
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
좀만 잘 다듬었으면 좋았을 게임인데.. 너무 미완성으로 게임이 출시됨.
hao wan
※返品済み 色々言われている最適化不足によるクラッシュ等はなかったです。 が、単に向き不向きがあるのか私にはあまり向いてない感じ。 加えて ・SteamだけどEAアカウント作らされる。 ・ゲームの起動にEAアプリの起動まで必要。 ・そのせいか起動めっちゃ遅い。 ・そしてなぜかマイクまでONにされる。 ・シャットダウンしたらEAアプリが開く。 ・なお、EAアプリはWindows起動持に常駐する。 (これはSteam同様に設定で変更できる) 購入日に3時間触ってしまったけど返品リクエストは通るだろうか…… (無事に通りました。Steamさんありがとうございます) 一応序盤3時間程度だけど、クラッシュ起きなかった環境。 ただ、かつてないくらいPCの負荷が大きいというか、 ↓のノート買って2年くらいでファン全開の騒音初めて聞いた。 グラの割に負荷高いのも最適化不足によるもの? Windows11 (OneDriveなし) Core i7 13700HX RTX4080 nvngx_dlss.dll 未削除 設定はウィンドウ化、プロシージャ密度小、アンビエントオクルージョン無効
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good
我悟了,动作和游戏机制上挺好玩的,手感和交互和质感上还是和怪猎有很大得差距这是这游戏的痛点
你们家除了武士 设计不出来别的角色了吗? 6.5/10
게임을 시작했습니다 사냥 게임인데 계속 같은 것만 사냥해서 질려서 못하겠습니다 난이도가 올라가면서 뭔가 애들이 많아져서 사냥하는 재미가 있어야 하는데 색깔 바꾸고 패턴 조금 추가 하고 피통 늘리고 끝임 한 9단계??? 까지 있는데 그게 다 저 패턴이라 지루해서 못함 하다 보면 몬스터가 한 15마리 정도?? 밖에 없어보임
普通に良ゲー。ただかなり重いので、推奨スペック以上に性能が欲しい。 現状ほかのレビューにあるようなゲームが重い、クラッシュするという現象は起きていない。 また、このゲームの推奨スペックはグラフィックを標準にした場合の推奨なので、最高クラスでやりたいなら結構いるかも。 僕のPCでやってみた感じはラグいとかもなかったので、これ以上のスペックならグラフィックを最高にしても問題なく動くと思うよ。
Хріново грається! Хріново виглядає! Хріново оптимізовано та ще й вилітає! У вас три «X»! Ви не проходите! Повернення коштів.
Nie Polecam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.8K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 82% | $29.99 | |
| $32.2K | 96 | 76% | $14.99 | |
| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |