
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.83/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我人麻了,怪打残了就跑追半天,然后这地图还大,就算有机巧赶路也要跑半天,我怪猎追回巢的怪也就古代树森林跑的比这里折磨了
A maldita da EA não me deixa mais jogar o jogo até eu confirmar minha idade e o app de confirmação de idade não funciona, não esperava nada menos do que uma merda dessa empresa,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怪一个个攻击欲望高出招还全是强修正aoe,玩个弓箭开荒跟残疾人一样。
Wenn es nicht von EA wäre hätte ich dem Spiel eine Chance gegeben. Aber bei dem Namen schien mir die Qualität einfach zu schlecht. Und ich möchte denen nicht einen Cent geben.
O jogo é ótimo, porem sente falta de algumas coisa como um mascote animal ou um meio de veiculo ou um animal como um cavalo ou ave etc. fora isso estou gostando bastante !!
WILD HEARTS is a welcome competitor in the monster hunting genre. It has some great ideas, and some less great ones, but I think it's still a fun game at a discount. The biggest issue facing WILD HEARTS is the lack of a multiplayer playerbase. Most of the game will be played solo, which means a couple endgame fights will be extremely frustrating. The good part is that the rest of the game can still be accessed and enjoyed without multiplayer. Monster models look great. but their animations look stiff and robotic at times. Monster behavior can get pretty ♥♥♥♥♥♥♥♥ with how often they attack, especially endgame "volatile" variants (bird monsters are the worst offenders here; I never want to fight another Tsukuyomi again). Attacks track the player really aggressively, making dodging a tad challenging. With these frequent attacks, an invulnerability window would have been nice. I frequently got double or triple tapped by a single attack during endgame hunts. All attacks also appear to deal elemental damage, making element matching per fight much more important. The good aspects more than make up for some frustrating monster design. Some of the monster tracks on the OST are really stellar, notably Deathstalker's. The big story fights are really well done and enjoyable, especially the final boss. The weapon crafting system is really neat (you progress through a web of weapons, passing skills from earlier weapons onto later ones). Weapon skills are much more impactful than their equivalents in Monster Hunter. The hammer moveset is satisfying to use, even if its not MH:R or 4U. Karakuri are small devices you can construct at any time. They aid in navigation and in fighting monsters, with a pretty large variety. Endgame fights rely really heavily on abusing these as much as possible, but up until they they augment your navigation and combat really well. You can also use these to build camps, ziplines, and other permanent structures in each locales, customizing it to the way you like to approach fights. Endgame progression is pretty lackluster. There's not much to do with endgame materials once you craft the weapon or armour you want. Early game weapons are still needed, but the materials to craft them don't drop. The UI for everything is really poor, which makes crafting and comparing armour a massive pain. Cooking is also a chore thanks to the UI issues, which is a shame because drying, pickling, and smoking my food items for varied bonuses was fun. If you're looking for a different flavor of monster hunting, WILD HEARTS is a great choice. I got a solid 80 hours out of the game with 100% achievements and a couple maxed out weapons and armour sets. I think it would be best enjoyed with a friend, but I really enjoyed it solo (or the rare multiplayer battle i could find).
A bit laggy because of resolution issues but still a fun play nonethgeless.
optimization sucks
poopy poop
lagi, bugi a grałem tylko 10minut xD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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