
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真,不好玩,真,不好看
Tried multiple times to get into this game but I just can not. There are certain aspects that are very entertaining but this does not scratch the itch for me.
It was a pleasant surprise. The story is procedural, there are some key points in the different adventures but you find a vast quantity of random events, and the map is generated procedurally: you can play something different every time. And you can put the characters you like into a Pool of charactera that you can find when generating other stories, which is a fantastic idea. The combat system is tactical grid turn-based and it's extremely fun. I recommend it, I'm currently playing just this game, it's addicting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The genius of Wildermyth is how the story flows together so well. The sequence of events is randomly generated based on your characters' every individual action, but you'd never guess it from how smoothly the encounters foreshadow future occurrences, how naturally interactions between characters construct relationships, and how the dialogue fits your party's members even though it changes according to which member you selected for that scene. Full disclosure, a lot of my enjoyment of this game so far has come from roleplaying it with my family. But I'm sure that anyone who can appreciate good story-writing and character development, rooted in classic tabletop RPG gameplay, will love the charm that Wildermyth offers its players.
It is impressive how much this title got me to care about LITERAL paper-thin characters. Incredible game. Bravo devs. Bravo.
This game is so good, the most difficult setting is almost impossible, and the second most difficult is still a good deal challenging. I love the simple class system, yet varied random skill paths which allow a solid variation in characters.
This is a game that I fell in love with almost right away. My favorite part is the telling of the story during a campaign, I play "Carved in Stone" which is basically Rimworld's "Commitment Mode", so many bad and good things happen to my party and it feels like a I'm watching a DnD/storybook adventure play out. Some of the mini stories repeat cross-campaign but the many different dialogue changes based on your characters personality is what keep the game fresh once you've completed multiple campaigns.
Отличная игра, особенно весело проходить вдвоем. Случайная генерация ивентов рождает локальные мемы типа любвеобильного воина или невероятно невезучей женщины мага. Сценаристы проработали прекрасные сценарии, которые ощущаются как легкие книги с интересными поворотами сюжета. Ну и рпг часть тоже хороша, есть простор для билдостроения. Если вы когда то мечтали создать вороно медведя или пришить хвост скунса своему герою то вам тоже сюда) В общем берите - не пожалеете
真的很期待2,拜托了继续做吧,一定会入的
好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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