
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的很期待2,拜托了继续做吧,一定会入的
This game is so good, the most difficult setting is almost impossible, and the second most difficult is still a good deal challenging. I love the simple class system, yet varied random skill paths which allow a solid variation in characters.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Забудьте про выбор "да" или "нет", в этой игре, которая заставит вас смеяться и грустить в пределах одной партии, а потом ещё и отрастит вашему воину гусиную лапу вместо руки (потому что вы так захотели) Это игра, где выбор имеет значени, вы будете переживать за своих героев Готовьтесь к веселой шизофрении сюжета. рекомендую любителям ролевого отыгрыша оторваться будет сложно
fun and unique!
文本写得真好,除此之外作为战棋游戏有点乏善可陈。 职业只有三个,构筑路线也比较单一,有几个perk比较滥强,基本每个路线的差异化就体现在一两个能力上,对游玩体验改变不大。变形系统很有特点,但大部分实用性比较一般,最强的变形就是只给基本数值的变形(指狐狸尾巴 但是,文本写得真真真好,光是看故事都能值回票价,强烈推荐蜥蜴人章节,在极其有限的文本和演出量下竟然塑造好了四个反派角色,所有搞叙事的都应该好好看好好学。
too much water
It is impressive how much this title got me to care about LITERAL paper-thin characters. Incredible game. Bravo devs. Bravo.
It was a pleasant surprise. The story is procedural, there are some key points in the different adventures but you find a vast quantity of random events, and the map is generated procedurally: you can play something different every time. And you can put the characters you like into a Pool of charactera that you can find when generating other stories, which is a fantastic idea. The combat system is tactical grid turn-based and it's extremely fun. I recommend it, I'm currently playing just this game, it's addicting.
i had 4gb ram and yet my laptop cant run this game. great spec info down there. 3/10.
although the stories themselves, like the text and over arcing storyline, are repetitive and leave little to wander your brain, the game itself with the fights and little side character stories make it random enough that it could be played over and over. plus there's enough campaigns to rid yourself of the original repetition.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $606K | 925 | 77% | $12.49 | |
| $495.5K | 1.1K | 75% | $9.99 | |
| $73.2K | 155 | 40% | $19.99 | |
| — | 0 | — | — | |
| $50.1K | 110 | 68% | $15.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.3K | 90% | $6.99 | |
| $12M | 21.2K | 79% | $16.99 | |
| $12M | 82.5K | 82% | $7.99 | |
| $12M | 16.2K | 92% | $19.99 | |
| $12M | 21.4K | 67% | $29.99 |