
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.83/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9700x + 5060ti 16gb、2k、畫質中低、dlss on,fps掉的超嚴重,我tm連重質同步都開了還是一樣,優化拉玩了
Tutorial -> Crash Relaunch -> Crash Relaunch -> Crash Relaunch -> Crash Uninstall
This needs a continuation...such a wonderful game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its so underrated game which got bad reviews by toxic Monster hunter players. Don't focus on the review, the game itself is great and very much fun to play with your friends.
♥♥♥♥♥♥♥ not even optimized after 3 years.
难度曲线过于令人不适,对于机巧的各种派生在新鲜劲过去之后就会发觉到过少了。 过多强调共斗,单人狩猎体验差,怪物ai粗糙 解禁怪本可以突出强调技巧,但是大型怪物无法与大多数融合机巧交互,战斗中也没有更好的机巧来供猎人学习
Not really the best game, you can bug the achievments, could have used a little bit of more love
The best hunting game ever—once the performance issues are fixed. I managed to fix it myself (version 1.3.3), and now it runs smoothly on both the 6800U without a dedicated GPU and the 3060 GPU. But not everyone knows how to do this, so please release an official patch—the game would truly come alive again. Don’t compare it with Monster Hunter. This game is on a higher level. It already delivers what Monster Hunter: Wilds only promises to achieve. From what I can see, Monster Hunter: Wilds was trying to copy Wild Hearts but hasn’t succeeded, and its optimization is even worse. And to those die‑hard Monster Hunter fanboys—if you’re stuck in that mindset or can’t think beyond it, don’t play this game. Step aside. Your gaming vision is too narrow.
好遊戲 可惜了 除了一開始閃退的惡性BUG跟戰鬥中地形影響設置的問題(開局要到蓋了營地才能變更畫面設定的部分) 其他都還尚可接受 遊戲本身是真的很好玩 雖然已經停更了 但這遊戲真的是有潛力
好玩! 有創意!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 9K | 93% | $14.99 | |
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| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 6.1K | 81% | $24.99 | |
| $3.3M | 3.8K | 33% | $34.99 |