
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1731 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CLIMB 👍
welcome to white knuckle brother 😈😈😈
plz update more btw and its a gg
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
самый мясной рогалик эвер
Я наконец-то прошёл этру игру на платину. Советую поиграть и пройти хотя бы сюжет, по-началу будет скорее всего сложно, нужно будет привыкать к управлению механикам и т.п., но как только вы научитесь играть игра станет в разы интересней. О чень сильно жду обновления с финальной локацией! =)
White Knuckle оставила очень сильное впечатление. Игра цепляет с первых минут атмосферой, напряжённым геймплеем и ощущением постоянного риска. Каждый момент здесь заставляет быть внимательным и держать концентрацию, а это делает прохождение по-настоящему увлекательным. Особенно понравилось, как игра умеет создавать чувство тревоги и адреналина без лишних перегрузок. Управление ощущается отзывчивым, а механики вызывают желание пробовать снова и снова, чтобы пройти дальше и улучшить результат. Визуальный стиль и общее настроение тоже отлично работают на погружение. White Knuckle - это тот случай, когда игра не просто развлекает, а реально захватывает и запоминается. Очень достойный проект, который точно стоит попробовать любителям напряжённых и атмосферных игр.
Jogo MUITO BOM! A ambientação, o estilo, a estética de arquitetura brutalista, e principalmente a gameplay, mesmo que com uma progressão linear, em varias regiões você tem diferentes trilhas que você pode pegar, não indo apenas pelos placeholders óbvios, subindo por barras de ferro expostas por exemplo. Mesmo que ele esteja em acesso antecipado, tem bastante conteúdo. Entretanto, algumas conquistas, skins ou itens desbloqueáveis precisam que você faça algo muito especifico que, não tem nenhuma ou dicas muito secretas sobre. Como a conquista [spoiler] "sight, sea, light" que você precisa reviver 3 vezes e ir para umma torre e usar um item que você desbloqueia FORA do campanha que é onde você tem que usa-lo[/spoiler] mas tenho certeza que, quando o jogo estiver pronto, eles lançarão mais dicas sobre este e outros conteúdos no jogo, muito bom!
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UP
Grubs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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