
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, especially on the Deck. Good way to unwind a bit afterwork
I'm hopelessly addicted to this game. Its the perfect mix of D&D and fire emblem. The gameplay is varied enough from class distribution that every new character feels original despite my legacy hero zone having to expand a 4th time now to house all of them. My only two complaints is that the game feels unfinished. (And according to what I saw online it technically is). There aren't enough non-generic campaigns, although the ones that do exist are great stories. The other complaint being customization feels like it could have been so much more deep than it actually is. But community hub mods fix both of these issues, there are full workshop campaigns and literally hundreds of character cosmetic workshop mods. 100+ hours in. Only a third of the achievements achieved, and I will definitely be ribboning this game, so I have a lot more left to go.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a cozy story game with tons of Choices-Matter moments that lead to fun and interesting moments and introduces new ways of playing. The character advancement systems are really cool, and the combat is fun and thoughtful with inventive battlefields and scenarios. The overworld / map experience is low maintenance while requiring advancement against a clock where the only real punishment is fighting a few more battles. Only criticism I have is that your characters get to a point of steamrolling every encounter, especially with the legend system. But the game does give the player the option to use them or not. Overall 10/10
Fun and easy to get lost in. About six stories written by the makers of the game with multiple sub plots and side stories to add on to your adventure. If you like a challenging Turned Based RPG, this is a great start.
If you like party based episodic games, this is for you
I got a little annoyed during some of the repetition (after playing for like 50 hours) and therefore kinda wish you ciuld automatically see what the different options did if you'd already chosen them... Outside that this is honestly one of my favourite games though. I love it so much Turn based games and decision making games (and character creation) are all things I adore and this merges them all so well, and the fact you can keep track of every character from every run is so goated as someone who loves collecting things and seeing statistics. So so good
gud
pretty good :)
Played this game with a really good friend of mine; it’s solid, and co-op is seamless. Also has a lot of replay value. I recommend it highly. I keep becoming a furry wear wolf basically every game we played, and if it wasn't for the mystic Alex killing the salt witch and all pillar by himself, we would have lost, and my teammate refuses to admit it even though they controlled 3 characters who all killed about 1 monster in total and had most of our party's resources :).
Very fun but kind of annoying MP gameplay as it runs like a couch coop, so you kinda keep interrupting each other.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $606K | 925 | 77% | $12.49 | |
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| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 21.2K | 79% | $16.99 | |
| $12M | 82.6K | 82% | $7.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 21.4K | 67% | $29.99 | |
| $11.9M | 86.5K | 90% | $4.79 |