
A cozy open-world 3D adventure based on the popular 'William and Sly' Flash games. Explore a wild mountain landscape as a fox in search of mushrooms and untangle the magical machinations of a dark enchantress. Features fifteen new songs and over ten hours of gameplay!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Italian, German, Spanish - Spain, Dutch, Hungarian, Norwegian, Portuguese - Brazil, Romanian, Croatian, French +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Слава Україні! [/h1] [h2] Один скаже Слава Україні! Мільйони відповідять Героям Слава! [/h2] [h1] Є Українська [/h1] Діамантова трійка нажаль не виконана :( [h3] Враження, про гру [/h3] Гра де можна медативно погуляти по світу під музику, музичний супровід приємний, хотілося б більше сюжету. [h3] Плюси [/h3] + Українська + Музичний супровід, приємний + Гарні локації [h3] Не хочеться писати мінуси, тому будуть побажання для покращення [/h3] ○ Підказки, де знаходяться предмети для проходження, хотілося підказку в вигляді стрілки, тобто натискаєш на кнопку, і стрілка веде де знаходиться гриб, або натискаєш іншу, і веде де знаходиться соняшник, бо коли гуляєш , і не можеш знайти якийсь предмет це дратує ○ більше місць, для того щоб залізти ○ хотілося більше сюжету [h3] Nie chcę wypisywać minusów, więc będą to raczej sugestie na przyszłość :) [/h3] ○ Podpowiedzi, gdzie znajdują się przedmioty potrzebne do przejścia – fajnie by było mieć wskazówki w formie strzałki, czyli naciskasz przycisk, a strzałka pokazuje, gdzie jest grzyb, albo naciskasz inny, i prowadzi do słonecznika. Bo jak się chodzi i nie można znaleźć jakiegoś przedmiotu, to trochę frustruje. ○ Więcej miejsc, do których można się wspiąć albo wejść. ○ Chciałoby się też więcej fabuły. [h3] Dziękuję, że dodaliście język ukraiński – to bardzo miłe :) Zainteresowałem się grą! [/h3] Chciałbym też zaznaczyć i podziękować za to, że nie dodaliście języka rosyjskiego – niech diabli wezmą rosjan. [h3] Дякую boo за дарунок [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3336765274 [h3] Висновок [/h3] Дослідницька гра , з відкритим світом [h1] Дякую за увагу, Перемогу Україні! [/h1]
this is for us autistics out there
I have 100% the game and had a great time doing so. I was quite shocked to find out that Lucas Paakh had made a new game and even a book! As a kid, I loved the flash games William and Sly 1 and 2 so I was for sure going to give this game a try. I was impressed with the world, loved his music as it's always amazing, and I was quite addicted to playing this game. I am sad that it's over but i recommend. This game is a calming adventure with great music, visuals, and feels rewarding as you progress and learn how the game works. I hope Lucas Paakh creates more games! Love it!
If I were to describe, in simple terms, how this game works, it would sound like it sucks. Quick run-down: The game requires you to repeatedly traverse a massive open world which is, from a gameplay perspective, mostly empty (i.e. very few things to interact with or respond to), collecting certain magical ingredients to create single-use magic spells. You use the spells to destroy these evil stone spikes and unlock one or two traversal skills. Every magic spell requires three ingredients, and you can't hold more than one of each type on you, meaning that, if an ingredient is required for multiple spells, you'll have to visit the place to get it repeatedly. Some ingredients can be found basically all over the world, while others can only be found in one specific spot, which is particularly annoying since those are usually the ones you'll need multiple times, especially towards the late game. Certain ingredients require you to perform a simplistic minigame to collect (stuff like "follow the animal" or "simon says"), but they're mostly really shallow and basic. Some of them seem to involve just wasting your time for long enough until the game feels like you're worthy of the item or something, I swear. There is little in the way of gameplay mechanics outside of just repeatedly going to the same places over and over again, and those places can be really effing far from one another. On top of all that, the game has some camera jank and some character animation jank, which gives it a rather amateurish feel. So you can see how, in terms of surface-level mechanics and format, this game had everything it needed to be a terrible slog. Despite all that, surprisingly, it is actually one of the most satisfying and enjoyable experiences I've had with a videogame in years! So, what gives? First and foremost, the world composition is beautiful. Huge sprawling mountainous areas, forests, flower patches, lakes, beaches, all rendered in this rather effective low-resolution texture style which, thanks to its simplicity, allows the render distance to be really high, leading to several screenshot-worthy views of beautiful landscapes. This is all accompanied by a phenomenal ambient soundtrack, one of Lucas Paakh's strongest suits, that really ties the game's atmosphere together. Second, traversal itself is inherently enjoyable. Sly already moves relatively fast from the very start of the game, allowing you to effortlessly zoom through the world in an exhilarating pace. You eventually unlock a powerup that makes you even faster, multiplying the fun ten-fold. Sly controls more like a vehicle than a normal platformer character, with the tank controls and what not, but it works in this game because you're supposed to be going super fast anyway. This simple combination of a beautiful scenery and satisfying traversal mechanics single-handedly turns this game into a super satisfying and fun experience despite its numerous shortcomings. Furthermore, the game doesn't condescend you by giving you a laundry list of locations to go to, allowing you to explore and discover stuff at your own pace, and even figure out the little minigames to get ingredients without a text popup telling you what to do. There are the occasional hints you can get from William when you meet him in the field, but they never straight up give it all away and, as far as I know, they never apply to the ingredient minigames. So all in all, it is surprising that a game that had everything to fail is actually really good. It does require a rather patient mind, though, so do remember that if you plan on getting it.
Magical experience, just like the original Flash games.
I had never heard of the original Flash games...this game popped up on my Google timeline as a cozy, open world game to chill to. I saw that you played as a fox, and it looked fun, so I bought it. All I can say, is WOW. This game is beautiful! The world you run around in, the music, all of it! There's even a permanent rainbow! I loved how agile your character is, and how there is no fall damage! I was running up and down mountains and swimming through tunnels (without having to worry about breath or anything)! And without spoiling anything, when you get the abilities...OMG!! It's just awesome! lol I loved this game so much, I completed it (including finding EVERY mushroom) in one sitting! Bottom line, this game is such a joy to play, I would HIGHLY recommend it, especially if you like running to the top of a mountain and jumping off, looking at a rainbow and beautiful waterfalls as you freefall towards whatever goal you're working on...MUSHROOM!
This game exists somewhere in between Flower and Journey, which is a very high complement.
I was hyperfixated on William and Sly 2 for years, and I knew where every single item was and the optimal routes for the fairies. This game did not disappoint. The movement translates surprisingly well to 3D, with a gorgeous landscape and characters who are charming as ever. I have not 100% this game yet because I am a lot worse at finding collectibles in 3D, but it's still an overall enjoyable experience. If you haven't played the first few games I think it's still worth it; it's a hidden gem for sure!
Still organising my thoughts, but the long story short is: I'm putting this game in my favourites list. I found it hard to put down the controller for the entire game. It delivers on exactly the premise and vibe you expect of it, and does the best thing possible, by underselling, and over-delivering. This game, in a nutshell, is like the environments of Breath Of The Wild, but you're an increasingly more agile fox, sprinting (and more... the last unlockable ability (which I wont spoil) really brings a whole new beautiful experience to traversal of the world - one of those things that'll make you gasp a little the first time you use it. And they make it completely unlimited to use, which is perfect for this game, more on that in a sec.) around these beautiful landscapes. It's amazing to me that one person made this - Lucas Paakh I raise my emoji hands in praise of you. The central hook of this game is the flow state you find yourself in, running around these truly gorgeous natural landscapes, with great atmosphere and music. It's a game I'm glad to own just for the simple purpose of knowing it's a world I can go into whenever, zoom around in fox form, as the lush vistas whip past me or beneath me. Probably a perfect game for a rainy day, but I played it on a fine day and it was great. I found this game surprisingly hard to put down for the entirety of its (for me) 5 hour run-time. 5 hours bearing in mind that it's endlessly revisit-able for that flow state and beautiful world, I left about 200 mushrooms uncollected, plenty satisfied with the experience I'd had. It's a pretty perfect transition into 3D for this beloved old flash series that has stuck in my mind for some 20 years preceding me buying this new addition. The original left an unwavering signature of enchantment in my young mind - and this game positively delivers on that. I have some things that marginally weighed the experience down, that I'll just mention here as more or less objective issues (maybe they'll get patched, perhaps, but if not, a really lovely experience remains here), but these are reasonably speaking, part and parcel of a game made by one person and should definitely not discourage you from getting this game if you're interested. it's absolutely worth the full price in my opinion! The game knows its central charm is running around a lush world as an agile, lightweight fox, and it sticks to it, and it makes it a great experience as a result. Not much gets in the way of it, in that sense, it just lets you run free, BOTW esque - but I do wish the game taught the player a little better at the start. In this game, you essentially have a 4-slot inventory, and you'll collect blue essences of different plants and animals. Breaking these stone pillars requires three particular blue essences and will unlock your movement upgrades, and also unlock other animals, so as to ensure some degree of sequencing through the game - it's definitely not a strictly linear experience in this sense though, which feeds into that freedom. I will say, they could have been laid out better to tighten up traversal in the late game (I think this game designed its world before its sequencing, if that makes sense), and some of the starting blue essences that are naturally occurring in the world were actually kind of rare. You'll be staring at a ton of sunflowers or something, but only one of them has the blue essence. It's not hard to see, the one you're looking for is blue, but it's the frequency at which these, the ferns, etc. occur in the world, while you're witnessing non-blue-essence versions of these same plants by the dozens, that makes it a little sub-optimal. You just wish you could get the blue essence from any of that plant, or at least, more of them. Having said that, it encourages exploration, and that's a lot of what this game thrives on, finding what's over mountain tops, in caves, underwater etc. As animals get more involved, some really cool little puzzles get involved with how to attain their blue essence - most of these are good, but a couple could have been clearer. I'm not sure what gets the birds to hand over their blue essence, I just chased them around til something happened. This is the occasional downside of a game that doesn't overly explain itself with text boxes. I'm glad they're not in the game at every turn, it's not in the spirit of this kind of game (which it sticks to commendably well), but some of these little animal puzzles could have been a bit clearer, or something. One thing I wish I saw more of though, was the feel you get when chasing the stag around the mountainous range. That chase, flowing around those high altitude hills, valleys on either side, wrapping around, it really zeroed into that flow-state feeling that the game thrives on in an interesting way. Preceding this there was no need for race-like attention to your steering. Not that this section is a race section, you can do it at any pace (this game is very chill/cosy like that), but I wish there were more 'chase' sections like this! It's not a problem though, just a little thing that I felt had a lot of potential. As it stands the game pretty much entirely fulfils its potential, though, so don't concern yourself with this paragraph too much. I think that's all I have to say. This game is definitely worth the money in my experience, a real achievement by a solo developer, and a lush flow-state experience to be had running around a beautiful world. If you ever wanted to be a fox, but with slightly fantastical capabilities, like you're in a dream... this is the exact game for you. Environmentally speaking: It's pretty much Breath Of The Wild: Fox Edition, basically. What's not to love? Try it out! :)
I grew up playing the first two games and I was excited and proud that a new one released! I'm glad I played it, it's very laid back, fun. and beautiful, I definitely recommend it to those who enjoy adventure and foxes!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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