how many are left in each area, and circles scattering the map that show a line where some nearby mushrooms are, so it's still very easy. Just again, feeling slow despite how fast you can move. I give it a 7/10. Lovely 3D sequel to it's namesake flash games. Just not for anyone wanting something beyond pure exploration.
Been a fan of Lukas since The Everloom. This game proves once again that he's a master of minimal gameplay mixed with immersive, dreamlike landscapes. I 100%'d this game and beat all three of his Flash games (available for free on Steam btw), and I'd gladly play anything he makes in the future. Thank you for this beautiful game!
Very fun relaxing game about collecting mushrooms The fast travel could have been a bit better and finding the various items for the spells cal also be a bit tricky as they are not shown on the map Oh, the music is really good, like it really slaps 8,5/10
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Players by region
Where this game's players are, estimated from review languages.
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