
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First I have to fix the ♥♥♥♥♥♥ EA launcher to play the game and now when it opens the entire PC's audio gets completely screwed and I hear robots screaming in the background like they're trying to mentally break me as a war criminal. Another great example of a game forcing you to use the studio's ♥♥♥♥♥♥ program to run for no reason other than making it completely unplayable.
I really wanted this game to work since I absolutely love the concept and visual of it but sadly it is unplayable. The game constantly crashes and I can't even get past the tutorial due to this issue. I really hope they will fix this issue in the future or create a remake of this game that actually runs smoothly but sadly I don't think anything like that will happen.
se cierra ta malo
Even now the performance is ****.
这种灾难级别的优化 当 年我是怎么玩到白金的?
优化不佳,开游戏5小时必定准时卡爆,帧数骤降卡主闪退,甚至会把副屏开着的浏览器一起卡爆的情况,能当新型防沉迷了。 画质一般,但是美术还不错,四季风景很有特色。 人和怪的动作都很扎实,打肉的手感反馈和音效非常扎实,不比怪猎差多少了。 机巧作为特色在战斗中帮助非常大,通过四个基础机巧还能合成融合机巧,能够打硬直,打伤害,回血,打控制。而放机巧消耗资源,攻击回复天弦,可以套循环可以说是核心战斗逻辑了。 另外还有龙脉机巧,可以造赶路的钩锁和生产补给资源的建筑,基本上可以说是怪猎旧作农场的pro max版了。 地图就四张多一点,但是纵深高体差很大,探索感不错,拉完钩锁建完营地之后赶路很方便。 怪物种类真不算多,还有1/3是亚种复用模型。 数值感觉有点问题,因为怪不多,主线偏短且数值跨越大,不更新防具甚至可能吃有些招满血被秒。推主线基本不会出现刮痧,但是到了解禁数值陡增。刚解禁拿打天蝶龙德武器打暴躁怪,体感怪物血量比崛起的怪异化还要翻个倍,纯刮痧。 感觉比怪猎要肝,由于武器是派生树形式不能直接生产,只能造初始胚子且派生过程可以绕路继承技能,每做一把毕业武器就要把游戏大部分怪的素材都刷一遍。 整体来说这游戏很优秀,可惜没下文了,估计续作没希望。
i liked it but optimisation is a big issue
RTX4060で特に不具合なく快適に動作してます。 基本ソロで傘と槌を中心にトロコンまでプレイしたけど大きな不具合はなかったです。 初期は最適化やバグ等色々ありましたが今ならおすすめできるかなと思います。
别买
什么傻逼游戏整个你妈逼大猪精看都看不清在那乱拱什么就把人拱死了玩你妈
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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