
Master the elements in this stealth game where everything burns. Use your elemental powers to start fires, freeze water, and move earth as you outsmart superstitious enemies in this mischievous 2D stealth game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Me da pena que este juego tenga pocas reseñas, lo que lo he disfrutado y sobretodo lo que he me he reido no tiene precio, viendo arder a los enemigos ATERRORIZADOS por sí mismos arder o por un compañero de guardia, como de un saltito en la oscuridad se acojonan y huyen de ti, o como caes de gran altura encima de un pobre desafortunado por sorpresa para ambos, amortiguando el impacto. Nunca me había encontrado con un juego así, por lo que me ha sorprendido gratamente la variedad de mecánicas elementales. Por otro lado, tiene un píxel art precioso que da vida a bosques y montañas y escenarios impresionantes. Veo comentarios que dicen no haber acción, es un juego de sigilo amigos, no obstante puedes hacer CADA misión a tu gusto, caos o sigilo, y algunas misiones me he encontrado con cuenta atrás. Obviamente es un juego humilde y hace lo que puede pero en mi opinión todo lo hace bien. En mi caso demasiadas esquirlas que no he llegado a usar (hay como 60 items equipables que dan efectos) y algún bug insignificante. Otra cosa que me ha gustado son los desafíos de speedrun, sin detecciones, sin asesinatos y demás objetivos opcionales que si optas hacerlos te obligan a ser creativo con cada intento y así usar el entorno y esquirlas de diferente forma. Conclusión: lo recomiendo enormemente, mucho contenido para su precio, rejugable y si vas con ganas te recomiendo que lo juegues tranquilamente, lo disfrutarás.
Developed by Sneaky Bastards and published by Balor Games, Wildfire is an inventive stealth platformer that transforms elemental magic into the centerpiece of its gameplay. Instead of relying on traditional combat, the game places players in the role of a villager persecuted for possessing magical abilities in a kingdom where such powers are feared. Framed as a witch and pursued by soldiers loyal to the ruling authority, your mission is to evade capture, rescue fellow villagers, and slowly reclaim a land consumed by fear and oppression. While the story is relatively simple, it provides enough emotional weight to support the adventure without distracting from the game's primary focus on strategy and experimentation. The game's greatest accomplishment is the way it encourages players to manipulate the environment using elemental powers. Fire, water, earth, and plant-based abilities are not merely weapons but versatile tools that interact naturally with the world around them. You can ignite fields to distract enemies, freeze bodies of water to reach inaccessible areas, summon vegetation to conceal your movements, or reshape the terrain to create entirely new paths. Every stage is designed with multiple solutions in mind, rewarding players who observe their surroundings and think creatively instead of following a single predetermined route. The dynamic behavior of the environment makes every decision meaningful, as a small spark can quickly spread into an uncontrollable blaze or a carefully placed patch of grass can become the perfect hiding place. Stealth mechanics are equally impressive because they integrate seamlessly with the elemental systems. Enemy patrols react intelligently to suspicious sounds, spreading fires, disappearing allies, and unexpected environmental changes. Rather than overpowering opponents through direct confrontation, players are encouraged to outsmart them by manipulating their surroundings and exploiting openings in their patrol routes. This creates a satisfying rhythm of planning, improvisation, and execution where patience is consistently rewarded. Every successful infiltration feels earned, especially when a carefully crafted strategy unfolds exactly as intended. The game rarely forces a single solution, allowing different playstyles to flourish while maintaining a constant sense of tension. Wildfire also excels in its audiovisual presentation. Its detailed pixel art captures forests, villages, caves, snowy landscapes, and ancient ruins with vibrant colors and fluid animation. Elemental effects are particularly striking, with flames spreading naturally through vegetation, water transforming into solid ice, and lush greenery emerging from barren ground. These visual effects are not simply decorative but communicate gameplay information in a clear and intuitive manner. Complementing the visuals is a subtle soundtrack that enhances the atmosphere during both quiet moments of exploration and more intense escape sequences. Together, the presentation creates a world that feels alive and reactive to every action the player takes. Another highlight is the optional cooperative mode, which allows two players to complete the campaign together. Cooperative play expands the tactical possibilities by letting players combine elemental abilities, coordinate distractions, and approach challenges from multiple angles. This addition feels thoughtfully integrated rather than being an afterthought, significantly increasing replay value for those who enjoy collaborative gameplay. Progression also remains engaging throughout the campaign, as new abilities gradually unlock and expand the range of possible strategies, ensuring that later levels continue introducing fresh ideas without abandoning the core mechanics established early in the adventure. Despite its many strengths, Wildfire is not entirely free of flaws. Some stages demand precise timing and careful execution, which can occasionally result in trial-and-error gameplay. The learning curve may also feel demanding for players unfamiliar with stealth-focused experiences, particularly when juggling several elemental abilities simultaneously. Certain environmental interactions can produce unintended consequences, requiring quick adaptation when carefully planned strategies suddenly fall apart. However, these moments often reinforce the game's emphasis on flexibility and creative problem-solving, making unexpected situations feel like a natural extension of its design philosophy rather than unfair setbacks. Wildfire stands out as one of the more original indie stealth platformers thanks to its exceptional use of environmental interaction and player freedom. Its combination of stealth, puzzle-solving, and elemental magic consistently encourages experimentation while rewarding thoughtful play. The compelling world, satisfying progression, attractive pixel art, and meaningful cooperative mode come together to create an experience that feels both distinctive and highly polished. Although its deliberate pace and occasionally demanding challenges may not suit every player, those willing to embrace its systems will discover a rewarding adventure that offers far more depth than its simple premise initially suggests. Rating: 8/10
pretty cool, but it doesn't have much content
Honestly so much better than I thought it would be.
Criminally underrated stealth action side-scroller with immersive sim elements. The design is quite genius the way it encourages you to replay levels to complete optional objectives, like no kills or no reloads. Pairing a few objectives together make interesting choices and challenges for each run. The interaction between systems has lots of room for chaos where even failure is fun and recoverable. The story and art are serviceable, but not absolutely stellar. However, the graphics are mostly very readable and have their own charm. Co-op is nearly seamless and adds to the experience, though the slower pace and puzzle elements might not be for every player. The only issue I had was the save system, where selecting 'new game' instantly deleted my progress without even a confirmation screen. Big recommend for stealth fans. I hope the studio does more in the future, I'll keep an eye out.
really underrated! the magic mechanics are unique + fun to play with, offers a combination of options via skill tree. stealth mechanics are fun. story is not the strongest as it's a bit limited by the game's length. art style is lovely. would recommend.
Just wasn't very interesting to me. It's not like I stopped playing at the tutorial or stopped playing before any actually interesting gameplay started. I got to the point where you actually start to play the main part of the game and it just wasn't that good. I don't think there's many more mechanics than the beginning that don't just make it easier to play the game as in the trailer and store page the mechanics it shows don't seem that interesting either. I don't really want to play this game for 5 hours just to find out.
下辈子做战士吧,太废物了
Игра лютая дерьмятина. Абсолютно убогий геймдизайн. Тебя заставляют проходить игру именно так, как задумал разработчик, и никак иначе. Особенно вводит в заблуждение трейлер, который показывает, как весело можно играться с магическим набором способностей. Но по факту тебя постоянно держат в жестких рамках, а любое отступление от задуманного пути игра наказывает. Решил поубивать стражников? Минус испытание. Хочешь подольше остаться на локации? Минус испытание. И вот тут начинается самое веселое. За эти испытания какой то "гений" решил выдавать очки прокачки. То есть я не могу проходить игру так, как мне нравится. Я обязан играть строго по заданным правилам, иначе просто ослабляю самого себя. Да, испытания можно перепроходить. Только вот за один заход закрыть их все невозможно, поэтому каждый уровень приходится проходить по 2 или 3 раза. И это вообще не весело. Ну и вишенка на торте это чудесный нарратив. Каждый раз видеть диалоги формата: "Ты собираешься поджечь этот фитиль?" "О да! Я собираюсь поджечь этот фитиль!" "Давай уже, поджигай этот фитиль!" Просто нет слов. Вот серьезно, пожелание всем разработчикам таких игр. Не надо фиксированно показывать подобные диалоги при каждом перепрохождении уровня. Один раз показали и дальше скрыли. Потому что выглядит это настолько паршиво, что уже глаз дергается, когда приходится снова запускать уровень. Короче, игра совершенно не оправдывает ожиданий. Очередная поделка с отвратительным дизайном. Брать стоит только если вообще больше не во что играть.
I played this game local co-op with a friend of mine using my Steam deck. In this game, you play as a villager who, after touch a meteorite outside of your home village, gains magical powers. Unfortunately, an army of zealous knights invade your home, capture all your villagers and pet (I assume) bobcat, and attempt to kill you. You then proceed to go through various levels where the goal is to use your witchcraft and platforming prowess to get to the exist (usually with some other kinds of goals tacked on). As for your magical powers, you start with spirit and fire powers, and as you progress through the story, you'll gain water and earth powers as well. Each power can be upgraded by expending magic points that are acquired from doing certain things in each level. I should stress that its impossible to max out each power on a single playthrough, so you'll have to do New Game+ if that's what you want to do. So with that being said, don't make the same mistake I did and try to complete each objective on each level on your first playthrough. That's just going to cause a lot of tedium and pain. In fact, some missions I don't think its even possible to beat them on your first playthrough of the game. Also, you cannot do every mission on each level in a single playthrough of said level. Meaning you plan on beating this game 100%, you have to play each level more than once. I do recommend only playing this game, at least your first time through it, in coop. I tried playing some of it by myself and honestly, it got tedious pretty quickly. One point of tedium that came up was there were several moments where it felt enemy patrols were taking too long to pass. My friend and I wish that the devs had incorporated a fast forward button you could press during gameplay to remedy this. As for other legit gripes we had, some powers were annoyingly finnicky to get working. Case in point, the Fire Jump ability. Its essentially a double jump that's activated by pressing the jump button while you're in the air and carrying fire. But I swear that 30-45% of the time my friend and I tried to get it to activate, it wouldn't. Another problem we had is that there are certain mechanics the game doesn't do a good job explaining. For example, in some missions there are doorways you can hide in, but I swear the game never mentioned that while you're hiding in a doorway, if you press up, you will move to a different, nearby doorway. Another example is that the game tells you that you can pickup enemy bobcats (which you do because it'll hide your scent from other bobcats), but the game doesn't tell you HOW you're supposed to do that. Turns out you just have to get next to a bobcat while its sleeping and press the pickup button (why this doesn't cause the bobcat to wake up goes unexplained). And while I'm talking about them, enemy bobcats can all go to hell. Aside from those (and other) gameplay mechanics that weren't explained well (or at all), and despite the odd tedious moments that made us long for the ability to speed up the gameplay, my friend and I still had fun playing this. If you've got a friend to play with and you see this game go on sale for $9.99 or less, its worth a purchase.
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Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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