
As Perseus, the son of Zeus and protector of the Funk. Your task is to smash the rap, pop and rock of evil Musical Titans. Only one music can survive and the Funk is the music of the gods.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PERSEUS IS THE CHOSEN ONE… AND KNOWS ♥♥♥♥ FU! ♥♥♥♥ is the music of Gods. Geus, the father of all of them, created and shared it with the rest of the Gаyniverse. The humans have been dancing to and singing ♥♥♥♥♥ songs since the birth of time and give thanks to Geus for receiving this blessing. Now, however, Paganini Titans have created other rhythms in the form of K-Pop, Сock and Gung and they are using them to influence the humans, turning them into empty headed, dancing minions. In these difficult times, Geus has summoned his son and ♥♥♥♥♥ Champion, Persisus, to confront and defeat the Titans. Guide Perseus through more than 40 levels of ancient Greek mythology spread over the three worlds of K-Pop, Сock and Gung. Collect different helmets and weapons, compete in bonus stages and ride Pegasus to glory. Only one style of music can survive and the ♥♥♥♥ is the music of the gods.
"Funk of Titans" is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is yet another of several hundred, if not thousands of garbage low effort endless runners plaguing Steam. There's a couple of minigames tacked on but the core theme is just badly done autorunning. There's a cartoony "Ancient Greece meets jive" comedy/meme theme that didn't help this mobile app attain popularity on the mobile app stores, and it seems to have since been removed. That should be no surprise, Google and Apple have QA departments. It's still here on Steam. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. The mobile app features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capabilty to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the mobile app. It's far below the state of the art visuals gamers expect as a result of their decisions. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. "Funk of Titans" didn't appeal much to the people who own a copy of the mobile app, either. It has achievements, and they show us a very clear picture that the mobile app didn't really capture any interest from gamers. The most commonly and easily attained achievement is for starting any level, trivial to get, but less than 13 percent of players bothered to get that far before uninstalling the mobile app. Hardly a success story, gamers just weren't all that interested in the mobile app. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a modest spike in player counts for the mobile app. But this only happened once, and isn't consistent with the achievement stats, that show less than 13 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who didn't bother engaging with this mobile app? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this mobile app? Is this one of the best of the 100,000+ games on Steam? "Funk of Titans" has the greedy, cash grab price of $7 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the mobile app, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
[h1] Своеобразный забег на псевдодревнегреческую тему с техническими косяками и без русского перевода [/h1] Антураж древней Греции конечно угадывается сразу, хоть и на любителя. Самое утомительное в игре то, что она не очень отзывчивая при критичной для таких забегов точностей. Иногда бывают подлагивания на ровном месте. Здесь бы больше подошёл рисованный стиль, как в Dead island arcade - вот там забег был шикарен и с интересом пройден на платину. Здесь же порой слишком утомительно вылизывать уровни на результат. При взятии лошадки дадут ещё бонус уровень с реактивным конём. Есть ещё куча сторонних персонажей, с которыми дадут пообщаться. Есть ещё момент украшательств с покупаемыми мечами и шлемами - есть даже маска Джейсона, но не Стетема, а из Пятницы 13. По итогу игра очень на любителя - не хватает нормальной оптимизации и русского перевода. Да и стиль графики здесь довольно спорный, как и оформление.
Cuando parecía que los juegos formato "scroll-lateral" habían perdido su lugar entre tanta oferta videojueguil, hemos comprobado que no solo han recuperado su laureado lugar de otras épocas, sino que hay verdaderas joyas, "Funk of Titans" no está entre ellas, pero lo que dura entretiene. Así pues nos encontramos ante un juego de "scroll-lateral plataformero, en el que manejamos a una suerte de héroe "Funky" a lo largo de un buen puñado de niveles, en los que el propósito está claro, llegar hasta el final de ellos y continuar, para ello debemos tener precisión en los saltos, habilidad en la esquiva y puntería con los "enemigos" (lo único que hacen es estorbar), el personaje va solo hacia delante por lo que nosotros solo debemos saltar y golpear a los enemigos, las fases comienzan de forma básica hasta irse volviendo más complejas, pero nada que resulte especialmente frustrante, con cierta coordinación se superan en pocos intentos; luego existen enfrentamientos con "músicos" rivales como jefes finales, en los que debemos pulsar las teclas rápidamente, tampoco son especialmente difíciles. Las misiones se desarrollan en parajes variopintos, desde desiertos, hasta islas paradisíacas o lugares nevados, pero todo representado con gráficos muy parcos y sencillotes. En dichas misiones nuestro objetivo aparte de terminar es conseguir monedas para desbloquear las siguientes, caballos ocultos para llegar a una misión bonus y no recibir golpes (con dos hay que empezar de nuevo). Estas misiones se pueden elegir en tres mundos diferentes, representados cual mapa de Super Mario 3. La jugabilidad invita siempre a echar una partida más, pues las fases son cortas y asequibles, por lo que el juego se puede superar en pocas horas, alguna más si se quiere conseguir los extras, tales como armas nuevas que desbloquean secretos concretos en algunas misiones, o sombreros para comprar todo y conseguir algún logro, además de cambiar el aspecto de nuestro héroe. Para ayudarnos, tenemos algún que otro personaje clásico que da cuatro consejos y poco más (para Zeus se han inspirado en Morfeo de Matrix seguro) en un ambiente entre lo funk y lo psicodélico a veces. Los menús del juego y la interfaz son en mi opinión muy poco atractivos, y no se puede cambiar las opciones gráficas, teniendo en cuenta que a veces tiene alguna caída inexplicable de frames. La música es elegida es bastante acertada, por desgracia al cabo de un tiempo acaba volviéndose repetitiva y el juego no tiene voces como tal, solo ciertos chascarrillos al hacer algunos movimientos. Una vez completado todo, es un juego que no invita para nada a la rejugabilidad, pero se puede conseguir por poco más de un euro así que vale la pena. En definitiva, un juego menor cuyo tiempo de duración distrae, no se hace frustrante en ningún momento, y tiene su gracia por el personaje y la representación del mundo, suele estar regalado y da para un par de tardes, pero una vez completado es muy dudoso volver a jugar. NOTA 5´5/ 10
Oyun zevkli ama zor.
2d çizgi roman temalı platform oyunu, çizimleri hoşta oynanış kısmı mutlu etmiyor
Funk of Titans, developed by A Crowd of Monsters and published by MG Publishing, is a side-scrolling runner that leans heavily on its eccentric concept, blending Greek mythology with a stylized celebration of music culture. It presents itself with a bold sense of personality, framing its action around a surreal conflict between musical genres, but while its premise is undeniably distinctive, the underlying gameplay reveals a more limited and uneven experience. The game places players in the role of Perseus, reimagined as a champion of funk tasked with restoring balance to a world overrun by rival musical influences. The narrative is intentionally exaggerated and comedic, treating its premise as a parody rather than a serious story. While this gives the game a unique tone, the plot remains largely superficial, serving as a backdrop rather than a driving force. It introduces its central idea effectively but does little to expand upon it, resulting in a narrative that feels more like a recurring joke than a fully developed concept. Gameplay is built around an auto-running structure, where Perseus continuously moves forward while the player controls jumps, attacks, and occasional interactions. This design makes the game immediately accessible, as the controls are simple and easy to learn. The challenge comes from timing and reaction, as players must respond quickly to obstacles, enemies, and environmental hazards. While this creates a sense of momentum, it also limits the depth of interaction, as the player’s role is largely reactive rather than strategic. The game attempts to introduce variety through its level design and thematic worlds, each representing a different musical style. These stages bring changes in visual presentation and obstacle types, helping to maintain a sense of progression. Boss encounters, often presented as stylized confrontations tied to the game’s musical themes, add occasional highlights to the experience. However, the overall structure remains consistent, and the repetition of core mechanics becomes increasingly noticeable as the game progresses. One of the more interesting aspects of Funk of Titans is its loose connection to rhythm-based gameplay. While it does not function as a traditional rhythm game, there are moments where timing and flow align with the music, creating a sense of synchronization between player actions and audio cues. These moments hint at a deeper potential that the game does not fully realize, as the connection between gameplay and soundtrack is not consistently developed. Visually, the game adopts a colorful and exaggerated style that reflects its comedic tone. Character designs are expressive, and the environments are filled with vibrant elements that reinforce the game’s identity. However, the presentation can feel inconsistent, with some areas appearing more polished than others. The overall aesthetic is memorable, but it does not always achieve the level of refinement needed to fully support the gameplay. The audio design plays a central role, given the game’s theme, but it does not always meet expectations. While the soundtrack attempts to represent different musical genres, it lacks the distinctiveness and impact that could have elevated the experience. For a game centered around music, this is a noticeable shortcoming, as the audio rarely feels as engaging as the concept suggests it should be. Pacing is fast and segmented, with levels designed for short bursts of play. This structure works well for casual sessions, allowing players to jump in and out without committing to extended playtime. However, it also highlights the game’s lack of depth, as the repetitive nature of the mechanics becomes more apparent during longer sessions. The experience is at its best when played in small increments, where its novelty remains intact. There are also technical and design issues that affect the overall experience. Controls can feel imprecise at times, particularly in sections that require accurate timing, and occasional inconsistencies in level design can lead to frustration. These issues are not constant, but they are noticeable enough to disrupt the flow of gameplay. Ultimately, Funk of Titans is a game that thrives on its originality but struggles with execution. It offers a distinctive concept and a visually engaging world, but its shallow mechanics and repetitive structure prevent it from reaching its full potential. It succeeds as a light, casual experience that can provide moments of entertainment, but it lacks the depth and polish needed to sustain long-term engagement. In the end, it stands as a creative but flawed entry in the runner genre—one that is worth experiencing for its unique identity, but unlikely to leave a lasting impression beyond its initial charm. Rating: 6/10
《Funk of Titans》 跑酷游戏,自动前进,需要做的就是A-跳跃和X-砍杀! 游戏不支持中文,但是基本也就是菜单有文字,Y-商城里面是时装帽子和时装武器,前面看着挺正常的没什么意思,后面还是很有趣的!只不过需要达到特定等级才能解锁。 每一关有三个奖章,第一个奖章:不要受伤,第二个奖章,拿到所有金币,第三个奖章,木马! 木马有的藏在打不开门的位置,后面才发现是需要换武器... ——24.11.15
Игра с древнегреческой темой имеет технические и игровые проблемы: медленное управление, отсутствие перевода на русский. Атмосфера Древней Греции передана хорошо, но управление не всегда точное. Графика спорная. Игра требует улучшений.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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