
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1713 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MANY GOOD
White Knuckle is one of the few games that physically strains to play, I cannot recommend it enough
Разрабу руки целовал
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so fantastic, the climbing mechanics are really fun and responsive. As you get further into the game it gives new rooms to the earlier floors. The way the tension in this game is handled is incredible, trying to make a jump or explore other routes to have it blow up in your face is fun. I highly recommend this game to anyone thinking about purchasing.
играют только аутисты с синдромом дауна. Любимая игра
It may be just me, but it took me 38 hrs to beat the campaign once.... I really am liking the story and the lore. Gameplay Dynamics are great and definitely a skill you need to develop. Overall, 10/10, cant wait for the core!
игра очень дорогая, пришлось брать кредит
PØŁŽEŤ. PØŁŽEŤ. PADAĚŤ. PØŁŽEŤ. PADAĚŤ. PØŁŽEŤ NĖ PØŇAŁ PRIKØŁA.
this is the dark souls of vertical subway surfers
Each chapter goes harder then previous one, and even chapter 1 went hard. Some issues with lags during important jumps tho.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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