
Wildcat Gun Machine is a bullet hell dungeon crawler where you take on hordes of disgusting flesh beasts with a wide variety of guns, giant mech robots, and cute kittens.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Hungarian +9 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
vsfd o jogo cracho e ferrou meu save, tive que recomeçar o jogo em outro save.
打不开
Pretty fun
guter twinstick shooter. macht laune.
Super střílečka plošinovka. Hratelnost jednoduchá pěkná grafika, pěkná hra na odreagování
Oh god this game is bad. They tried to rip off gungeon but just copy and pasted content over 3 acts. Most of the enemies and bosses are samey. A roguelite amateur can probably beat this in a single run. And god help you if you need to do a re-run because this game is boooring for a twin stick, fast paced game. There are lots of quirks that will lead to unnecessary damage ticks, like getting stuck on doorways. Oh yeah, and no invincibility window on hit, yet you can easily get multi hit to death in a nanosecond. You can cheese the respawns by backtracking. Oy, cannot wait to uninstall. 3 gaming sessions and done with this POS.
还不错的游戏吧。 主角Q版还挺可爱,敌人挺恶心。 原以为是肉鸽游戏,其实算是弹幕射击游戏。 游戏没有任何剧情。 (还有点遗憾或者说难受的是通关后也不能选关也没有其他操作,只能重打最终boss,如果前面的重型武器漏了甚至不能回去拿,只能重开。) 前半部分没什么难度,第四关稍微难一点点吧,杂兵和boss连战。 (过了第四关的连战就没有机会刷钱了,购买道具成就没解锁的话,可以留在这边刷钱,或者在第三关刷钱,因为在打过的区域只要不是死了选择从储存点复活敌人就不会刷新,而且退出后道具和骷髅会刷新,利用这点可以在战斗前通过退出到主菜单重新读取存档,实现满状态战斗或者刷钱)。
Ta bueno y es barato
拙劣的手感,打1折的时候勉强不亏,其他时候别买。
güzel bir çerezlik oyun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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