
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. But wouldn't recommend it to my worst enemy. The game has a exponential difficulty level. It starts easy and then turn into dark souls out of the sudden. Playing it is an exercise in patience and the most annoying experience of my life. If you tell me you really like playing this game, I would believe you a madman. I would ask your family to put you in an asylum. Let me give some examples: - First encounter was 7 random monsters. I had no tool so I died. - Poor game documentation. I had to look at a wiki to know how the stats work because the games does not tell you much other than the basics, yet expects the player to understand its intrinsic mechanics to play it well. - The game does not make sense at times. It says things with no meaning that sound like white noise. - The game would be fun with a nice, easy gameplay because it's vibe is mellow and the thing is devoid of any excitement. But the game will punish you if you try to play it. Don't trust the vibe, the vibe is rotten inside.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wildermyth is a tactical RPG with an emphasis on procedural generation. It's more than the sum of its parts, and I like it. It's easy to play this game for a bit and think it's just a cute little idea decently implemented. Almost every character is randomly generated; they fight through a sort-of-XCOM short campaign in a fantasy world with a lot of random narrative events, and every character has a random personality that affects the way they behave in those events. They get even more distinct thanks to personalized gear (you can't transfer gear between characters) and various magical transformations and pets. You end up with a surprisingly well-defined roster of characters that you reuse throughout various campaigns. It's only when playing through the third and later campaigns that you get a chance to see how complex and interesting the tactical part of the game is. As the main stories of these campaigns become more complex, the randomized parts take on new meanings, and the story feels both very personalized and well-developed. I have never generated characters that ended up more memorable than my cast here. Plenty of properly written characters aren't as dear to my heart as these random people! Sadly, the magic goes away once you finish the story campaigns and play generic, randomized ones. At best, they are just about your old gang getting back together. The Omenroad DLC also doesn't feel nearly as interesting as the main game. Still, what you have here is well worth your time, just don't expect this to be your forever game. Unless, maybe, you like the setting enough to play it forever. To be frank, this kind of setting - a prehistoric world of myths - is not my cup of tea at all, and I'm surprised I liked this game as much as I did. So, I expect any fan of tactical RPGs to have a great time with it.
On steam deck the controls take some getting used to, but if you stick with it you'll be rewarded. This is a great game both for short breaks and for getting sucked into longer sessions. It's a relaxed RPG where you'll want to spec your characters out with a bit of thought into their combat styles, but you won't feel the need to maintain a spreadsheet or rely on a wiki.
简易版单人CRPG +高度自定义的起源角色,长战役里可以见证战团里每个人的一辈子,通关后看着英雄们的后日谈很满足 +剧情语言幽默而有史诗感,支线随机事件丰富 +相当轻量化甚至宝宝级的战斗规则,但是环境要素利用率相当高,还有十分丰富的技能build、身体变异等等 -只有战法猎三个职业,保持大概十几个小时新鲜感后技能组相对重复 //第二次战役时我捏的神原2主角团,洛斯头前的一缕白发重现不出来有点可惜,结果战至中年后居然刚好从这缕头发开始白了,惊喜的同时还有些感慨。
попробовал с пиратки и на столько затянуло, что решил взять в стиме и пройти по-новой. Если думаешь брать или не брать, то бери
Story for kids, blend graphics and boring mechanics.
The game is "lovely" and it reminds me of some good old pen and paper evenings. It even gave e some nice ideas for an upcoming campaign. The turn based combat is interesting, but lacks strategy options after some time. This was compensated for a very short time by events that gave my heroes special abilities and changed their fighting style dramatically. But after 20 hours i lost all interest. The same cut scenes repeat. The fights get repetitive and boring. The procedural storytelling shows, faster than I thought. The music is very good, BUT it lacks variety and always has a melancholic undertone. Already in the second campaign I had to disable it. I clicked faster and faster trough the very nicely done comics until i realized that i simply could not stand to hear to same bitter-sweet song for the 70th time. It would have been simple for the devs to add three folders for sad/joyful/neutral songs, where players can copy their own favorite songs. I really emphasize on the music and its lack of variety, because I almost stopped playing the game until I realized I hated to hear the same song again and again and again. Now I have my favorite Pen and Paper songs running in the background and the game really shines. All in all the game lacks really good stories and good combat. I guess you simply can't generate stories that are engaging in the long run. The game comes down to grinding to free all territories and to be strong enough to finish the final boss.
I've had enough with the homosexual content in games. In Wildermyth, it's fine that you can choose to make characters homosexual if you prefer. I'm tired of the game itself -- in this case, side missions -- that foist it upon you. If this were the 90s or early 00s and an isolated game? Sure. Wouldn't care. Now, sick of it everywhere.
Disappointing after all the positive reviews. Far too simplistic to be fun. It gets very repetitive very fast and the story line does not impact play much at all. Choices are very limited and you can't level up very far before you have to start over with a new campaign that is only a slightly different campaign than the previous one. Maybe this is good for young kids?
我很难想象,有这样一款游戏,让我感觉一生可以很长很长,也可以很短很短。游玩过程是一篇治愈而又充实欢快的童话,且富有史诗的厚重感。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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