
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
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About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1767 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is so infuriating but in a good way i'd say its PEAK
Incredible game, amazing community, excellent updates, quick response to bug reports, interesting and deep lore for you to discover as you play, 100% replayable, fast paced, HARD if you're looking for a challenge at its highest difficulties
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Самый правдоподобный симулятор возвращения домой после выпускного.
how the hell did i manage to complete the roach mode without figuring out there was a long jump? being very dedicated to climbing 10/10
you can get VERY good if you ruin your sleep schedule, TRUSTME
This is my Iron Lung I know that might seem weird if you don't know what "Iron Lung" is, but it's the only way I can describe how I feel about this game. I'm not the greatest at it, I don't have the most amount of time in the game, but I'm in love with the setting, feeling and universe of this game. If I wasn't a nobody, I would make a movie out of this game. One that would highlight the feeling of looking down from a high ground. Seeing something slowly get closer and closer to you, with only one option; Climb.
I think if you like rage-roguelikes, this is a very good choice. It has a very easy learning floor where you can honestly get to the end of the 2nd area just climbing point to point. But then it has a MASSIVE skill ceiling where you memorise every item location and what spawns where and what item/perk does what. But it being roguelike means you will die, a lot. Some of these deaths being learning moments but others just feeling plain unfair when you jump wrong, hit your head and suddenly decide to plummet fourteen thousand feet into a big blob of goo. So all in all, if you just want some mindless fun, yeah this is good. If you want a really fun roguelike that you WILL go "HOW DID I FALL THAT FAR??!!", this games even better! (All this speaking as someone who is just okay at games and has not even beaten one of the final levels... Yes i suck and yes i love it still)
i hate this damn game im gonna play it tmrw would recommend
Walter White knuckled my grub until i got Roach DNA Didnt like the game until i actually played it
Amazing game. Visuals and atmosphere are done so well, that your cheeks are clenched 100% of the time. Also it lets you beat roaches with a hammer.
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