
Dive into a realistic, single-player, first-person journey through the harsh northern latitudes as you sail endless waters, searching for a way back to your loved ones. Will you follow the light?
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About
WILL: Follow The Light is a story-driven, first-person adventure puzzle game about a perilous personal journey through the harsh northern latitudes. To find peace and reunite with his family, Will must sail across endless waters, face numerous challenges, and ultimately discover himself.
You play as Will, a lighthouse keeper on a remote island in the northern seas. The story begins during one of your typically solitary shifts when an unexpected radio message shatters the routine. A sudden disaster has struck your hometown, and your only son is missing. Determined to find him, you must set out on a quest aboard your sailing yacht, Molly, navigating the treacherous northern seas.
The harder you search for your son, the more questions arise. What hidden truths lie in your bond with your own father? Where is your beloved wife? What has happened to your family? The answers are scattered across the unforgiving northern environments you explore — an abandoned island accessible only by sea, a mountain range traversable by dog sled, and your home now standing among ruins and accessible only on foot.
Through the journey, you discover and confront truths about yourself, whether you’re ready for them or not.
All of it to save your son…
…or yourself?
A stunning northern wilderness – breathtaking northern landscapes on land and sea, brought to life in Unreal Engine 5.
Deep exploration and traversal systems – realistic sailing and dog sledding mechanics let you explore a vast world.
A story of fathers and sons – a compelling narrative adventure in a mysterious setting, with puzzles, secrets, and revelations in every chapter.
A cinematic adventure – experience Will’s story through narration and environmental storytelling.
Challenging puzzles – encounter immersive puzzles and set-piece moments.
Original soundtrack – an atmospheric blend of experimental textures and unique instruments, seamlessly weaving character themes into the world’s musical narrative.
We are an independent, self-funded, and self-publishing game developer. Our small team is driven by a passion for travel, and we aim to share that enthusiasm with players by sending them on journeys to explore new places and worlds. With a strong background in CGI, we are eager to deliver realistic visuals and unique adventures. Our goal is to fully immerse players in the narratives we create, making them feel like an integral part of the story.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отвратительная игра
Un petit jeu qui aurait pu être sympa, si ce n'était ses mécaniques pénibles et une histoire franchement mal foutue et bâclée. En revanche, les graphismes sont beaux dans l'ensemble (on reconnaît bien la patte de l'UE5) mais parfois un peu rigides. Le pitch de base : On suit l'histoire de Will, un gardien de phare. Un jour, une catastrophe naturelle détruit sa ville, le poussant à partir en voyage pour retrouver son fils. L'intrigue ratée : [spoiler] En réalité, c'est le père de Will qui est venu chercher son petit-fils. Son but ? Faire comprendre à Will qu'il doit s'occuper de son enfant et ne pas rater son éducation, comme lui-même l'a fait en étant toujours absent à cause de son travail. [/spoiler] Le dénouement décevant : [spoiler] À la fin du voyage, on retrouve le père de Will... sans le fils. Il l'a en fait déjà renvoyé au phare. [/spoiler] Le gameplay : - Des mécaniques bâclées dans l'ensemble (certaines auraient pu être beaucoup plus centrales, comme la navigation qui était plutôt sympa). - Des énigmes, des phases de gameplay et des interactions généralement pénibles (certains puzzles sont longs et sans intérêt). - La lanterne : une fausse bonne idée. Elle permet d'en découvrir un peu plus sur le passé de Will, mais ça s'arrête là. Bref : Si vous voulez y jouer, accrochez-vous. Certains moments en valent le coup, mais n'espérez rien de la trame scénaristique, qui est aux abonnés absents.
[h1] Одноразовое кино на вечер... [/h1] Если вы любите кино, то наверняка знакомы с форматом "фильма на один раз". Это далеко не "плохое кино" или откровенный "попкорн-муви", просто история которую нам транслирует режиссер, имеет очень простое прочтение и не требует тщательного просмотра для понимания сути происходящего. С will follow the light примерно такая-же история... Сама по себе игра очень приятная, сюжет написан явно на целевую аудиторию 25+ и затрагивает вполне злободневную тему "отцов и детей"... Проходится сюжет на одном дыхании... но... по завершению понимаешь, что мир этот полностью "хрустальный" и помимо истории и интересного сеттинга (включая механику лодки) не имеет в себе реиграбельность... Плохо ли это? Конечно нет. Здесь нет аванпостов и прочего "гринда" коим богаты "игры пустышки"... Вы просто покупаете игру, берете в руки геймпад и наслаждаетесь... Здесь нет "умопомрачительных комбо" или уровней вызовов... Здесь все просто... Как в кино... Однозначно рекомендую... Особенно при цене 600 рублей...
Bug constamment ; bloque le pc , Ctrl/alt/sup/ pour revenir au bureau
I enjoyed the game. I would have liked more sailing and map plotting. i would recommend to certain friends but not family. The story is engaging and I was compelled to find my missing son well done. However.....Spoiler incoming..... [spoiler] Do you know in red dead when your character dies of TB and all the previous hours of play and emotion is wiped out by the devs and you are left feeling cheated and annoyed? That is how I felt by completing this game and being invested in the story of finding my son. My dead wife and son stood on a cliff waving to me as I sail towards them.... WFT? How did my son die? how did I die? Is my father dead too? is everyone dead and yet I'm sailing around in the afterlife? Ruined a very enjoyable game. [/spoiler] Still a positive review because a a game its was fun and well made, as a story it sucked.
This game is basically just a walking simulator. The sailing parts.....all scripted, you just have to go left or right. And that wouldn't necessarily be a bad thing if the story wasn't bad, predictable and sloppy (it contradicts itself a few times, the entries in your journal don't always match what happens in the game etc.). If you want to play basically an interactive movie, there are far better options.
Too bad,too many bugs.During the voyage,at the docking stage,without wind,i activated the system and lowed the sails,but the ship still moved very slowly,barely moving
Beautiful
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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