
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After starting, though finishing atleast 3, the scripted campaigns, I decided I wanted even more tales for my pantheon of reusable, metaprogressed heroes and their children, children's children, you get the point. Wonderfully crafted party-based RPG that really leans into procedural generation and emergent story telling. By the end of my 70 hours, I had a veritable village of heroes with different mutations, rivalries and romances, gear, and special abilities so that no two really felt alike, though harder difficulties did force class builds/ tried and tested strategies in order to survive. The spectrum from cozy to challenging is all here through thorough and HIGHLY customizable difficultly sliders and options. Gameplay generally exists across a set number of chapter (1-3 I believe?) that tell a grander story. Each story has an overworld map wherein you'll send or split your party to explore, fortify, defend, and strike out against enemy strongholds before culminating in a final, scripted dungeon and fight that you'll definitely want a full party on. Time passes during hero travel; new opportunities can arise, regions can fall, sieges begun all while moving your party from point a to point b, so planning in the overworld has actual consequences on how difficult your chapter will be. An easy rule of thumb is the more time spent in each chapter, the more difficult the entire story becomes as new enemy types, buffs, and debuffs start popping off. When getting to a point of interest in the overworld, a grid-based tactical combat ensues. Your typical action point, movement point economy typifies the combat. The art style has a slight 3d feel with paper cut outs for enemies, allies, and matching artistic renderings of terrain (buildings, rocks, houses, etc) and small animations that liven the characters up (static pieces don't do it for me). Different classes have different strategies and ways to approach enemies, but personally the magic system's inherent use of the environment through abilities called Infusions is a stand out. Different effects sprout from using the abilitiy on different forms of terrain; infusing a barrel, using its splinters on a group of enemies is far different than animating a weapon rack after all. Class builds are fun to shoot for, but there is a degree of randomness on level up as well as the gear you come across in your adventures (though you will have a chance to buy some equipment in between chapters, currency for which is found in the overworld through events and building fortifications). Still have fond memories of my heroic raven beaked, hammer and shield wielding paladin that would heroically zip around the battlefield. TLDR: worth playing if you want to procedurally generate an adventure with friends or solo
A Masterpiece That Perfectly Captures the Magic of Tabletop RPGs!At first glance, the interface and the comic-book papercraft graphics might look a bit too simple or basic. But don't let that fool you! Once you dive in, this visual style becomes incredibly charming, cozy, and alive. The fantastic soundtrack doubles this immersion.The Good:Phenomenal Storytelling & Variety: The procedural generation in this game is incredible. Even after many hours, I haven't encountered the same Random Event twice. Your heroes' choices, their dreams, and their permanent physical mutations build a truly unique legacy every single time.Gameplay & The Calamity System: The turn-based combat is tight and deeply satisfying for anyone who loves Action Point management. The best-designed mechanic is how enemies receive permanent upgrades (Calamities) after battles and intervals. It fits into the game world seamlessly, feels completely fair, and scales the difficulty brilliantly without being awkward.Perks & Progression: The abilities you choose during level-ups are very impactful. Combining abilities like Long Reach or Battledance on your Warrior, turning your Hunter into a snowballing machine with Thornfang+, or skyrocketing your Mystic's damage with Vigorflow+ feels incredibly rewarding.Minor Criticisms:Class & Item Pool: There are only 3 base classes (Warrior, Hunter, Mystic) and the item count might seem a bit low initially. However, the unique skill choices, elemental weapons (like catching a Water Spirit), and permanent transformations (like turning into a Wolftouched or Stormtouched hero) completely make up for it and keep things feeling fresh.Verdict:If you love turn-based, tactical, action-point-heavy RPGs with a heavy focus on storytelling, Wildermyth is an absolute must-buy. Watching your heroes age, sacrifice themselves for the greater good, retire, and join your Legacy pool to be recruited as living legends in future campaigns is a unique joy. Highly recommended!
Excellent jeu, encore meilleur avec des zamis
Peak, 10/10. The game knows what it wants to be and nails it in every way.
I don't get why the story stuff is so hyped. It's very uninteresting. Wish there was a way to play without it, since the combat and build stuff is actually great! Simple but highly random. Forces you to improvise.
Great Game, unsurpassed vibes and an enjoyable combat system.
Um dos melhores jogos de estilo RPG que já joguei! Wildermyth junta o clássico tático do RPG com interações únicas entre os personagens, além de ter um estilo de mapa e pequenos elementos da história procedural, onde cada jogatina e história sempre parece única, diferente e interessante. O sistema no qual seus personagens ficam disponíveis para jogar outras histórias, se relacionam, criam raízes e família, no qual também podem ser utilizados. É um jogo simplesmente incrível e já é um dos meus favoritos!
Plays like a TableTop RolePlaying Game, complete with a DM narrating your encounters and escapades between battles mixed with grid-based combat. Characters from past campaigns can make appearances in future ones with some of their abilities or you can start with a fresh cast each time. You can have up to 5 player coop but from experimentation with TTRPG focused friends 3 people seems to be the practical limit. With more than 3 player turns slow to a crawl while everyone discusses and agrees on actions, though with more casual players you might be able to go to 5 without taking too long. Overall a highly enjoyable and replayable game your TTRPG nerd friends will enjoy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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