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About
Welcome to the WhiteWash Gallery!
Kitty is a painter who likes to leave white space in her works, and her gallery displays her paintings from a year ago.
A year ago, there were too many colors, too many thoughts and too much work in Kitty's life.
There is an old legend:
"Spirituality is exhausted by repeated work day after day. A spiritually exhausted cat will never be happy."
In order to regain her spirituality, the Kitty begins her adventure.
The "color sprites” in the paintings are like all kinds of things in trivial life, some good and some sad.
The collection of Spirituality requires collecting or eliminating these color spirits in the landscape that changes with the seasons.
The game features 48 levels and 12 classic casual puzzle games, such as Zuma, Match-Three, Bubble Bobble and so on.
Follow Kitty on a year, season, and 12-month adventure!
I hope you, too, can regain your spirituality and happiness like her.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
Reviews
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 看似祖玛变种实际只是看着刷新出的物品感觉像是祖玛,玩法几乎完全不同。 采用了卡通、版画、淡彩等多元素手绘风格混搭。 整体黑白风格,大面积留白,更加彰显了淡彩的鲜明感。 首先映入眼帘的,天啊,这是什么神仙小可爱,简直就是淡彩版的马卡龙好吗,老夫的少女心都被激活了! 分成12个月,每个月4个关卡,每个月都有各自的一套淡彩物品。 有着极简的小猫剧情,富有童话元素。 大面积的留白让人产生遐想空间,富有诗意,令人放松愉悦,同时治愈人心。 不足之处,每关流程太长,规则尚不完善,缺乏奖励和惩罚机制,但美术风格可以让人远离浮躁。 百度百科对留白的解释: 留白是中国艺术作品创作中常用的一种手法,指书画艺术创作中为使整个作品画面、章法更为协调精美而有意留下相应的空白,留有想象的空间。 艺术角度上说,留白就是以“空白”为载体进而渲染出美的意境的艺术。 应用角度上说,留白更多指一种简单、安闲的理念。 留白主要分为:词语留白、艺术留白、哲学留白、应用留白。
真心推荐!如果你不喜欢眼花缭乱的界面,不喜欢太费脑子的规则,只想一个人静静的放松一会儿,那么这款游戏将十分适合你。这是一款类祖玛的射击游戏,游戏规则十分简单,玩起来难度不大。游戏界面十分简洁,手绘风的场景,大面积的留白,生动的水彩小物在画面中流动。如果遇到连续消除,连片的墨滴和连续的气泡爆破音效,分别从视觉和听觉给人很舒服的感觉,有种小时候捏破气泡膜的快感,十分解压。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
小游戏集合,主要为三消、祖玛等休闲品类游戏。整体氛围很平和,黑白主题的手绘风格清新耐看,很有返璞归真的意思。 谈谈可以优化的地方。 很多小游戏的交互形式可以再贴合玩家习惯设计,比如祖玛游戏没有必要通过点击角色切换子弹,完全可以替换为右键,让体验更流畅;游戏提示文本不够清晰,比如种子长大(merge)关,开场没有任何有关核心机制的描述;竖版跑酷那关,障碍物的缩放和向玩家方向移动的轨迹结合的方式不自然,显得整个地板是曲面的——但道路的轮廓线却是平直的;另外配色可以稍微再精细点,与荷叶相关的关卡的美术资源就很得体(统一自然),但像第一关的对话框图形就差强人意。 其实,《留白》短平快走量,并配以“慢速、接近禅意的”节奏走向,很好的渲染了游戏的“休闲性”。但是,每个小游戏总是有些许缺陷——至少机制不够完善,导致我得到的体验并不是很完整。希望后续能看到较高质量的小游戏,不然可惜了整个概念框架~ [h1] [quote] [table] [tr] [th] 🐱😸[url=https://store.steampowered.com/curator/45217105][b] 不羁猫探索队 [/b][/url] | [url=https://store.steampowered.com/curator/44339075][b] 不羁猫外文站 [/b][/url]😸🐱 [/th] [/tr] [tr] [th] 🧶🧶致力小型独游双语推广,主评叙事/策略类游戏🧶🧶 [/th] [/tr] [tr] [tr] [th] 欢迎开发者和小伙伴们一起交流 无限进步ฅ●ω●ฅ [/th] [/tr] [tr] [th] [url=https://steamcommunity.com/groups/untamecat][b] 联系我们[/b][/url] |[url=https://indienova.com/author/mGvZ4JrvB86518/][b] 相关文章[/b][/url] [/th] [/tr]
[h1][b][u]Overall - 70/100[/u][/b][/h1] A relaxing watercolor "zuma-like" where you play as a cat [h1]Playing as a cat - 20/20[/h1] Yes. [h1]Acting like a cat - 5/20[/h1] You're generally "shooting" your projectiles by knocking things off a ledge, which is obviously cat-like behavior. The menu is also full of small delights where you chew on plants and try to knock over vases. For most of the gameplay, though, the cat could be replaced with any other sprite (say, a frog) without losing anything. [h1]Adorableness Level - 15/20[/h1] The watercolor "sprites" and hand-drawn backgrounds are fun, and the game is fairly cute overall. [h1]Polish - 15/20[/h1] The hand-drawn style makes it feel pretty bare-bones, but it's constructed well. The physics-based object tracking can feel a little messy but never buggy--the items always get where they need to go in the end. Our biggest complaint here is that the music gets repetitive fairly quickly. It's nice music, but adding a couple more tracks would be ideal. [h1]FUN! - 15/20[/h1] The addition of physics is a fun twist on the classic Zuma formula. Need to shove an object through two others on the track? Go ahead--they'll be knocked out of the way. Can't find the match you need, and want to just pelt the front of the line with object after object to slow it down? That can work, too. Another difference from Zuma is that your projectiles move slower, and often have to travel farther (from one edge of the screen to the other). While this can be frustrating when you're trying for a quick shot, it can also be immensely satisfying when you take long hail-mary shots toward the far edge of your screen and just watch until they finally land. Overall, it's a fun and relaxing time, but the levels get a bit repetitive, especially with the looping music.
This is a charming little idler game that is very relaxing. The game is structured into 12 different paintings tied to months of the year, each with 4 stages. The goal is to match the paints ("Color Spirits") to 1 or more of the same kind to eliminate them. Each stage sends out 100 Color Spirits to float through the scene and in order to pass the stage, you must get 60 points (1 point for each one you eliminate). Despite the simplicity of the concept, there is slight increasing of difficulty within each month's painting stages. My favorite thing about this is the collision. You can send the Color Spirits sprawling into other, non-matching ones which can send them flying. This allows for a couple strategies. You can create chain reactions if the Color Spirits are placed just right! Or you can use non-matching ones to try and push Color Spirits into others of the same type within the line of floating spirits! But be careful; you can also push them right off the screen, which means you won't be able to match them, so that's fewer points for you to accumulate. The music is upbeat but relaxing and charming, even if repetitive. The repetitiveness doesn't bother me too much because I can zone out to this game with the music and gameplay. I really love relaxing games for when I'm feeling stressed and this one definitely serves that purpose for me. The art is very cute and the emphasis on white space actually visually relaxes me as well. In the Author's Preface in the game, the developer Zuo Yan says this is their first game. It is definitely a charming game with cute art style, and a relaxing atmosphere, and they should be very proud of it! I haven't yet come across any bugs that are game-breaking. The only thing I noticed was sometimes the game doesn't load the next Color Spirit in the cat's hands right away, but it never gets fully stuck, it just takes a couple of seconds to load the next one. At the time of this review I've only made it through 5 months' paintings, but I'm looking forward to finishing the rest and replaying when I want to wind down. Edit: After the Steam Achievements were added I finished all 12 months' levels. The addition of the achievements gave me a sense of purpose, even if they are just for passing the final level of each month. I really like that the achievements were added. My impression of the game is still good. It doesn't have much replay ability other than it is a game to pull out when you need to relax.
[h1]个人评分[7.5分][/h1] 非常简约有趣的一款休闲游戏,很适合一个人安静地体验。简简单单的游戏规则,可可爱爱的小猫,不用去追求通关最优的解法,不用去担心失败的惩罚,只是完成一个个小游戏,感受禅意带来的轻松。 [h2]真正意义上的休闲![/h2] 禅意是什么?禅意就是不用去考虑速通,不用去追求排行榜名次,只是去不带目的地体验游戏中的每一个部分。这款其貌不扬的休闲游戏的确做到了,是我所有玩过游戏中最能让人放空的。 不像现在各式各样卷的起飞的独游,各种眼花缭乱的界面和玩法群魔乱舞。其实玩家想要的只是精美而不是复杂,要么就像本作一样朴素却独具一格。 游戏是让人玩的,而不是让游戏玩人,下班后本就累成狗,也不再会像高中时那样去追求什么天梯榜了。想要的不过是一个人静一静,思考一下人生,回忆生活中仅存的一丝美好。 看着可爱的小猫,换一种更简单的思考方式去过关,即使通关失败也无所谓,几乎没有的失败惩罚并不会对玩家造成什么影响。 伴随小猫度过一年四季,不禁回忆起曾经在学校周围每天喂养的几只流浪猫,感慨物是人非、吃人的社会。 或许这才是玩休闲游戏应该有的目的而不是抱着看爽文心态一味地发泄。 总的来说还是非常推荐,但漫无目的的禅意或者说是正念本就不存在所谓的意义,比起游戏更像是一段“疗愈之旅”❤ [hr][/hr] [quote] [h3][b]⬇⬇⬇欢迎关注獣人控的游戏评测ฅ•̀∀•́ฅ [table] [tr] [td] 欢迎关注 [url=https://store.steampowered.com/curator/41161293/] 獣人控的游戏鉴赏🐺随缘更新⚣ [/url][/td] [/tr] [tr] [td] 欢迎加入 [url=https://steamcommunity.com/groups/BaishouFurryGame] 獣人控的游戏群组😺欢迎交流❤ [/url][/td] [/tr] [tr] [td] 来看点小动物? [url=https://t.me/BaishouFeral]百兽 · 纯兽分享[/url][/td] [/tr] [tr] [td] Steam区兽游互助群 [url=s.team]656379850[/url][/td] [/tr] [/table] [/b][/h3] [/quote]
really enjoying this relaxing little game - art is minimal and so sweet , gameplay is easy yet chill and fun in its simplicity you are a space cat artist - there are 12 months , 48 levels ,14 achievements nothing new but has its own twist and style that I like price is super fair as well
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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