
A cozy open-world 3D adventure based on the popular 'William and Sly' Flash games. Explore a wild mountain landscape as a fox in search of mushrooms and untangle the magical machinations of a dark enchantress. Features fifteen new songs and over ten hours of gameplay!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Italian, German, Spanish - Spain, Dutch, Hungarian, Norwegian, Portuguese - Brazil, Romanian, Croatian, French +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is great, jump around, jump off cliffs, jump into cliffs - get mushrooms - no hassle, no nothing. If you're looking for a game to just sit back and relax this game would be great. I've played all William and sly games in the past and it truly does justice to its predecessors. Keep up the good work dev!
no comment, simply a great game
This is wonderful cozy adventure game. I love it and I would totally recommend it.
The game is alright, Its worth playing. Its cozy and cute. As a huge fan of the first two games that were released as flash games many years ago, this one definitely felt lackluster. There are puzzles, but they are super easy. There are no timed trials or hidden areas like the flash games had. Frankly, I think william and sly shouldve remained 2D. Id still love to see another entry in this game series. One of the biggest problems i encountered was not having a way to swim downwards in water. Another is the camera, it should be controlled using a mouse rather than how it works currently. One last thing to mention- the unique "spell" mechanic using essence of animals and plants found all over the world is cool, but it is used to solve literally everything in the game. There is a lack of variety in ways to destroy the stone pillars, complete puzzles, etc. Still, Id reccomend this game if you need something to help you kill time or as a cozy game that doesnt require a huge amount of brain power, something id play before bed.
Played this to the end. I remember the first two. This is only sort of like them. But it is what was intended. A 3D version of them, but expanded some. This makes for a good very casual game. No need to rush with this one. No time limits, no deaths and resets, no real worries in it. Not even some of the more scary looking things in it, pose no real threat. Not even the big [redacted] that gets sent after you will not do you any real harm at all. I though the controls are OK for a game like this. Yeah, the tank controls are not the best to have in an adventurer game. Mostly one with a fox in it, and you want to see it walking around more. But the controls it has does the job of getting you around. I didn't find it frustrating to use. Over all, it was an enjoyable game, that seemed like taking trip in a dream. A long one. One that took me three days to play to the end. On a side note: I tried this with the UEVR Unreal Engine VR injector. And it just worked. The game looks good and played smooth. But in VR, turning didn't look so smooth. But was not bad. To me, aside from the frame-rate in VR being a bit low using the UEVR, it makes the game look far better. It did what it's suppose to. It let me see the game, from inside of the game. And all the details popped as I was able to see everything a bit closer. Even seeing the wings on Sly's back looked much better to see in VR. All of it did. So, those wanting to see this game in VR, and I do recommend it. Then get this game, and the free UEVR. From my experience, they work good together.
Unfortunately low effort: tank controls, a handful of minigames that REALLY don't work well with said tank controls, backwards running speed so high you outrun the camera, terrain textures that get more stretched out the steeper the terrain is, enemies that pose no threat and you'll probably defeat by accident by jumping around, a core mechanic that's 90% backtracking across a far too large map/5% prop hunting/5% repeating simple minigames... Also performance is pretty bad, 70-130 FPS on a 3080 with no graphics options besides a non-functional vsync switch: can't imagine it managing a stable 60 on the recommended 1070. It's still a pretty cozy game, but absolutely not worth the price.
super fun and the chillest collectathon ever :) flash nostalgia makes it even more special
A fun game and definitely a worthy successor to the Classics, but there were some confusing changes to game mechanics that needed explanation and familiarity with the other games actually made it worse: 1. The fact that some Blue Essences are only unlocked after certain stone pillars are broken was not explained. Nothing in the other games works like this, and I wasted hours searching for Essences that weren't unlocked yet. 2. That the floating glowy sparks are spores that mark mushroom locations. In the other games there's only one kind of glowy spark thing, and they're fairyflies. I kept trying to figure out how to catch them to take them to the hungry plants and got frustrated because I couldn't. The fact that the spores look almost exactly like the fairyflies from the first two games doesn't help. The lack of any explanation of these changes introduced something of an early learning curve, but once you get past that, it was a lot of fun. Super bouncy fox is great. :)
This game is beautiful, i'm a big fan of the original flash games and I feel this did a great job at capturing the same charm while also bringing a new experience to the table. I had a great time playing it!
A nice, casual exploration game. It does suffer a bit from the inability to control the camera due to not having any mouse controls, just forward, back, turn, and jump. Make sure you remember where you found certain plants because they are not marked unlike what the pillars unlock. ...Especially sumac the first few times. I do like that despite how simple the puzzles for newly unlocked essences are, they don't tell you what the solution is. You kinda just fumble around interacting with them until you realize what it wants you to do with some. Kind of like early puzzles in The Witness if you've played that. The fox moves rather fast at first, especially once you unlock the speed booster. But with the sheer scale of the map, going back and forth for the magic essences you need can feel pretty slow, especially with how the fast travel flytraps don't ever seem to send you where you want to go. They do always drop you right before another flytrap so it's more just zigzagging. Breaking all the totems and finishing the game shouldn't take over an hour or so, but going for the 100% mushrooms for the true ending is gonna be a lot slower. Thankfully there's both an indicator of how many are left in each area, and circles scattering the map that show a line where some nearby mushrooms are, so it's still very easy. Just again, feeling slow despite how fast you can move. I give it a 7/10. Lovely 3D sequel to it's namesake flash games. Just not for anyone wanting something beyond pure exploration.
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