
A cozy open-world 3D adventure based on the popular 'William and Sly' Flash games. Explore a wild mountain landscape as a fox in search of mushrooms and untangle the magical machinations of a dark enchantress. Features fifteen new songs and over ten hours of gameplay!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still organising my thoughts, but the long story short is: I'm putting this game in my favourites list. I found it hard to put down the controller for the entire game. It delivers on exactly the premise and vibe you expect of it, and does the best thing possible, by underselling, and over-delivering. This game, in a nutshell, is like the environments of Breath Of The Wild, but you're an increasingly more agile fox, sprinting (and more... the last unlockable ability (which I wont spoil) really brings a whole new beautiful experience to traversal of the world - one of those things that'll make you gasp a little the first time you use it. And they make it completely unlimited to use, which is perfect for this game, more on that in a sec.) around these beautiful landscapes. It's amazing to me that one person made this - Lucas Paakh I raise my emoji hands in praise of you. The central hook of this game is the flow state you find yourself in, running around these truly gorgeous natural landscapes, with great atmosphere and music. It's a game I'm glad to own just for the simple purpose of knowing it's a world I can go into whenever, zoom around in fox form, as the lush vistas whip past me or beneath me. Probably a perfect game for a rainy day, but I played it on a fine day and it was great. I found this game surprisingly hard to put down for the entirety of its (for me) 5 hour run-time. 5 hours bearing in mind that it's endlessly revisit-able for that flow state and beautiful world, I left about 200 mushrooms uncollected, plenty satisfied with the experience I'd had. It's a pretty perfect transition into 3D for this beloved old flash series that has stuck in my mind for some 20 years preceding me buying this new addition. The original left an unwavering signature of enchantment in my young mind - and this game positively delivers on that. I have some things that marginally weighed the experience down, that I'll just mention here as more or less objective issues (maybe they'll get patched, perhaps, but if not, a really lovely experience remains here), but these are reasonably speaking, part and parcel of a game made by one person and should definitely not discourage you from getting this game if you're interested. it's absolutely worth the full price in my opinion! The game knows its central charm is running around a lush world as an agile, lightweight fox, and it sticks to it, and it makes it a great experience as a result. Not much gets in the way of it, in that sense, it just lets you run free, BOTW esque - but I do wish the game taught the player a little better at the start. In this game, you essentially have a 4-slot inventory, and you'll collect blue essences of different plants and animals. Breaking these stone pillars requires three particular blue essences and will unlock your movement upgrades, and also unlock other animals, so as to ensure some degree of sequencing through the game - it's definitely not a strictly linear experience in this sense though, which feeds into that freedom. I will say, they could have been laid out better to tighten up traversal in the late game (I think this game designed its world before its sequencing, if that makes sense), and some of the starting blue essences that are naturally occurring in the world were actually kind of rare. You'll be staring at a ton of sunflowers or something, but only one of them has the blue essence. It's not hard to see, the one you're looking for is blue, but it's the frequency at which these, the ferns, etc. occur in the world, while you're witnessing non-blue-essence versions of these same plants by the dozens, that makes it a little sub-optimal. You just wish you could get the blue essence from any of that plant, or at least, more of them. Having said that, it encourages exploration, and that's a lot of what this game thrives on, finding what's over mountain tops, in caves, underwater etc. As animals get more involved, some really cool little puzzles get involved with how to attain their blue essence - most of these are good, but a couple could have been clearer. I'm not sure what gets the birds to hand over their blue essence, I just chased them around til something happened. This is the occasional downside of a game that doesn't overly explain itself with text boxes. I'm glad they're not in the game at every turn, it's not in the spirit of this kind of game (which it sticks to commendably well), but some of these little animal puzzles could have been a bit clearer, or something. One thing I wish I saw more of though, was the feel you get when chasing the stag around the mountainous range. That chase, flowing around those high altitude hills, valleys on either side, wrapping around, it really zeroed into that flow-state feeling that the game thrives on in an interesting way. Preceding this there was no need for race-like attention to your steering. Not that this section is a race section, you can do it at any pace (this game is very chill/cosy like that), but I wish there were more 'chase' sections like this! It's not a problem though, just a little thing that I felt had a lot of potential. As it stands the game pretty much entirely fulfils its potential, though, so don't concern yourself with this paragraph too much. I think that's all I have to say. This game is definitely worth the money in my experience, a real achievement by a solo developer, and a lush flow-state experience to be had running around a beautiful world. If you ever wanted to be a fox, but with slightly fantastical capabilities, like you're in a dream... this is the exact game for you. Environmentally speaking: It's pretty much Breath Of The Wild: Fox Edition, basically. What's not to love? Try it out! :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Italian, German, Spanish - Spain, Dutch, Hungarian, Norwegian, Portuguese - Brazil, Romanian, Croatian, French +3 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no comment, simply a great game
super fun and the chillest collectathon ever :) flash nostalgia makes it even more special
The game is alright, Its worth playing. Its cozy and cute. As a huge fan of the first two games that were released as flash games many years ago, this one definitely felt lackluster. There are puzzles, but they are super easy. There are no timed trials or hidden areas like the flash games had. Frankly, I think william and sly shouldve remained 2D. Id still love to see another entry in this game series. One of the biggest problems i encountered was not having a way to swim downwards in water. Another is the camera, it should be controlled using a mouse rather than how it works currently. One last thing to mention- the unique "spell" mechanic using essence of animals and plants found all over the world is cool, but it is used to solve literally everything in the game. There is a lack of variety in ways to destroy the stone pillars, complete puzzles, etc. Still, Id reccomend this game if you need something to help you kill time or as a cozy game that doesnt require a huge amount of brain power, something id play before bed.
This is wonderful cozy adventure game. I love it and I would totally recommend it.
Unfortunately low effort: tank controls, a handful of minigames that REALLY don't work well with said tank controls, backwards running speed so high you outrun the camera, terrain textures that get more stretched out the steeper the terrain is, enemies that pose no threat and you'll probably defeat by accident by jumping around, a core mechanic that's 90% backtracking across a far too large map/5% prop hunting/5% repeating simple minigames... Also performance is pretty bad, 70-130 FPS on a 3080 with no graphics options besides a non-functional vsync switch: can't imagine it managing a stable 60 on the recommended 1070. It's still a pretty cozy game, but absolutely not worth the price.
I used to think "wow this game is so beautiful" about the flash games, and now there is a 3D version that takes my breath away. Genuinely a spiritual healing experience, Im sad for the people that dont know the flash games so they have a hard time finding this one; it deserves so much more attention. For people who find this randomly - just relax and play the game, it is worth every penny
A fun game and definitely a worthy successor to the Classics, but there were some confusing changes to game mechanics that needed explanation and familiarity with the other games actually made it worse: 1. The fact that some Blue Essences are only unlocked after certain stone pillars are broken was not explained. Nothing in the other games works like this, and I wasted hours searching for Essences that weren't unlocked yet. 2. That the floating glowy sparks are spores that mark mushroom locations. In the other games there's only one kind of glowy spark thing, and they're fairyflies. I kept trying to figure out how to catch them to take them to the hungry plants and got frustrated because I couldn't. The fact that the spores look almost exactly like the fairyflies from the first two games doesn't help. The lack of any explanation of these changes introduced something of an early learning curve, but once you get past that, it was a lot of fun. Super bouncy fox is great. :)
This game is beautiful, i'm a big fan of the original flash games and I feel this did a great job at capturing the same charm while also bringing a new experience to the table. I had a great time playing it!
Played this to the end. I remember the first two. This is only sort of like them. But it is what was intended. A 3D version of them, but expanded some. This makes for a good very casual game. No need to rush with this one. No time limits, no deaths and resets, no real worries in it. Not even some of the more scary looking things in it, pose no real threat. Not even the big [redacted] that gets sent after you will not do you any real harm at all. I though the controls are OK for a game like this. Yeah, the tank controls are not the best to have in an adventurer game. Mostly one with a fox in it, and you want to see it walking around more. But the controls it has does the job of getting you around. I didn't find it frustrating to use. Over all, it was an enjoyable game, that seemed like taking trip in a dream. A long one. One that took me three days to play to the end. On a side note: I tried this with the UEVR Unreal Engine VR injector. And it just worked. The game looks good and played smooth. But in VR, turning didn't look so smooth. But was not bad. To me, aside from the frame-rate in VR being a bit low using the UEVR, it makes the game look far better. It did what it's suppose to. It let me see the game, from inside of the game. And all the details popped as I was able to see everything a bit closer. Even seeing the wings on Sly's back looked much better to see in VR. All of it did. So, those wanting to see this game in VR, and I do recommend it. Then get this game, and the free UEVR. From my experience, they work good together.
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Players by region
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