
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 257reviews | 59% | — | $65.4K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun bite sized title at a very fair price. It's obvious this is the "we have starfox at home" but for 20 dollars the production value and polish is very impressive. It's a shame the deck port is capped at 30fps with basically no graphical options even when docked, Works without issues on deck but keeps crashing on PC, is it my build that's just showing it's age? Maybe, but I play much more demanding games on a regular basis without any problems whatsoever so I doubt it. Hopefully this is something that will get adressed in future patches because I'd much rather play at 1440p 180fps than 800p 30fps in a game that requires quick reactions and sometimes very unforgiving timing like this.
It takes a lot of inspiration on Star Fox 64 but forgot the part where is supposed to be fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 236 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fine game, but the biggest thing holding it back are the controls. You are going to have a terrible time if you can't remap your buttons right. Make sure to set your movement sensitivity to Very High for the ships to feel even remotely nimble and agile. I'm really bummed there's no in-game way to remap controls, or at least some alternate control schemes the devs could offer us. Steam Controller input is broken too; for my Xbox controller, trying to remap and swap bumper and trigger simply does not work at all, I have to use a third party remap. If you're a big Star Fox 64 fan, and you want to like this game, and you're willing to put in the work to tinker with and tweak all your inputs, this game is for you, otherwise, I struggle to recommend it. As a side note, the difficulty curve is no joke for full completion of each level, in keeping with the SF64 inspiration. I'm eager to see the devs fix the control schemes so I can come back and give a better review!
I'll start off by saying I enjoy the game, and for around $15, I feel like I got what I want. Sure it's a little rougher around the edges compared to Starfox, but I wasn't going in expecting something as highly polished and perfected as Starfox is. I haven't played a Starfox game in probably around 20 years since the N64 and I'm not a die hard fan. Once I switched the option where you can hold the fire button to rapid fire instead of having to tap it, the game got much more bearable. I do wish the inclusion of a U-turn and some things like that were included and the difficulty of the game surprised me. I wasn't going in expecting to have to sweat to finish the game. I do wish there were some difficulty options that made the game easier to enjoy the first time until I improve and can take on the greater challenge. I have beaten basically every souls-like out there and I'm no stranger to hard games and I actually enjoy them. But I do wish I could just vibe out and enjoy the cute characters and story before I get the grind on. Overall, if you want a few hours of shooting things with cute characters, I would recommend this. If you are a die hard Starfox fan looking for a replacement, I would say look elsewhere. Hopefully the devs give it some love and iron out some gameplay problems and add some difficulty options. But I think the game is a fair deal for the price.
After Beating the easy route: It's solid. Though I would also argue it feels a bit less in most respects than Star Fox 64. Like the dialogue is good, serviceable, but it feels slightly off for some reason. The music is also good, but much of it isn't memorable. The shooting works great when the continuous fire option is on, no real problems there. And finding out how to route to different levels is also good, comparable to 64 in that respect. I expect the team that made it is working on a patch, and I plan to cycle back and play more when that happens. For now, I'd say at $15 this is properly priced. So buy it at full if you're remotely interested. Waiting for a patch is also reasonable. Initial impression, this is a Star Fox knock off. (Like it REALLY is one, even the tutorial feels really similar.) That said, it seems to be done in a way that seems more like the creators are fans trying to make more Star Fox. And there really hasn't been much of that so I don't mind. Looking forward to playing more!
Very solid game that wears it's inspiration to star fox 64 on it's sleeve proudly. For 15 bucks I had a great time on multiple runs. Solid Controls, vibrant levels, and fun characters.
It was fun. I like games where I have to memorize the levels.
I was hyped seeing an indie dev with a love for SF pick this up. Its hard to play those games on emulators, without strange controls. On a high-end rig, I got about 500FPS. on a weak APU it was struggling to push out 1080p @ 20fps. so any midrange/low-end GPU you'll be fine for 1080p60 play. I get the mixed reviews, in terms of hit-boxes/lazer distance, that is a challenge. Specially the charged up shot, you have to wait such a long time to fire, meanwhile you could have shot regular lazers at other enemies. the firing mechanism could be tightened with an update, and/or weapon upgrades (haven't gotten that far yet), only 4 levels deep. Overall, a beautiful game, hit the nostalgia spot, cheaper than going out to the movies, good for a few hours of fun.
It's great! It's cool to know that people who worked on star fox made this game. It is for all intents and purposes, a modernized star fox. No one should be looking for anything else in this heartfelt rail shooter. Can't wait for a sequel!
I wanted to like this game, and I really want to support the devs here. Firs thing first, the game is really beautiful, stylish, and I love the presentation and the characters. The branching levels make it great for replay value. My issue is that the hit boxes and range of your wepons removes a lot of the enjoyment and adds a lot of frustration. Often, there are too many enemies on screen, and you cannot seem to hit any because your laser can only travel so far. And since the game is primarily about shooting lasers and avoiding lasers, it seems that the odds are unfairly stacked against you as you can only do so much shooting and hit so many enemies. And when your pals need support, you have like very few seconds to maneouver around the terrain and get a lock on the enemy and hope you can actually reach them before your pal needs to exit the stage. Again, I want to love it, but as of this writing, it is frustrating to fight against the game.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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