
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра для ментально больных или тех кто любит пострадать. Интересный, жопоразрывающий геймплей. Пока добрался до бездны(2829 метров рекорд). Этого времени мне хватило чтобы понять какой это ♥♥♥♥♥♥. Но не могу не похвалить разрабов за их старания над игрой. Надеюсь смогу пройти ее когда-нибудь. Однозначно рекомендую!!!
♥♥♥♥ me i like it
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Haven't beaten the game yet but it's still good I just suck
I haven't even made it that far into a single run but this has to be one of the most satisfying (and occasionally nerve wracking) rogue-lites I've ever played. The game has a lovely horror/low rez aesthetic. You play as... some person who must climb/run/jump your way out of this giant mega structure facility while some sort of mass flesh thing emerges out of the ground ready to consume you. I've never really played climbing games before but I do love the way the climbing mechanics feel. They are simple enough to understand (you have two hands each which have their own stamina bar which you can use to grab onto ledges and pull yourself up, you must manage stamina while also planning your route and can also leap up/off of a hand hold for additional height), and while they are simple to understand there is a clear sense of mastery to be had in understanding the games mechanics and the tools they provide you (pitons, and rebar to give yourself new handholds/open up new paths, as well as a variety of other tools to deal with the various monstrosities the game throws at you) Just looking at some footage from later in the game and my own experience with the first two areas in the game, there is a clear sense of distinction/design in the areas (the first area has the simplest threats and focuses primarily on climbing upwards, the second area adds a lot more horizontal areas where you might need to find your way to the exit point), there is also a variety of challenge modes and additional content outside the main campaign with more coming on the way. The game also provides a good sense of meta progression as well as you unlock new tools that can be used within a run, and various different modifiers you can apply to a run. This game is a hard recommend and I look forward to continue attempting to beat the campaign (and falling to my doom)
me saco lo manco
One of the best games i've ever played. It has a great gameplay loop, a wonderful artstyle, good lore, plenty of side content, and is overall amazing. What a thrill 10/10
nest
хардкорно, и круто
why is abyss so ♥♥♥♥♥♥♥ heart pounding man, all the other locations (including nest) are very simple, but Abyss is just so stressful
just like crack, all it takes is one hit.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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