
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我真的服,什么垃圾优化,我打完野猪,进湊之村,加载到一半就卡死闪退,试了五次,网上也找不到好办法,垃圾游戏,垃圾优化,比怪物猎人荒野的优化还垃圾! 一个游戏,玩家玩都玩不了,怎么去评价你这个游戏好不好玩?一手好牌打的稀烂,这里再点一次荒野,同样的垃圾优化,优化都做不好,我建议不要做游戏了。
I see most negative reviews are people having bad technical issues with this game. While I do consider this to be a valid reason for a bad review, I'm lucky enough that I've had no issues whatsoever so far (one crash, and a couple of framerate drops), but I do adkowledge the fact that the game doesn't go past 55 FPS on my setup. Having said that, it's a pretty good game. A MH clone, with a few enjoyable twists. The overall ancient Japan mood suits me a little better than the MH universe, the weapons also appear a bit simpler to learn (not necessarily to master though), which suits me fine. All in all, I'm having a nice time, and I'm really sorry this game is in such a bad shape that so many people can't enjoy it as well... Oh, and I'm also very sorry it's an EA game. Just because.
真的別買 已經照著網上大神調設定了 一樣卡到爆炸
fajna mega bossfighty polecam
后期怪全是魔法攻击,aoe,激光,导弹,电磁炮,或者直接让你站的地方爆炸,演都不演了。而对付粪怪的方法就是,你比怪更粪。
Un MH-like assez cool ! Si votre config est à la hauteur et que vous avez un pote qui est chaud d'y jouer, foncez ! Un pur bonheur :)
이런게 시발 스캠이지 게임이에요?
#撸评测Lite##狂野之心##游戏评测# 食之有味,但是可惜已弃 +多把武器差异化强 +机巧对狩猎帮助显著 +基本上复刻了怪物猎人的狩猎体验 +武器派生很有嚼头 +删除道具使用的轻量化设计 -极其糟糕的3C设计 -怪物换皮换色情况严重 -武器手感欠缺打磨 -性能表现灾难 -可能不太符合审美的美术 -单种武器招式平衡较差 ●简评简评就不长篇大论的做一些导览性质的评价了,我想着重聊一下战斗和武器系统;尤其想喷这个游戏的3C,可以说在战斗的过程中有80%的时间是在被怪物的身体或者超夸张的实体特效遮挡视野,剩下20%的时间是压根看不见怪物;游戏的锁定做的非常灾难,虽然锁定点在怪物身上,但是经常会出现怪物向左,镜头向右的情况,或者怪物会卡在屏幕的角落,很难观察怪物的动作;本作多数怪物的体型都相对巨大,放在怪猎里也是古龙以上的大体型怪物了,这就导致了相当一部分时间的视野遮挡,再加上本作的着色器调教并未解决视野遮挡时的一些透视效果,所以绝大多数的战斗时间都是在盲打,非常闹心; ●我主要使用的武器是机关伞,在前期因为怪物动作有些反直觉而且判定奇怪屡屡吃瘪,好在中后期制作出增加格挡判定时间的武器就体验直线上升,但是武器的招式平衡依旧让我不太愉快;这部游戏中散刀和大招的输出效率可以说是惊人的1:100,消耗资源的招式会相当的强力,而普通攻击可能只有可怜的个位数伤害,比如机关伞如果找到机会一直凹转伞电锯那就基本上可以打的怪物动弹不得直至结束,这就显得机关伞的空战动作还有普攻设计的非常愚蠢;而且武器手感也很奇怪,经常在地面的时候也会打出空战的连段,人物是否在地面的判定很飘忽不定; ●战斗中善用各种机巧可以获得大量的优势,比如可以快速制造一面墙阻挡怪物的冲撞攻击,又或者是放出闪光弹击落飞行的怪物,还能召唤巨锤拆解怪物制造出来的物体,必要时也能制造出用来范围疗愈的烟筒,狩猎体验非常新鲜; ●你看到这条简评的时候其实狂野之心还在打打折,如果你确实想找一款怪物猎人的代餐,那确实可以尝试一下(史低30r),但是大量的缺点需要忍耐,在我彻底通关游戏的主线流程的结果是我又打开了怪物猎人荒野,继续做巨戟龙的战前准备。事实证明怪猎系列的摆烂不是毫无理由的( 评分——7.0/10 Wild Hearts
Autant j'adore ce jeu, autant je ne peux pas recommander cette version PC. Je le possède déjà sur Playstation 5 et comme le framerate n'était toujours pas optimal, j'ai crqué lors des dernières promotions. Malheureusement c'est bien pire sur PC. J'aurais dont tendance à plutôt recommander la version console si vous le pouvez. Il y a quand même moyen d'obtenir quelquechose de jouable sur PC en réduisant les détails graphiques mais chez moi il a toujours des chutes de framerate bien pires que sur Playstation (notament à Minato).
2023年的游戏,帧数比2026年的游戏低一大截,4070在2k全低开dlss的情况下,都稳不住60帧,很多压力大的地方直接30帧,一看显卡占用20%,有毛病吧,还得开个小黄鸭补到稳定60才能正常玩 战斗交互更是稀碎,机巧很容易放歪,怪的攻击欲望和范围,不知道的还以为我在打鬼泣,说的就是你sb老虎和sb大鸟,什么交互和立回更是有都没有,突出一个各打各,谁先把谁灌死谁就赢 变形棍最后大剑毁天灭地真的很爽,但过一段时间自动清空蓄力条真是nm畜生设计,直接毁了这个武器 通关之后看到还有dlc更新怪,打的欲望都没有了,拉倒吧卸载走人
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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