
Basketball Pro Management is the ultimate basketball management simulation with a multitude of parameters. Each of your choices will have a direct influence on each game! NOW includes complete North American league system (recruitment, salary cap, luxury tax,...) .
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Hungarian*, Norwegian*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game isn't even close to being polished and ready to be sold. For starters the user manual is useless and I cannot find out how to sign free agents. Lots of spelling or grammar errors. Game randomly locks up and crashes. I wish Steam would offer refunds.
Basketball Pro Management 2015 has the very best of intentions. It really wants to be the Football Manager of basketball, and that's a great goal. That's exactly the kind of game I'm looking for. The problem here is lack of polish. To be less polite, Basketball Pro Management feels like a lump of carbon that has a long way to go until it turns to diamond. On the surface it has many of the FM features - right down to a 3D(ish) game engine. The problem is that they all feel 20% finished. It took FM many years to reach the stage it's at now, and I think the developers of Basketball Pro Management 2015 are trying to reach the moon before they learn to walk. Fast Break Pro Basketball (and college basketball) remain the best basketball simulators on the market.
Very good game, the strategy involved will satisfy most players and can be challenging even for the best players! Beginners won't be lost as the game already includes plays but also allows you to create your own plays. The loading times are very short on my computer I can't complain. I'm also very pleased with the database and the number of playable leagues included in the game. The only complain I have is the lack of official licences both in Europe and NBA. However this can be easily fixed by using a database created by the fans which includes the real names as well as the official logos and photos for most clubs and players! I would recomend this game to whoever likes management games and especially to basketball fans.
Game is very, very unpolished. For starters, their is no tie in with the steam workshop. In my opinion workshop integration is a must have for sports management games. It allows users to tie in faces and databases to the game.
This game has the framework for possibly being a good game, but at the moment it is not worth anything. It seems to be written by someone for whom English is a second language. I used the "US Universities" universe, and the ratings for current collegiate players seem to be entirely arbitrary. The in-game action is not intuitive at all, and the scheduling is all wrong. I immediately regret paying money for this game.
This game is very much overpriced in terms of its current gameplay. This should have been labeled as an Early Access game since it is still lack a lot of things. There were some updates done but still, the gameplay and realism of this game sucks plus there's no Steam workshop for it. Definitely a total bummer. With its current price, there are totally a lot of better games you could buy other than this one. I'm sorry but honestly, this is a waste of money and time.
Will not appeal to everyone- however to all of you [b]hardcore[/b] basketball simulation fans (not just NBA but professional basketball all over the world) this is your game! Lots of content and 'replayablilty'- try this out bball simulation fans!
This is a terrible game. As a veteran of sports management games such as OOTP, Football Manager and others, I was looking for a basketball management game where I could act as coach/gm. Handle trades, draft, free agents, call plays and make subs and tweaks from the sideline.....sports management game. Well, this is the most amateurish game I have ever seen for sale (not free). The interface is terrible, navigation terrible, and whoever translated this game into enlgish did a piss poor job. The trades and free agent portion is rudimentary at best, the salary structure uses the right terms, but its all wrong in so many ways you just have to see it to know. The game interface is ridiculous. Basically the only thing you really control is subs. Sure you can call plays and make plays but it isnt how you think. You dont call pick n pop or iso and the players look for oportunities based on this play. You call a guy to do a certain thing, then the a/i does only that thing. There is no intuitive reacting or taking advantage of blown defense. If you call for kobe to drive the lane, that is the only thing the computer will do, kobe drive the lane. Kobe triple teamed? oh well, you called for him to drive the lane. shot missed. When you click for a called time out, the wistle doesnt blow next time you have possesion, it may not blow for 2 minutes. I could go on and on, this game is nothing more than a school project, one that deserves a C- on the amateur scale. If I had the chance to start over and the game was only 2$, I would not buy it.
First of all, you can change the player names with the editor if it bugs you. The management section is better than expected - don't expect Football Manager-type freedom, only the basic things, but they work. Lots of playable countries, championships, cups. Worth a look when it's on sale.
This game has great potential. But it's essentially half finished (as of the build in mid Dec 2014), and should actually be labeled as an early access game. Buy it if you like the concept and want to support the development team. Otherwise, wait another year.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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