
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲームとしてはとても面白そうで購入したが、途中から何をしても進まなくなってしまい。返品しました。残念です。
ゲームとしては間違いなく面白いがプレイ出来なくては意味がない。 しばらくやってるとコマ落ちが発生しだし再起動しないと治らない。 まぁセールで970円だしちょいちょい再起動すればいいかと思ってたんですが突然フリーズし、復帰したと思ったらOS巻き込んでガックガクに処理落ちしてどうにもならなくなった。 OneDriveはアンインストール済みなのでセーブデータ消失はしないかもしれないが遠くない未来にクラッシュ祭りが開催されてプレイを断念する未来が見えたので傷が浅いうちにプレイやめました。 ゲームは間違いなく面白いんで最適化をしっかりして完全版とかで出してくれたら多分定価でも買う。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
セールで安いからと言って安易に買ってはいけない(n回目) コンセプトとゲーム性に無限の可能性がありアクションも全然悪くない。個人的にはむしろ好きです。 だが問題はどう見ても最適化が進んでなさそうなのと、それを今現在も放置している開発チームです。 え?ストーリー性?それはまぁ・・・
plays like poop. looks good on paper, but is not good. building - awful, fighting - awful, story - lame
TLDR; It's a monster hunter clone, with debatable performance and gameplay issues. I really do wish there was a "mid" option, rather than a flat yes/no on it, but oh well. To start with positives, The game looks good. Sounds good too, for the most part. The bones for a solid game are there. Apparently this title suffers from performance problems, but I didn't personally run into any real hiccups. The bad. The camera is inconsistent, especially when targeting enemies. If an enemy leaps all the way behind you, the camera lags WAY behind, and you can get blindsided for it. Also has a tendency to clip through the wall mid-combat, leading to more blindsiding. Speaking of combat, I feel VERY underpowered. Not to say that I should be knocking down huge beasts with a snap of my fingers, but I have no way of knowing how effective what I'm doing is. "That's what the gear is for!" But I don't get to see what gear I need to best combat whatever I'm against to begin with. The game is centralized around this "Karakuri" stuff, where you can build blocks and springs on the fly, and combo them together to create other types of structures. Interesting concept, feels very inconsistent, in combat especially. It can easily do the highest damage compared to any weapon you can equip, especially in the early game, but you can easily, and accidentally, rotate the camera while building something, and start something else, making the whole structure into nothing, and get rolled over because of it. Literally, in many cases. While we're on the subject of the "Karakuri Threads" you can climb monsters and, after a bit of damage, exploit their weakspots for yourself, to restore some health, and some of your healing charges. Does it do damage to the enemies? I have no idea. Maybe I missed the tutorial explaining what exactly they do. The voice acting is cringe, sorry. At least the English is. You remember that one kid in school that was super into anime and sneaked random Japanese words into otherwise coherent English sentences? That's the entire script. You could have just cut the random Japanese altogether. "NO you don't understand! It is ESSENTIAL the player knows that this game uses Japanese influences to tell its story! It is PARAMOUNT that we include Japanese linguistics in the script!" Sure, because the general architecture, audio queues, hell general music and audio directions, and character designs didn't show enough. ♥♥♥♥♥♥♥ weebs. I struggled to get into the story. The bad acting probably didn't help, but I tried listening to what the characters were talking about, and just did not care. Between the non-committal to Japanese OR English, the fact that all the characters had to say wasn't super interesting, and the fact that there was at least 5 minutes of (Skippable, thank god) dialogue for the objective to simply be "Kill monster" really did no favors for it. Nobody wants or needs to understand the blacksmith, who was justifiably scared of the giant man-eating monsters, didn't want to go out alone, so she convinced some old, washed up samurai guy to go out with her for protection, only for them to inevitably get separated by yet another, scarier giant man-eating monster. And that's the short version of what happened.
I can't believe, after 3 years trying to play this game, i just did. And it's pretty darn good. Wish EA and Koei Tecmo fixed all that had to be fixed on launch, instead of letting this game die. It's bittwersweet, the price makes no sense, and the fact there's not an oficial explanation/guide about the OneDrive messing with the game and making it unplayable baffles me to say the least. I played a good couple hours and i've had a blast so far, so sad it was under this circumstances. This should be a negative review, but imma leave it positive, just cause, at the very very very end, the game is actually darn fun and creative. What a sad thing to see. Btw, the base price ain't helping.
[h1] モンハンとの差別化は十分だがいろいろと惜しい良作 [/h1] [h2] はじめに(起動しないという方はEAアプリとグラボのドライバーのアップデートを!) [/h2] このゲームの評価を著しく下げている要因として"ゲームが起動しない"というレビューが目立つ。 EAとの連携が必要な関係でEAのアプリ導入やアカウント登録といった手間がかかりその時点でマイナス点。 さらに、そこまでしてもEAアプリからもSteamからも起動できないままというレビューも目立つ。 (私もこの状態になりました…) あくまでも私の環境では有るがEAアプリは以前にプレイしていたゲームで必要になった際に導入していた為、最新ではなかった。グラボのドライバーも更新が滞っていたので両者をアップデートしたらEAアプリから起動できるようになり、一度起動した後はSteamの起動ボタンからも起動できるようになりました。 起動できずに積んでる人は一度お試しを。 [h2] モンハンとの差別化の良い点・悪い点 [/h2] 狩りゲーというジャンルではモンハンが強すぎるので比較しての良い点と悪い点をあげていきます。 総合的には単品で見れば良作。破格のセールも多いのでセール時に買って独自の狩り体験を楽しむのにおすすめ。 [h3] 良い点 [/h3] ○「からくり」という独自性の良い点 このゲームの独自要素としてサバイバルクラフトゲームのクラフト要素みたいな感じで「からくり」というものをMAP上に設置できる。 リソースの関係で設置数に上限は有るが、プレイヤーの自由にキャンプ(ファストトラベル)やショートカットを設置できるインフラ整備要素の他、狩りの間はモンスターの攻撃を防ぐ盾としてや相手の隙を狙って叩き込むことで大ダメージを与える必殺技としの運用も有る。 プレイヤーの発想次第で狩りの快適さ・爽快さは抜群のものとなる。 移動や戦闘で十分に「からくり」を駆使できた場合のプレイ感はライズ・サンブレイクが近い。 ○「竜」を避けて「獣」を題材にしたモンスターのデザイン モンハンは大半のモンスターが○竜種と竜を基準にデザインされたモンスターが多いが、このゲームはモンスターを作中で「獣」と呼ぶように一般的な大型動物をモチーフにしたモンスターが多い。 和風の世界観とイノシシ、クマ、オオカミ、クジャクといった現実にいる動物との組み合わせから生まれたモンスターのデザインは独自性が強く美しいものとなっている。 [h3] 悪い点 [/h3] ×「からくり」という独自性の悪い点 「からくり」の自由度が高すぎる故に使いこなせるかどうかでゲームの評価が大きく変わってしまう。 基本的に「からくり」を使うことが前提のMAP構成や狩りのレベルデザインになっている。 良い点で発想次第で~と書いたが快適なプレイ環境を整えるにはプレイヤーにある程度柔軟な発想力が必要とされる。 「からくり」の設置でMAPのショートカットを作れるが特に楽になるポイントにヒントが用意されているわけでは無い。 発想力が有る人はショートカットを作ったりモンスターの出現位置の近くにファストトラベルを用意するなどモンスターに数秒でたどり着ける環境を作れる。 一方で、発想力が無い人は楽にできる方法に気づかず狩りの度に5分以上も移動だけに時間をかけることになる。 狩り自体もそうで武器攻撃に比べ「からくり」で与えるダメージが大きいことやモンスターの瀕死時の移動のキャンセルが「からくり」だよりのため、「からくり」の適切な使い方に気づけるかどうかで狩りの難易度が大きく変わる。これも一部のイベントボスの必須ギミック以外は作中にはっきりとしたヒントは無い。 発売直後などでオンラインが活発な時期であれば他のプレイヤーのMAPを訪れて「からくり」の設置状況を見たり、狩りでの振る舞いを見ることで鈍いプレイヤーでも気づく機会があったかも知れないが今の過疎った後の環境では積極的に攻略サイト・攻略動画を見に行くなど自発的に動かなければ気付きを得るのは厳しい。 発想力はプレイして身につくというより先天的な素養なのでそれでプレイ体験が大きくことなってしまうのは評価が割れる点だろう。最低限のインフラはゲーム側で用意するなど、もう少し作中にヒントを入れておくべきだったと思う。 ×新規IP故のボリューム (最新のモンハンが歴史ある割にボリュームが死んでるのでこう書くのはアレだけど…) 新規IPということを考えれば十分にモンスター数はいるのだが既存の狩りゲーと比べるとどうしても数が少なく思えてしまう。 いわゆるモンハンで言う上位の後半戦になると一気にモンスターの数も増えるのだがモンハンの亜種に当たる色違い・攻撃の属性違いなどの割合が多く水増し感が強い。 ×狩りだけを楽しむのが難しい 世界観の都合も有るのかもしれないがモンハンの闘技場や1エリアだけの狩り専用のMAPが無い。 そのため毎度、クエストを受けてから目的のモンスターまで広いMAPを移動する・瀕死時に移動を「からくり」で防ぐといった手間が起きる。 素材の必要数や渋さはモンハンとどっこいなのに周回の効率がだいぶ悪いし、純粋に狩りだけを楽しみたい時にも面倒さが目立つ。 総じて、新規IPとしてはよくできていると思うし、価格もセールが多いのでセール価格なら十分元が取れると思う。 比較対象のモンハンがIPとして強すぎるのと新規IP故の不親切さやバランス調整不足、EA連携の調整不足などが足を引っ張っている。
So much potential wasted by EA. Could've been a MH rival yet it was abandoned
não importa o que eu faça mudei o windows, mexi nas configurações desliguei o DLSS o jogo só não funciona não abre nao presta espero que a EA entre em falência e morraaaa
well i got through the tutorial and now the game crashes when i press continue
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 82% | $29.99 | |
| $32.3K | 96 | 76% | $14.99 | |
| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |