
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crashes every time i try to load my character and fast travel. Barely played it and spent most of my time troubleshooting, and now I can't refund this filth. Absolute scam of a product... Well played EA, took my money and ran with it. DO NOT PURCHASE THIS FILTH! NOT EVEN ON DISCOUNT! SAVE YOUR TIME, MONEY, AND STORAGE
很好的底子,被死妈EA和死妈优化毁了
Tutorial -> Crash Relaunch -> Crash Relaunch -> Crash Relaunch -> Crash Uninstall
對,這遊戲優化爛透了 光是在PC上無條件卡頓就應該給差評 但有個鈔能力爛方法可以分享: 去Steam買LosslessScaling(俗稱黃色小鴨)的補間程式 把遊戲強制設定成30禎以後再用小鴨補到60禎 那個卡頓就幾乎可以忽略 解決這個問題以後 遊戲瞬間就變好玩了XD 立馬成為可以跟卡普空扳手腕的存在 戰鬥對於已經玩爛MH的老玩家來說 武器有蠻多讓人眼睛一亮的新玩意 像是傘刃、飛燕刀或棍之類的 大概是因為初次嘗試的關係 沒有像MH一樣有複雜多變的派生可以用 大致上每種武器主要輸出的就只有那幾招 不過絡繰系統很好的增加了戰術的多樣性 也讓這遊戲成功的走出了完全與MH不同的戰鬥風格 有別於MH主題走探索未知大陸與熱血沸騰的戰鬥音樂 狂野之心的主要地圖幾乎都是戰亂過後被化獸蹂躪的城寨遺跡 而且是新鮮剛毀滅不久的那種... 戰鬥音樂也都是偏向悲壯的曲子居多 搞得跟化獸打架好像在報仇一樣XD 劇情有點可惜的是也是走工具人的套路 沒有任何轉折或爆點 就是一路按順序殺爆化獸全家XD 頂多給些小支線解無關痛癢的獎勵 萌夯玩家都不在意主線沒有起伏的嗎 難得要做不同跑道了感覺加些勾心鬥角的政治鬥爭也未嘗不可 或者主線給點選項導致打不同的魔物我覺得也可以啊... 然後NPC真的是沒啥特色... 對比Rise那些特色鮮明的NPC 大概只有那個換臉阿公和紅玉的外貌與口音比較讓人印象深刻 Rise光是有龍人姊妹花就直接甩10條街有了吧XD 整體玩下來 看的出來光榮很努力想和MH做出區別 遊戲本身看起來也成功了 可惜發行的是那個十惡不赦的遊戲粉碎機EA 沒過多久就因為銷售量未達標停更 令人不勝唏噓... 不然依照這個態勢再多發展幾代的話 應該就能威脅到卡普空的地位了 希望有生之年可以看到光榮讓它起死回生
遠距離武器にフォーカスしたモンスターの動きが顕著になってるモンハンに比べれば からくりによってそのバランスは保たれている良ゲー フリーズやクラッシュは一度もないので設定次第なのかもしれない
♥♥♥♥♥♥♥ not even optimized after 3 years.
难度曲线过于令人不适,对于机巧的各种派生在新鲜劲过去之后就会发觉到过少了。 过多强调共斗,单人狩猎体验差,怪物ai粗糙 解禁怪本可以突出强调技巧,但是大型怪物无法与大多数融合机巧交互,战斗中也没有更好的机巧来供猎人学习
최적화가 개 병신같긴 한데 설정 이것저것 건드려서 타협보고 겜 하면 개재밌긴 함
С определенными усилиями игру можно запустить в 30 фпс на относительно устаревшем железе и фреймгеном и апскейлом(не встроенными) добиться играбельных 60, но это только до лесной локации где нативно игра выдает 20, а картинка выглядит как нейросетевое месиво. Можете на этих скидках закинуть в библиотеку с надеждой, что модами однажды допилят, но прямо сейчас в это не поиграешь.
9700x + 5060ti 16gb、2k、畫質中低、dlss on,fps掉的超嚴重,我tm連重質同步都開了還是一樣,優化拉玩了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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