
Lead your own DnD-like adventuring party on an epic adventure narrated by Laura Bailey. Invite your friends for free to the group with the Friends Pass, or strike out on your own. Cooperation, betrayal, and the luck of the dice… what wild escapades will you and your teammates get up to?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead your own DnD like adventuring party on an epic exploit narrated by Laura Bailey. Invite your friends for free to the group with the Friends Pass, or strike out on your own. Collaboration, betrayal, and the luck of the dice… what wild escapades will you and your companions embark on?
The people of Aria have been living in peace—until today! Only you and your teammates can help stop evil forces from taking over the kingdom and usurping Queen Julia's throne! Dive into the unknown and live out your dreams of leading your very own adventuring party. Inspired by tabletop role-playing games, experience a story of chaos and conspiracy in the kingdom of Aria where your choices make all the difference.


With online, local, and cross-platform play, invite your friends to your party for free with the Friends Pass. What role will they take on for the journey? What roles will they play during the journey? Work together to complete epic chapters full of twists and turns, then roll the dice to try your luck.
Was that a critical success?! Oops… maybe not. But don’t worry! You can replay chapters to discover all possible endings and hidden secrets, no matter how chaotic the outcomes.


Assess the situation with your teammates—what choices should you make to move forward? Convince your party to side with you or betray them all at the last minute. You may have said you’d be good and follow the law, but what if you let your evil side out instead?
This is a story of conspiracy and chaos where your choices can change everything, so don’t be afraid to create some drama of your own.


Play as one of up to 12 characters, each with their own special skillsets and personalities, from the Mage to the Merchant. Create the perfect team to help you progress through the story.
Encounter a variety of magical creatures and NPCs, all inspired by tabletop role-playing games. And don’t forget to collect any legendary treasures and items you might uncover during your adventures. You’ll need them to triumph over the dangers you’ll face!


Play alone or with up to 4 people in online, local, and cross-platform play.
Your friends can join you for free with the Friends Pass!
Carry out a legendary quest in a fantasy world brimming with drama narrated by Laura Bailey!
Collaborate to accomplish your goals as a team, or scheme for your own gains.
Roll the dice to reveal the outcome of your choices.
Roleplay to your heart’s content! Choose between 12 characters, each with a unique skillset, personality, and voice.
A tabletop experience come to life! Dungeon dive and encounter creatures and characters inspired by fantasy TTRPGs.
Set sail on the open seas, find your way through gloomy mines, take over a small business selling mead—Aria is chock-full of exciting places to explore!
Packed with replayability, reroll the dice and retell the story in brand new ways.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 322reviews | 92% | — | $23.5K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tried this with the wife and son last night. We're all D&D fans. After about 30ish minutes we were bored. "Narrated by Laura Bailey" yeah ok... she read the intro, but then in the actual adventure it's all silent save for some generic music. The gameplay isn't engaging either, it's just drag your pawn onto a spot and roll dice. Also, as a group of 3 it forced us to bring along a 4th CPU player... this could be controlled by anyone, but we were frequently forgetting about it and would be better off without the hassle.
I feel it's maybe a 2/5 - 3/5. It's a good game with animation, but I find it a little too simple and it gets boring after a while. I preferred For The King as a co-op game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, English*, German, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bien que le jeu ne soit pas mauvais le résultat final est assez décevant et tient plus de l'initiation au jeu de rôle avec un côté 'party game' qu'un véritable JDR, il reste sympathique mais malheureusement très limité en plus d'être bugué. L'expérience est notamment gâchée par la gestion des objets, les inventaires des personnages sont trop limités et ceci est accentué par la direction que le jeu impose en suivant des chapitres sans pouvoir, par exemple, rejoindre une boutique quand il y en a besoin, c'est contre-intuitif par rapport à un JDR classique ou même l'actual play où la liberté de choix prédomine. Il y a également un souci de collision de ces objets avec le décor ou les personnages, certains passent à travers le sol et sont donc simplement perdus, quand ça vous arrive après un succès critique vous en récompensant c'est très agaçant. Lors des discussions avec des PNJ que ce soit pendant les chapitres ou pendant les 'fresques' (c'est-à-dire dans l'interlude entre deux chapitres), des choix peuvent être disponibles mais pas toujours logiques (exemple les choix manichéens auprès des illusions du Phénix à l'acte 4) ou ne se valident pas forcément correctement, on fait un choix et ça réalise tout simplement l'autre (exemples avec le magicien d'Aria à l'acte 2 ou encore CorbeauJo à l'acte 4) ; le feeling JDR est vraiment très mauvais lorsque cela arrive car dans le premier cas on se sent obligé de sélectionner la moins mauvaise réponse et c'est très frustrant tandis que dans le second on fait ALT-F4 pour recommencer le choix qui a bugué. Concernant les possibilités d'évolution des personnages, celles-ci sont aléatoires et me semble également buguées, lors de ma première partie avec Archibald j'avais systématiquement la compétence Mentir, Convaincre alors que je ne l'avais pratiquement jamais lors de ma seconde run, incompréhensible... et sans lien aucun avec l'utilisation de la compétence en question. Toujours sur les personnages, il y a peu de diversité dans les pouvoirs proposés, la plupart étant des modifications du score des dés en tirant une carte, payant de l'or ou consommant de l'influence/fans, même si certains sortent du lot comme le démon d'Ivy ou l'échange de résultat de Mimolin, on aura vite fait le tour et la plupart des personnages se ressembleront, ce n'est pas représentatif de ce que le JDR Aria propose. On note que d'autres bugs ne sont toujours pas corrigés un an après la sortie (cf. les défis de fin de chapitre qui ne se valident pas malgré que les conditions soient remplies). L'histoire me semble assez superficielle (donc à contrepied de l'actual play masterisé par FibreTigre) et avec un côté loufoque porté par une DA particulière à laquelle on adhère ou non, personnellement je trouve que les modèles 2D des PNJ jurent avec les figurines 3D des PJ ainsi qu'avec le décor, ce qui est dommage car ce dernier étant magnifique en plus d'être interactif, il est possible de cliquer sur les éléments pour y récupérer des objets ou qu'ils soient en partie camouflés par celui-ci et c'est très rigolo de le parcourir pour les trouver un peu à la manière d'un 'Où est Charlie ?'. Le point très positif qui sauve clairement le jeu ce sont les voix des joueurs de l'actual play : Lydia, Lâm, Daz, MisterMV et Clément Viktorovitch ou encore d'Alba, elles sont très bien doublées avec le même humour que l'on retrouve en séance, chapeau bas ! La BO composée par Louis Godart est vraiment excellente, pourtant sans paroles elle retranscrit parfaitement l'atmosphère portée par le décor ou l'action. En tant que fan de l'univers et contributeur Ulule je m'attendais à retrouver l'ambiance de l'actual play dans le monde de Games of Rôles créé par FibreTigre, je pense que malheureusement le pari est raté
Rarement eu autant l'impression de me faire scam lors d'un cross founding... Je me souviens avoir claqué 80 balles pour ça et je n'ai même pas eu accès à tous les dlc... Mais bon on va dire que c'était pour supporter l'équipe. Concernant le jeu, ben, la beta m'ayant laissé un sentiment d'indifférence et d'ennui, je n'y avait pas retouché depuis. Et je n'aurai surement pas du, le jeu est... chiant, les dialogues sont inintéressants, longs et ne racontent rien, l'histoire qui n'est en rien entraînante. Le système de jeu est quand à lui digne du premier jdr maison de ton cousin de 13 ans qui n'a aucune base, aucun aspect stratégique, dé 100 classique, 4 possibilités et c'est tout. 1 pouvoir par personnage et c'est tout, aucune autre distinction à part les voix. Les armes donnent un vieux bonus de stats genre 3 ou 5 %, pas de dégâts en plus, pas de système d'armure, l'inventaire est ridiculement petit, la rejouabilité forcé par un système d'étoiles qui font "progresser" les personnages. Le système d'émote est le seul truc rigolo car plus fourni que le système de jeu, malheureusement après les 3 premières minutes la chose est lassante. Cela dit je souligne néanmoins qu'il fait office de super somnifères, nous n'avons pas arrêté de bailler après notre partie qui a du durer moins de 40 minutes, ce qui a permis de nous couchez tôt et de biens profiter d'une bonne nuit de sommeil, qui soit dit en passant est une activité bien plus intéressante que ce diaporama prétendu jeu vidéo
This is a great tabletop role playing experience for up to 4 people. This form of storytelling/gameplay works great for folks who enjoy narrative based, tabletop roleplaying games. It took my group about 12 hours to get through all of the campaigns. (about six, 2 hour sessions) I could see replaying the game, but having experienced it once would definitely shape how you approach it the second time. The art style is good and the application of that style to the UI is clever. Choices matter, but don't get hung up on making mistakes, choices are part of the gameplay, not a definitive right/wrong selection. Even if you do make a string of bad choices, there's typically a way out of a bad situation. I look forward to seeing what this dev team brings us in the future.
Notch one up for Critical Role on recommending a fun party game. You and up to three other friends choose characters to go on a D&D-lite adventure, where you make choices by dragging your miniatures around the board, often times rolling a d100 to find out whether you succeed or fail, and the story progresses onward. This game CAN be played solo, but SHOULD be played with a group of friends speaking out the parts out loud. It can feel a little dull at times, but all in all it's a decently-made game.
I always wanted to experience what a Dungeons and Dragons session with friends feels like, but I never had the oportunity because that kind of games are not popular here where I live. But this games achieve that experience completely and feels like real role board game with friends.
This is a FANTASTIC couch coop game. This is also a wonderful game if you have a friend who is like "I dOn'T PlAy ViDeO GaMeS...." Just tell them, "Dude it's like a choose your own adventure book, you don't have to do anything but choose a path." "Well I don't read..." At that point I give you permission to ditch them, you don't need that kind of negativity in your life. Anyways, this is a wonderful indie game, it has not gotten the hype it deserves. Please buy it and support these developers. Thinkning of making a guide though, unfortunatly there is no guidence on decisions on the web yet, so you are largely on you own. There is a reset chapter at the end of each, which I wish I had seen earlier in the game. Only one chapter with spiders so far if you are wondering, the game warns you in advance, which I appreciate so much more than they will ever know. Thank you. Please buy this game, it is worth so much more than the purchase price, and has soooooo much entertainment.
玩起来有点像为了吾王的精品小游戏,和朋友一起玩体验极佳,尤其是看着他90%成功率的骰子掷出96的时候格外快乐。剧情也很有意思,值得二周目,原价略亏打折血赚。
Une sacrée découverte, jouable à quatre mais même en solo je m'éclate bien:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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